30 open-source projects similar to azgaar/fantasy-map-generator, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
This project is a procedural content generation toolkit designed for the Godot engine. It provides a collection of algorithmic techniques and modular tools for dynamically spawning game assets, map layouts, and emergent systems in both 2D and 3D environments. The framework distinguishes itself by offering specialized systems for both large-scale world construction and granular asset assembly. It supports the creation of expansive terrains and infinite worlds through noise-based distribution and shader-rendered biomes, while simultaneously providing modular systems to generate unique combat eq
gmaps is a library that provides a wrapper for the Google Maps API, serving as a geospatial data toolkit and interactive map renderer. It simplifies the integration of interactive maps into web applications by managing the embedding of map views and the lifecycle of markers. The project distinguishes itself through a specialized set of utilities for geocoding, which converts physical addresses to geographic coordinates and vice versa. It also includes a static map generator for creating non-interactive map images for lightweight environments. The capability surface covers geographic data vis
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes. The project features a networked environment where players can build and modify a shared world using socket-based state synchronization. To maintain consistency across sessions, it employs a voxel world database to store and retrieve modified block coordinates. The system covers a range of capabilities including 3D collision detection for character movement, to
Arnis is a web-based world builder and geographic data converter that translates open mapping and topographic data into three-dimensional digital maps. It functions as an OpenStreetMap terrain generator, converting real-world elevation and geographic data into playable 3D worlds. The project distinguishes itself by providing a browser-based interface for world generation, allowing users to select geographic areas and generate terrain without installing local software. It includes a cross-platform map exporter capable of producing world files compatible with various software versions and opera
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Simplex-noise.js is a mathematical noise generator and graphics library implemented in TypeScript. It computes smooth pseudo-random values across two, three, and four dimensions, producing organic patterns and spatial effects without relying on static image assets. The library operates through a stateless mathematical engine that uses precomputed coordinate lookup tables and typed array buffers to manage numeric data. It supports deterministic seed injection, accepting custom pseudo-random number generator functions to initialize permutation tables with reproducible values for repeatable outp
Shan-shui-inf is an algorithmic art engine designed to generate infinite, procedurally created mountain and tree scenery. It functions as a generative Chinese painting engine that mimics the style and composition of traditional ink landscapes using mathematical noise and geometric functions. The system produces a seamless and endless stream of scalable vector graphics, enabling infinite vector scrolling. It maps noise values to spatial coordinates to arrange landscape elements and calculates vector coordinates to simulate organic hand-painted strokes. All artwork is rendered as scalable vect
minecraft-weekend is a voxel engine designed for rendering infinite three-dimensional environments. It utilizes procedural generation and mathematical noise functions to automate the creation of diverse landscapes, biomes, and height variations. The engine implements a voxel rendering system using buffer-based meshes and chunk-based world partitioning to manage GPU performance and memory usage. It includes a dynamic lighting system that calculates light values, transparency, and distance-based fog to simulate atmospheric depth. The project covers 3D game physics simulation through axis-align
The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic
This project is a procedural content generation framework and three-dimensional mesh generation library designed for the Unity game engine. It provides a system for automating the creation of complex landscapes and natural environments by programmatically constructing geometric terrain surfaces and heightmaps. The generator utilizes layered noise functions to calculate elevation values, which are then translated into terrain geometry. To maintain performance during real-time rendering, the system employs chunk-based mesh generation and dynamic level-of-detail management, which adjusts geometr
Inkos is an automated fiction pipeline and interactive narrative engine designed for generating novels, scripts, and interactive games. It employs a multi-stage writing workflow that manages long-form narrative memory through a database-backed system to prevent context drift and maintain character and world consistency. The system distinguishes itself through a style-fingerprinting engine that extracts linguistic patterns from reference texts to mimic specific authorial voices and refine AI prose. It utilizes a role-based model routing system to assign different language models to specific ta
BlenderGIS is an addon for Blender that provides a suite of tools for importing, georeferencing, and rendering geographic data and terrain meshes. It functions as a 3D terrain generator and geographic data importer, enabling the creation of three-dimensional surfaces from elevation models, contour lines, and topographic textures. The project distinguishes itself through its ability to fetch basemaps, building footprints, and street data directly from web services into the 3D environment. It includes a georeferencing toolset to align coordinates and virtual cameras using spatial reference syst
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
