30 open-source projects similar to libresprite/libresprite, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best LibreSprite alternative.
Pixelorama is a cross-platform digital art multitool designed as a pixel art editor, frame-based animation tool, and tilemap design suite. It provides specialized utilities for drawing low-resolution sprites with pixel-perfect precision and generating sprite sheets for game engines. The software distinguishes itself through a dedicated tilemap design system supporting rectangular, isometric, and hexagonal sets, and a frame-based animation system featuring onion skinning and audio synchronization. It also includes a plugin system that allows the installation of community-developed tools for as
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Piskel is a web-based graphics tool and pixel art editor designed for creating static sprites and frame-by-frame animations. It functions as an animated sprite creator that produces single frames and sprite sheets with adjustable scaling and layout. The project provides a grid-based interface for producing digital art and game assets. It supports both the creation of animated sequences for game characters and the design of static images tailored for game engines. The tool includes capabilities for layer-based composition and frame-based animation sequencing. It also offers a standalone deskt
Pixel Art React is a browser-based pixel art editor that runs entirely client-side with no server dependency. It provides a grid canvas for drawing and editing pixel art, along with a frame-based animation engine that cycles through multiple frames with configurable playback speed controls. The editor distinguishes itself through its export capabilities, offering multi-format downloads as static images, animated GIFs, or sprite sheets. It also generates CSS code using box-shadow and keyframe techniques, allowing pixel art and animations to be embedded directly into web pages. Projects are per
Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Aseprite is a specialized graphics editor and animation suite designed for the creation of pixel-based artwork. It provides a comprehensive environment for managing multi-layered animation sequences, offering tools for frame-by-frame design, onion skinning, and real-time motion previews. The application is built to handle both indexed color palettes and full-color RGB editing, allowing users to maintain precise control over pixel data and transparency. What distinguishes Aseprite is its focus on programmable workflows and game asset production. It features a scriptable command architecture th
Pixel-editor is a browser-based graphics tool designed for the creation and editing of pixel art. It provides a digital drawing environment that allows users to manipulate individual pixels on a grid-based canvas to produce retro-style graphics and sprite assets directly within a web browser. The application features a local storage workspace manager that enables users to maintain a customizable creative workflow. By saving interface preferences and tool visibility settings directly to the browser, the editor allows for persistent workspace configurations tailored to specific project requirem
PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The
TIC-80 is a fantasy console platform and multi-language game engine that provides a virtual retro game development environment. It operates via a bytecode virtual machine that executes game logic within fixed memory and resolution constraints. The project distinguishes itself by offering integrated asset editors for pixel art, tile maps, and a pattern-based chiptune audio workstation all within a single environment. It supports multi-language scripting, allowing developers to write logic in Lua, JavaScript, or Ruby, and provides a standalone game exporter to package projects into native execu
Pinta is a cross-platform raster graphics editor and digital image manipulation tool. It provides a drawing environment for creating pixel-based artwork and editing photographs, utilizing a layer-based image model to organize visual components into a stack for non-destructive composition. The application is built with a GTK-based interface and features a plugin-based extension system that allows for the addition of new editing tools and filters. Its capabilities cover digital drawing workflows using various brushes and pencils, image geometry manipulation such as cropping and resizing, and v
Dracula Theme is a universal dark color palette and cross-platform theme specification. It provides a standardized set of high-contrast colors designed to implement a unified dark aesthetic across various text editors and terminals. The project is an accessible color scheme that maintains a minimum 4.5:1 contrast ratio to meet global visual accessibility standards. It ensures a cohesive visual experience by synchronizing these colors across different operating systems and developer environments. The system utilizes a centralized color palette and static definitions to maintain consistency. I
This project is a cross-editor theme library and mapper that provides a curated collection of syntax highlighting color schemes. It uses a JSON theme specification to define visual roles and color palettes as immutable data structures, ensuring these definitions remain consistent across different software output targets. The system functions as a declarative style generator, translating abstract color definitions into the specific configuration formats required by various programming environments. By using a template-based approach, it maps a single source of truth for color definitions to mu
Nord is a color palette design system and standardized color reference providing curated blue-toned palettes for user interfaces, design software, and environment themes. It defines a UI color scheme consisting of dimmed pastel palettes intended for flat, minimalist aesthetics. The system functions as a cross-platform theme specification to unify the appearance of code editors, shell terminals, and operating system environments. It includes importable color swatches compatible with native formats for use in professional design tools. The project covers cross-application visual standardizatio
Polished is a specialized toolkit for programmatically managing color palettes, converting CSS units, and optimizing style execution at build time. It provides a set of functions for manipulating colors, sizes, and spacing within JavaScript styles to maintain consistent visual themes. The toolset includes a color manipulation library for adjusting lightness, saturation, and transparency, as well as a CSS unit converter for calculating size values between pixels and rems. It also functions as a static style compiler that resolves static styling function calls during the build process to elimin
learningPixi is an educational resource and instructional guide focused on 2D web graphics and interactive media development. It provides a structured curriculum and tutorials for building 2D games and visual applications using the Pixi.js rendering engine and WebGL for hardware-accelerated graphics. The project covers specialized workflows for sprite animation, including the use of texture atlases and spritesheet frame extraction. It also provides guidance on implementing game state management for scene transitions and rectangular collision detection systems to trigger interactive events. T
Grade is a JavaScript library for image color analysis and dynamic theme generation. It extracts the most prominent colors from an image to automatically generate complementary CSS gradients and coordinated color palettes for web interfaces. The tool identifies dominant colors using pixel-data analysis and applies mathematical offsets to determine matching hues. It can inject these calculated values directly into the document as CSS custom properties or export the gradient data as a raw array for custom visual implementation.
