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Back to azgaar/fantasy-map-generator

Projects sharing features with Fantasy Map Generator

30 open-source projects similar to azgaar/fantasy-map-generator, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • gdquest-demos/godot-4-procedural-generationgdquest-demos avatar

    gdquest-demos/godot-4-procedural-generation

    1,863View on GitHub↗

    This project is a procedural content generation toolkit designed for the Godot engine. It provides a collection of algorithmic techniques and modular tools for dynamically spawning game assets, map layouts, and emergent systems in both 2D and 3D environments. The framework distinguishes itself by offering specialized systems for both large-scale world construction and granular asset assembly. It supports the creation of expansive terrains and infinite worlds through noise-based distribution and shader-rendered biomes, while simultaneously providing modular systems to generate unique combat eq

    GDScriptgdscriptgodot-enginegodot-procedural
    View on GitHub↗1,863
  • hpneo/gmapsHPNeo avatar

    HPNeo/gmaps

    6,984View on GitHub↗

    gmaps is a library that provides a wrapper for the Google Maps API, serving as a geospatial data toolkit and interactive map renderer. It simplifies the integration of interactive maps into web applications by managing the embedding of map views and the lifecycle of markers. The project distinguishes itself through a specialized set of utilities for geocoding, which converts physical addresses to geographic coordinates and vice versa. It also includes a static map generator for creating non-interactive map images for lightweight environments. The capability surface covers geographic data vis

    JavaScript
    View on GitHub↗6,984
  • tmodloader/tmodloadertModLoader avatar

    tModLoader/tModLoader

    5,099View on GitHub↗

    tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res

    C#apigamesteam
    View on GitHub↗5,099

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  • fogleman/craftfogleman avatar

    fogleman/Craft

    11,021View on GitHub↗

    Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes. The project features a networked environment where players can build and modify a shared world using socket-based state synchronization. To maintain consistency across sessions, it employs a voxel world database to store and retrieve modified block coordinates. The system covers a range of capabilities including 3D collision detection for character movement, to

    C
    View on GitHub↗11,021
  • louis-e/arnislouis-e avatar

    louis-e/arnis

    8,314View on GitHub↗

    Arnis is a web-based world builder and geographic data converter that translates open mapping and topographic data into three-dimensional digital maps. It functions as an OpenStreetMap terrain generator, converting real-world elevation and geographic data into playable 3D worlds. The project distinguishes itself by providing a browser-based interface for world generation, allowing users to select geographic areas and generate terrain without installing local software. It includes a cross-platform map exporter capable of producing world files compatible with various software versions and opera

    Rustmapsminecraftopenstreetmap
    View on GitHub↗8,314
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • jwagner/simplex-noise.jsjwagner avatar

    jwagner/simplex-noise.js

    1,833View on GitHub↗

    Simplex-noise.js is a mathematical noise generator and graphics library implemented in TypeScript. It computes smooth pseudo-random values across two, three, and four dimensions, producing organic patterns and spatial effects without relying on static image assets. The library operates through a stateless mathematical engine that uses precomputed coordinate lookup tables and typed array buffers to manage numeric data. It supports deterministic seed injection, accepting custom pseudo-random number generator functions to initialize permutation tables with reproducible values for repeatable outp

    TypeScriptdemogfxjavascript
    View on GitHub↗1,833
  • lingdong-/shan-shui-infLingDong- avatar

    LingDong-/shan-shui-inf

    5,632View on GitHub↗

    Shan-shui-inf is an algorithmic art engine designed to generate infinite, procedurally created mountain and tree scenery. It functions as a generative Chinese painting engine that mimics the style and composition of traditional ink landscapes using mathematical noise and geometric functions. The system produces a seamless and endless stream of scalable vector graphics, enabling infinite vector scrolling. It maps noise values to spatial coordinates to arrange landscape elements and calculates vector coordinates to simulate organic hand-painted strokes. All artwork is rendered as scalable vect

    HTMLartchineselandscape
    View on GitHub↗5,632
  • jdah/minecraft-weekendjdah avatar

    jdah/minecraft-weekend

    4,401View on GitHub↗

    minecraft-weekend is a voxel engine designed for rendering infinite three-dimensional environments. It utilizes procedural generation and mathematical noise functions to automate the creation of diverse landscapes, biomes, and height variations. The engine implements a voxel rendering system using buffer-based meshes and chunk-based world partitioning to manage GPU performance and memory usage. It includes a dynamic lighting system that calculates light values, transparency, and distance-based fog to simulate atmospheric depth. The project covers 3D game physics simulation through axis-align