react-vis is a React data visualization library and declarative charting framework used to create composable graphical representations. It provides a system for rendering complex visualizations by composing simple building blocks into larger chart structures. The library includes specialized tools for hierarchical data mapping via sunburst diagrams and tree maps, as well as flow and relationship visualization using Sankey diagrams. It also provides a multivariate data visualizer for plotting high-dimensional data through parallel coordinates, radar charts, and radial visualizations. The fram
This project is an administrative GIS toolset that provides a comprehensive dataset of China's administrative divisions, including provinces, cities, districts, and townships. It functions as a coordinate system transformer and a boundary converter for transforming geographic data into standard formats. The toolset distinguishes itself through the ability to convert administrative boundary data between CSV, GeoJSON, Shapefiles, and SQL. It includes specialized utilities for coordinate system transformation between GCJ-02, BD-09, WGS-84, and CGCS2000 standards to ensure accuracy across differe
Orca is a grid-based live coding sequencer that uses single-letter operators placed on a two-dimensional grid to generate procedural music patterns. Each operator encodes its function in a single ASCII character, with column position determining timing and rows defining data flow paths. Execution advances frame-by-frame, and clock operators produce periodic bang events to drive the sequence forward. The system acts as a MIDI, OSC, and UDP controller, sending note events, control changes, and messages over configurable ports to control synthesizers and audio software in real time. It supports
Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi
This project is a programming education resource and a collection of vintage game ports. It provides a library of classic computer game implementations and algorithmic problems translated into modern memory-safe scripting languages for educational study and execution. The collection focuses on the implementation of game logic and the practice of fundamental computer science algorithms. It includes diverse examples of procedural content generation, such as random mazes and text-based art, alongside mathematical visualizations. The project covers a wide array of simulation categories, includin
Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali
Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear
Datamaps is a library for generating interactive, data-driven geographic visualizations within web applications. It utilizes scalable vector graphics to render maps, allowing for precise styling and responsive resizing across different screen sizes. The library provides a declarative configuration pattern that binds custom datasets to geographic regions. This enables the creation of choropleth maps, where regions are color-coded based on statistical values, and point-based overlays that represent individual data points as interactive bubbles. Beyond basic rendering, the toolset includes capa
Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet
This project is a curated resource repository and learning platform dedicated to creative coding, generative art, and graphics programming. It serves as a comprehensive directory for developers and artists seeking to build interactive media, procedural visuals, and real-time digital experiences. The collection distinguishes itself by aggregating a wide range of technical tools, frameworks, and educational materials necessary for mastering creative technology. It provides access to specialized graphics libraries, shader editors, and hardware interfaces, while also offering guidance on the math
WaveFunctionCollapse is a procedural generation engine that creates complex, non-repeating patterns by treating spatial arrangement as a constraint satisfaction problem. It functions as a stochastic solver that derives output structures from a single input example, ensuring that every element placed within a grid satisfies specific adjacency requirements relative to its neighbors. The system distinguishes itself by using an entropy-driven approach to grid collapse, where it iteratively selects the cell with the fewest remaining possibilities to trigger a cascade of logical updates. By decompo
MMDetection3D is an open-source toolbox for 3D perception, providing a unified framework for detecting and segmenting objects in three-dimensional environments. It supports a range of core tasks including monocular 3D object detection from single camera images, LiDAR-based 3D object detection from raw point clouds, and multi-modal fusion that combines camera images with LiDAR data. The toolbox also covers point cloud semantic segmentation, assigning class labels to every point in a scan for scene understanding. The project distinguishes itself through a config-driven pipeline that orchestrate
imgaug is a Python library for machine learning data augmentation and computer vision dataset expansion. It provides tools to increase the volume and variety of training sets by applying random geometric, color, and noise transformations to images. The library ensures spatial consistency by synchronizing transformations across images and their associated annotations, such as bounding boxes, keypoints, and segmentation maps. It uses a compositional pipeline pattern to chain multiple augmentations into sequences and employs deterministic seed management to reproduce specific data samples. The
OpenFreeMap is an OpenStreetMap vector tile server and distribution system designed for self-hosted map tile infrastructure. It provides a platform for deploying and managing full-planet map datasets on independent server infrastructure, delivering map data as vector tiles. The system distinguishes itself by distributing pre-processed map data as standard filesystem images, allowing for the mounting of full-planet extracts without the need for a live database. It utilizes a static file serving model and a vector tile distribution system that provides weekly updates in image formats for local
Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments. The software features a scriptable interface and plugin system for automating map creation tasks. It includes a dedicated tile set manager for importing and editing image-based collections of reusable tiles and animations, as well as a system for saving map layouts and custom properties into JSON or CSV formats. The platform