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Webgl Noise

Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

Features

  • Shader Tools - Maintained branch of the original Ashima Arts noise functions.

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stegu/webgl-noise 的 Star 历史图表stegu/webgl-noise 的 Star 历史图表

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常见问题解答

stegu/webgl-noise 是做什么的?

Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

stegu/webgl-noise 的主要功能有哪些?

stegu/webgl-noise 的主要功能包括:Shader Tools。

stegu/webgl-noise 有哪些开源替代品?

stegu/webgl-noise 的开源替代品包括: alaingalvan/crossshader — ⚔️ CrossShader. alaingalvan/image-editor-effects — Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and… dfranx/shadered — SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute… khronosgroup/glslang — Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. khronosgroup/spirv-cross — SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high… omarshehata/webgl-outlines — This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL…

Webgl Noise 的开源替代方案

相似的开源项目,按与 Webgl Noise 的功能重合度排序。
  • alaingalvan/crossshaderalaingalvan 的头像

    alaingalvan/CrossShader

    308在 GitHub 上查看↗

    ⚔️ CrossShader

    C++
    在 GitHub 上查看↗308
  • alaingalvan/image-editor-effectsalaingalvan 的头像

    alaingalvan/image-editor-effects

    103在 GitHub 上查看↗

    Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

    TypeScript
    在 GitHub 上查看↗103
  • dfranx/shadereddfranx 的头像

    dfranx/SHADERed

    4,765在 GitHub 上查看↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    在 GitHub 上查看↗4,765
  • khronosgroup/glslangKhronosGroup 的头像

    KhronosGroup/glslang

    3,533在 GitHub 上查看↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    在 GitHub 上查看↗3,533
查看 Webgl Noise 的所有 8 个替代方案→