    C
    View on GitHub↗4,401
  • patriciogonzalezvivo/thebookofshaderspatriciogonzalezvivo avatar

    patriciogonzalezvivo/thebookofshaders

    6,931View on GitHub↗

    The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic

    GLSL
    View on GitHub↗6,931
  • seblague/procedural-landmass-generationSebLague avatar

    SebLague/Procedural-Landmass-Generation

    1,232View on GitHub↗

    This project is a procedural content generation framework and three-dimensional mesh generation library designed for the Unity game engine. It provides a system for automating the creation of complex landscapes and natural environments by programmatically constructing geometric terrain surfaces and heightmaps. The generator utilizes layered noise functions to calculate elevation values, which are then translated into terrain geometry. To maintain performance during real-time rendering, the system employs chunk-based mesh generation and dynamic level-of-detail management, which adjusts geometr

    C#
    View on GitHub↗1,232
  • narcooo/inkosNarcooo avatar

    Narcooo/inkos

    7,296View on GitHub↗

    Inkos is an automated fiction pipeline and interactive narrative engine designed for generating novels, scripts, and interactive games. It employs a multi-stage writing workflow that manages long-form narrative memory through a database-backed system to prevent context drift and maintain character and world consistency. The system distinguishes itself through a style-fingerprinting engine that extracts linguistic patterns from reference texts to mimic specific authorial voices and refine AI prose. It utilizes a role-based model routing system to assign different language models to specific ta

    TypeScriptagentaiai-agent
    View on GitHub↗7,296
  • domlysz/blendergisdomlysz avatar

    domlysz/BlenderGIS

    9,073View on GitHub↗

    BlenderGIS is an addon for Blender that provides a suite of tools for importing, georeferencing, and rendering geographic data and terrain meshes. It functions as a 3D terrain generator and geographic data importer, enabling the creation of three-dimensional surfaces from elevation models, contour lines, and topographic textures. The project distinguishes itself through its ability to fetch basemaps, building footprints, and street data directly from web services into the 3D environment. It includes a georeferencing toolset to align coordinates and virtual cameras using spatial reference syst

    Python
    View on GitHub↗9,073
  • veloren/velorenveloren avatar

    veloren/veloren

    7,099View on GitHub↗

    Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma

    Rust3dcubecubeworld
    View on GitHub↗7,099
  • uber-common/react-visuber-common avatar

    uber-common/react-vis

    8,785View on GitHub↗

    react-vis is a React data visualization library and declarative charting framework used to create composable graphical representations. It provides a system for rendering complex visualizations by composing simple building blocks into larger chart structures. The library includes specialized tools for hierarchical data mapping via sunburst diagrams and tree maps, as well as flow and relationship visualization using Sankey diagrams. It also provides a multivariate data visualizer for plotting high-dimensional data through parallel coordinates, radar charts, and radial visualizations. The fram

    JavaScript
    View on GitHub↗8,785
  • xiangyuecn/areacity-jsspider-statsgovxiangyuecn avatar

    xiangyuecn/AreaCity-JsSpider-StatsGov

    6,672View on GitHub↗

    This project is an administrative GIS toolset that provides a comprehensive dataset of China's administrative divisions, including provinces, cities, districts, and townships. It functions as a coordinate system transformer and a boundary converter for transforming geographic data into standard formats. The toolset distinguishes itself through the ability to convert administrative boundary data between CSV, GeoJSON, Shapefiles, and SQL. It includes specialized utilities for coordinate system transformation between GCJ-02, BD-09, WGS-84, and CGCS2000 standards to ensure accuracy across differe

    JavaScript
    View on GitHub↗6,672
  • hundredrabbits/orcahundredrabbits avatar

    hundredrabbits/Orca

    4,952View on GitHub↗

    Orca is a grid-based live coding sequencer that uses single-letter operators placed on a two-dimensional grid to generate procedural music patterns. Each operator encodes its function in a single ASCII character, with column position determining timing and rows defining data flow paths. Execution advances frame-by-frame, and clock operators produce periodic bang events to drive the sequence forward. The system acts as a MIDI, OSC, and UDP controller, sending note events, control changes, and messages over configurable ports to control synthesizers and audio software in real time. It supports

    JavaScriptesoteric-languagelivecodingmidi
    View on GitHub↗4,952
  • pumpkin-mc/pumpkinPumpkin-MC avatar