This is a game engine library for building interactive games using React and React Native components. It provides a centralized game loop and state management system to coordinate logic and updates on every game tick. The framework includes a coordinate system for cross-platform scaling that distributes factors across a component tree to maintain consistent positioning across different screen sizes. It also features a sprite animation system for rendering sequential frames from sprite sheets and a tile map renderer that constructs multi-layered terrain using a tile atlas and grid-based indexe
This project is a collection of custom boot themes, branded image assets, and script-driven animations designed for the Plymouth boot manager. It provides a variety of Linux boot splash animations and distribution logos that replace standard system loading visuals. The collection includes animations ported from various mobile operating systems to customize the visual appearance of the system startup screen. It allows for system branding implementation by rendering specific distribution logos and custom graphics during the boot sequence. The project covers the management of startup themes thr
melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan
SciencePlots is a Matplotlib style library and scientific plotting framework designed to automate the formatting of figures for academic journals and professional scientific publications. It provides a collection of visual presets and configuration rules for academic typography, layout, and resolution. The project features curated color-blind accessible palettes and figure formatters specifically designed to meet the strict submission standards of academic publishers. It includes specialized tools for professional figure styling and the rendering of non-Latin scripts for multilingual support.
Krita is an open-source digital art studio and professional painting software designed for creating digital illustrations and paintings. It functions as a raster graphics editor and a cross-platform graphics application built with the Qt framework. The software supports a comprehensive digital painting workflow, covering the production of concept art, high-resolution digital illustrations, and hand-drawn 2D frame animations.
This project is a Material Design XAML library and UI framework for building Windows desktop applications. It provides a collection of components and styles used to implement Material Design interfaces within WPF applications. The toolkit functions as a XAML styling toolkit that provides reusable styles and color swatches. This allows for the maintenance of a unified visual identity and the application of standardized primary and secondary color palettes across .NET desktop screens. The framework covers WPF UI development and XAML interface styling, facilitating the implementation of Materia
This project is a CSS color utility library and palette framework designed to standardize the application of colors to text, backgrounds, and borders on the web. It provides a web color style system with predefined classes and defaults to accelerate the visual styling of web prototypes. The system utilizes skin-based color theming, allowing users to swap entire color palettes by changing top-level classes. It employs a utility class system backed by global CSS variable mapping to ensure visual harmony across different UI elements. The framework supports rapid UI prototyping and general web c
BackgroundLibrary is an Android UI styling framework and programmatic drawable generator. It provides a system for defining user interface components, backgrounds, and state-to-visual mappings through layout attributes and fluent code builders. The library enables the creation of complex background shapes, gradients, and strokes programmatically, removing the need for static XML resource files. It includes a view state manager that maps user interaction events, such as pressed or focused states, to specific visual changes in colors or strokes at runtime. The framework covers a broad range of
Chafa is a terminal graphics library that converts images and animated GIFs into character art for display in terminal emulators. It supports multiple output formats including ANSI escape sequences, Sixel graphics, and Unicode block characters, making it a versatile tool for rendering images directly within the terminal environment. The library is built as a shared C library with official bindings for Python and JavaScript, allowing developers to integrate terminal image rendering capabilities into applications across different programming environments. Chafa handles the full pipeline from im
DiceBear is an SVG avatar generation library and image API that creates deterministic profile pictures from seed strings. It provides a system for generating consistent visual outputs across different environments and programming languages using JSON style definitions. The project distinguishes itself with a comprehensive design toolkit, including a visual style designer and a Figma integration plugin that converts design frames into JSON schemas. It supports sophisticated visual control through weighted probability distributions for components, contrast-aware color management for accessibili
jMonkeyEngine is a Java-based 3D game engine and cross-platform graphics framework. It provides the core tools necessary for developing three-dimensional games and interactive simulations, focusing on real-time rendering and the management of spatial environments. The engine includes a dedicated 3D physics simulation toolkit for handling rigid body dynamics and collision detection. It also features a game asset pipeline for importing and managing 3D models, textures, and audio files during runtime. The framework covers broad capability areas including 3D scene rendering, physics-based simula
This project is a collection of reference implementations and experimental user interface components. It serves as a gallery of examples demonstrating advanced animations, custom graphic rendering, and non-standard interaction techniques. The repository provides showcases for high-fidelity motion, including 3D transformations, image sequence animations, and fluid page transitions. It includes a library of graphic experiments that use canvas drawing and vector paths to render particle systems and data visualizations. The implementation surface covers a range of advanced UI capabilities, such