awesome-repositories.com
博客
MCP
awesome-repositories.com

通过 AI 驱动的搜索,发现最优秀的开源仓库。

探索精选搜索开源替代品自托管软件博客网站地图
项目MCP 服务器关于排名机制媒体报道
法律隐私政策服务条款
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to friflo/friflo.engine.ecs

Open-source alternatives to Friflo.Engine.ECS

30 open-source projects similar to friflo/friflo.engine.ecs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Friflo.Engine.ECS alternative.

  • leopotam/ecsLeopotam 的头像

    Leopotam/ecs

    219在 GitHub 上查看↗

    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

    C#
    在 GitHub 上查看↗219
  • ikpil/dotrecastikpil 的头像

    ikpil/DotRecast

    899在 GitHub 上查看↗

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C#aicrowd-simulationcsharp
    在 GitHub 上查看↗899
  • genaray/archgenaray 的头像

    genaray/Arch

    1,740在 GitHub 上查看↗

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

    C#
    在 GitHub 上查看↗1,740
  • doraku/defaultecsD

    Doraku/DefaultEcs

    0在 GitHub 上查看↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    在 GitHub 上查看↗0
  • silverbulletmd/silverbulletsilverbulletmd 的头像

    silverbulletmd/silverbullet

    4,710在 GitHub 上查看↗

    Silver Bullet is a local-first, bidirectional Markdown wiki that functions as a Lua-scriptable note-taking platform with an embedded declarative query language. It treats a single folder on your device as the root workspace, monitoring that directory for file changes via a native file-system watcher to keep its in-memory index and user interface synchronised in near real-time. Notes are parsed into a live-preview Markdown AST that re-renders only changed nodes as you type, and the application builds a directed graph of internal hyperlinks from each note’s content to support bidirectional navig

    TypeScriptend-user-programmingknowledge-managementlua
    在 GitHub 上查看↗4,710

AI 搜索

探索更多 awesome 仓库

用简单的语言描述您的需求 —— AI 将根据相关性为您从数千个精选开源项目中进行排序。

Find more with AI search
  • soulwire/coffee-physicssoulwire 的头像

    soulwire/Coffee-Physics

    1,053在 GitHub 上查看↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    在 GitHub 上查看↗1,053
  • alecthomas/entityxalecthomas 的头像

    alecthomas/entityx

    2,340在 GitHub 上查看↗

    NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

    C++
    在 GitHub 上查看↗2,340
  • adamslair/dualityAdamsLair 的头像

    AdamsLair/duality

    1,428在 GitHub 上查看↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    在 GitHub 上查看↗1,428
  • 4d49/scene-library4d49 的头像

    4d49/scene-library

    108在 GitHub 上查看↗

    Tool for easy work with your scenes in Godot 4.4+

    GDScript
    在 GitHub 上查看↗108
  • andremicheletti/godot-agones-sdkAndreMicheletti 的头像

    AndreMicheletti/godot-agones-sdk

    87在 GitHub 上查看↗

    Community-driven Agones SDK for Godot Engine

    GDScript
    在 GitHub 上查看↗87
  • aribish/spurtlearibish 的头像

    aribish/spurtle

    6在 GitHub 上查看↗

    Wordle but with more letters. Made in Odin

    Odin
    在 GitHub 上查看↗6
  • atomicptr/ld55atomicptr 的头像

    atomicptr/ld55

    7在 GitHub 上查看↗

    My LD55 entry made with Odin and Raylib.

    Odin
    在 GitHub 上查看↗7
  • awesome-roblox/awesome-robloxawesome-roblox 的头像

    awesome-roblox/awesome-roblox

    59在 GitHub 上查看↗

    A curated list of awesome things related to Roblox OSS.

    awesomeawesome-listlist
    在 GitHub 上查看↗59
  • azul3d/engineA

    azul3d/engine

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • alexwargon/nukecsA

    AlexWargon/Nukecs

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • actionk/ecsentitybuilderA

    actionk/ECSEntityBuilder

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • beefsack/go-astarbeefsack 的头像

    beefsack/go-astar

    629在 GitHub 上查看↗

    Go implementation of the A* search algorithm

    Go
    在 GitHub 上查看↗629
  • bcarruthers/garnetbcarruthers 的头像

    bcarruthers/garnet

    171在 GitHub 上查看↗

    NuGet package

    F#
    在 GitHub 上查看↗171
  • benmoran56/esperB

    benmoran56/esper

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • bepu/bepuphysics2bepu 的头像

    bepu/bepuphysics2

    2,891在 GitHub 上查看↗

    Pure C# 3D real time physics simulation library, now with a higher version number.

    C#physics-3dphysics-enginephysics-simulation-library
    在 GitHub 上查看↗2,891
  • bero1985/kraftBeRo1985 的头像

    BeRo1985/kraft

    126在 GitHub 上查看↗

    Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

    Pascal
    在 GitHub 上查看↗126
  • bero1985/pasvulkanBeRo1985 的头像

    BeRo1985/pasvulkan

    220在 GitHub 上查看↗

    Vulkan header generator and Vulkan OOP-style API wrapper for Object Pascal (FreePascal >= 3.3.1 FPC trunk and any recent current Delphi version)

    Pascal
    在 GitHub 上查看↗220
  • bitbrain/beehavebitbrain 的头像

    bitbrain/beehave

    2,933在 GitHub 上查看↗

    Beehave is a behavior tree AI framework and plugin for the Godot engine. It serves as an agent logic orchestrator for designing adaptive non-player character behaviors using hierarchical behavior trees. The system features a visual debugger that provides runtime visualization of the execution flow and internal state of active trees. This allows for AI execution analysis and the identification of logic errors through a state-based runtime interface. The framework utilizes a composite-decorator pattern and a tick-based polling cycle to execute tree-based logic. It integrates directly with the

    GDScriptaibehavior-treegame-development
    在 GitHub 上查看↗2,933
  • bitwes/gutbitwes 的头像

    bitwes/Gut

    2,595在 GitHub 上查看↗

    Godot Unit Test. Unit testing tool for Godot Game Engine.

    GDScript
    在 GitHub 上查看↗2,595
  • blackbone/other-ecs-benchmarksB

    blackbone/other-ecs-benchmarks

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • blackears/cyclopslevelbuilderblackears 的头像

    blackears/cyclopsLevelBuilder

    1,526在 GitHub 上查看↗

    A Godot plugin to let you block in levels inside the Godot editor.

    GDScript
    在 GitHub 上查看↗1,526
  • blackmatov/ecs.hppB

    BlackMATov/ecs.hpp

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • bohonghuang/claw-raylibbohonghuang 的头像

    bohonghuang/claw-raylib

    79在 GitHub 上查看↗

    Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object

    Common Lisp
    在 GitHub 上查看↗79
  • bohonghuang/eonbohonghuang 的头像

    bohonghuang/eon

    47在 GitHub 上查看↗

    An easy-to-use but flexible game framework based on Raylib for Common Lisp.

    Common Lisp
    在 GitHub 上查看↗47
  • aleverdes/leoecslite-zooA

    aleverdes/leoecslite-zoo

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0