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Back to gpuopen-librariesandsdks/vulkanmemoryallocator

Open-source alternatives to VulkanMemoryAllocator

30 open-source projects similar to gpuopen-librariesandsdks/vulkanmemoryallocator, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best VulkanMemoryAllocator alternative.

  • harfang3d/harfang3dharfang3d 的头像

    harfang3d/harfang3d

    654在 GitHub 上查看↗

    HARFANG 3D source code public repository

    C++
    在 GitHub 上查看↗654
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    glfw/glfw

    14,716在 GitHub 上查看↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

    Cclinuxmacos
    在 GitHub 上查看↗14,716
  • lukasbanana/llglLukasBanana 的头像

    LukasBanana/LLGL

    2,595在 GitHub 上查看↗

    Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

    C++
    在 GitHub 上查看↗2,595
  • memononen/nanovgmemononen 的头像

    memononen/nanovg

    5,654在 GitHub 上查看↗

    NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel

    C
    在 GitHub 上查看↗5,654

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  • google/skiagoogle 的头像

    google/skia

    10,762在 GitHub 上查看↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    在 GitHub 上查看↗10,762
  • diligentgraphics/diligentengineDiligentGraphics 的头像

    DiligentGraphics/DiligentEngine

    4,193在 GitHub 上查看↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    在 GitHub 上查看↗4,193
  • google/filamentgoogle 的头像

    google/filament

    19,658在 GitHub 上查看↗

    Filament is a real-time physically based rendering engine designed for high-fidelity 3D graphics. It functions as a cross-platform graphics library that provides a unified interface for rendering complex models and materials across desktop, mobile, and web environments. The engine distinguishes itself through a data-oriented architecture that optimizes memory usage and processing speed, alongside a shader-variant system that generates specialized code for specific material and lighting configurations. By abstracting diverse hardware graphics backends, it ensures consistent visual performance

    C++3d-graphicsandroidgltf
    在 GitHub 上查看↗19,658
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    horde3d/Horde3D

    1,587在 GitHub 上查看↗

    Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

    C++
    在 GitHub 上查看↗1,587
  • mosra/magnummosra 的头像

    mosra/magnum

    5,169在 GitHub 上查看↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    在 GitHub 上查看↗5,169
  • ocornut/imguiocornut 的头像

    ocornut/imgui

    73,875在 GitHub 上查看↗

    This project is an immediate-mode graphical user interface library designed for rapid development of tools and debugging interfaces. By generating UI geometry every frame through procedural code, it eliminates the need for persistent state synchronization between application data and the interface. It is primarily intended for integration into existing rendering pipelines, where it produces raw vertex buffers and draw commands that are agnostic to the underlying graphics API. The library distinguishes itself through a highly decoupled architecture that supports complex, dockable, and multi-vi

    C++apicplusplusframework
    在 GitHub 上查看↗73,875
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    blend2d/blend2d

    1,937在 GitHub 上查看↗

    2D Vector Graphics Engine Powered by a JIT Compiler

    C++2d-graphicsasmjitcpp
    在 GitHub 上查看↗1,937
  • pov-ray/povrayPOV-Ray 的头像

    POV-Ray/povray

    1,502在 GitHub 上查看↗

    POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

    C++3d-graphics3d-renderingpov-ray
    在 GitHub 上查看↗1,502
  • axsaucedo/vulkan-komputeA

    axsaucedo/vulkan-kompute

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • attackgoat/screen-13attackgoat 的头像

    attackgoat/screen-13

    337在 GitHub 上查看↗

    High-performance Vulkan driver with automated resource management and execution

    Rust
    在 GitHub 上查看↗337
  • ands/lightmapperands 的头像

    ands/lightmapper

    1,535在 GitHub 上查看↗

    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

    C
    在 GitHub 上查看↗1,535
  • assimp/assimpassimp 的头像

    assimp/assimp

    12,993在 GitHub 上查看↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
    在 GitHub 上查看↗12,993
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    askeladdk/aseprite

    26在 GitHub 上查看↗

    Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files).

    Go
    在 GitHub 上查看↗26
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    0在 GitHub 上查看↗

    A modular 2d particle system.

    在 GitHub 上查看↗0
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    alaingalvan/CrossWindow

    692在 GitHub 上查看↗

    Documentation | Demos | Other Libraries

    C++
    在 GitHub 上查看↗692
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    CodyJasonBennett/four

    0在 GitHub 上查看↗

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    在 GitHub 上查看↗0
  • cinder/cindercinder 的头像

    cinder/Cinder

    5,528在 GitHub 上查看↗

    Cinder is a C++ creative coding library and native graphics toolkit designed for developing professional interactive media and visual art. It serves as a cross-platform multimedia framework for generating high-performance generative digital art and real-time visual rendering. The framework provides a professional suite of tools for building hardware-integrated installations and cinematic visuals. It focuses on real-time graphics programming and the production of high-quality graphics for professional displays. The library includes a cross-platform abstraction layer and a modular architecture

    C++
    在 GitHub 上查看↗5,528
  • ash-rs/ashA

    ash-rs/ash

    2,288在 GitHub 上查看↗

    A very lightweight wrapper around Vulkan

    Rust
    在 GitHub 上查看↗2,288
  • colleagueriley/rfontC

    ColleagueRiley/RFont

    0在 GitHub 上查看↗

    Simple single header modular library for font rendering and atlas management.\ The library is designed to be lightweight, RFont.h itself does not directly handle rendering calls, it passes raw data to the user defined renderer.

    在 GitHub 上查看↗0
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    ColleagueRiley/RGL

    0在 GitHub 上查看↗

    As of 5/28/2024, RGL is no longer going to be actively updated

    在 GitHub 上查看↗0
  • confettifx/the-forgeConfettiFX 的头像

    ConfettiFX/The-Forge

    5,575在 GitHub 上查看↗

    The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop, mobile, and console platforms. It provides a cross-platform engine framework and a dedicated shader compiler that translates a single source into target-specific languages for various graphics APIs and hardware. The project includes a GPU memory and resource manager that utilizes unified root signatures for resource binding, alongside a ray tracing rendering pipeline that implements hardware-accelerated ray and path tracing queries. State management is handled through a high-perfor

    C++
    在 GitHub 上查看↗5,575
  • createjs/easeljscreatejs 的头像

    createjs/easeljs

    8,168在 GitHub 上查看↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    在 GitHub 上查看↗8,168
  • cultrarius/swarmzCultrarius 的头像

    Cultrarius/Swarmz

    138在 GitHub 上查看↗

    A free, header-only C++ swarming (flocking) library for real-time applications

    C++
    在 GitHub 上查看↗138
  • danini-the-panini/mittsudanini-the-panini 的头像

    danini-the-panini/mittsu

    539在 GitHub 上查看↗

    3D Graphics Library for Ruby

    Ruby
    在 GitHub 上查看↗539
  • dannyfritz/awesome-ray-tracingD

    dannyfritz/awesome-ray-tracing

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • charles-lunarg/vk-bootstrapcharles-lunarg 的头像

    charles-lunarg/vk-bootstrap

    1,234在 GitHub 上查看↗
    C++bootstrapcppheaderonly
    在 GitHub 上查看↗1,234