    Pumpkin-MC/Pumpkin

    7,827View on GitHub↗

    Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi

    Rustdockergame-servergamedev
    View on GitHub↗7,827
  • databricks/scala-style-guidedatabricks avatar

    databricks/scala-style-guide

    2,784View on GitHub↗
    View on GitHub↗2,784
  • coding-horror/basic-computer-gamescoding-horror avatar

    coding-horror/basic-computer-games

    11,073View on GitHub↗

    This project is a programming education resource and a collection of vintage game ports. It provides a library of classic computer game implementations and algorithmic problems translated into modern memory-safe scripting languages for educational study and execution. The collection focuses on the implementation of game logic and the practice of fundamental computer science algorithms. It includes diverse examples of procedural content generation, such as random mazes and text-based art, alongside mathematical visualizations. The project covers a wide array of simulation categories, includin

    C#basicbasic-computer-gamesclassic-game
    View on GitHub↗11,073
  • cleverraven/cataclysm-ddaCleverRaven avatar

    CleverRaven/Cataclysm-DDA

    12,459View on GitHub↗

    Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali

    C++c-plus-pluscataclysmgame
    View on GitHub↗12,459
  • 00-evan/shattered-pixel-dungeon00-Evan avatar

    00-Evan/shattered-pixel-dungeon

    6,196View on GitHub↗

    Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear

    Javaandroidgamegame-development
    View on GitHub↗6,196
  • markmarkoh/datamapsmarkmarkoh avatar

    markmarkoh/datamaps

    3,800View on GitHub↗

    Datamaps is a library for generating interactive, data-driven geographic visualizations within web applications. It utilizes scalable vector graphics to render maps, allowing for precise styling and responsive resizing across different screen sizes. The library provides a declarative configuration pattern that binds custom datasets to geographic regions. This enables the creation of choropleth maps, where regions are color-coded based on statistical values, and point-based overlays that represent individual data points as interactive bubbles. Beyond basic rendering, the toolset includes capa

    JavaScript
    View on GitHub↗3,800
  • graphiteeditor/graphiteGraphiteEditor avatar

    GraphiteEditor/Graphite

    24,258View on GitHub↗

    Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet

    Rust2d-graphicsanimationart
    View on GitHub↗24,258
  • terkelg/awesome-creative-codingterkelg avatar

    terkelg/awesome-creative-coding

    14,480View on GitHub↗

    This project is a curated resource repository and learning platform dedicated to creative coding, generative art, and graphics programming. It serves as a comprehensive directory for developers and artists seeking to build interactive media, procedural visuals, and real-time digital experiences. The collection distinguishes itself by aggregating a wide range of technical tools, frameworks, and educational materials necessary for mastering creative technology. It provides access to specialized graphics libraries, shader editors, and hardware interfaces, while also offering guidance on the math

    HTML3d-graphicsartawesome
    View on GitHub↗14,480
  • mxgmn/wavefunctioncollapsemxgmn avatar

    mxgmn/WaveFunctionCollapse

    24,697View on GitHub↗

    WaveFunctionCollapse is a procedural generation engine that creates complex, non-repeating patterns by treating spatial arrangement as a constraint satisfaction problem. It functions as a stochastic solver that derives output structures from a single input example, ensuring that every element placed within a grid satisfies specific adjacency requirements relative to its neighbors. The system distinguishes itself by using an entropy-driven approach to grid collapse, where it iteratively selects the cell with the fewest remaining possibilities to trigger a cascade of logical updates. By decompo

    C#algorithmcsharpgamedev
    View on GitHub↗24,697
  • open-mmlab/mmdetection3dopen-mmlab avatar

    open-mmlab/mmdetection3d

    6,273View on GitHub↗

    MMDetection3D is an open-source toolbox for 3D perception, providing a unified framework for detecting and segmenting objects in three-dimensional environments. It supports a range of core tasks including monocular 3D object detection from single camera images, LiDAR-based 3D object detection from raw point clouds, and multi-modal fusion that combines camera images with LiDAR data. The toolbox also covers point cloud semantic segmentation, assigning class labels to every point in a scan for scene understanding. The project distinguishes itself through a config-driven pipeline that orchestrate

    Python3d-object-detectionobject-detectionpoint-cloud
    View on GitHub↗6,273
  • aleju/imgaugaleju avatar

    aleju/imgaug

    14,742View on GitHub↗

    imgaug is a Python library for machine learning data augmentation and computer vision dataset expansion. It provides tools to increase the volume and variety of training sets by applying random geometric, color, and noise transformations to images. The library ensures spatial consistency by synchronizing transformations across images and their associated annotations, such as bounding boxes, keypoints, and segmentation maps. It uses a compositional pipeline pattern to chain multiple augmentations into sequences and employs deterministic seed management to reproduce specific data samples. The

    Python
    View on GitHub↗14,742
  • hyperknot/openfreemaphyperknot avatar

    hyperknot/openfreemap

    4,737View on GitHub↗

    OpenFreeMap is an OpenStreetMap vector tile server and distribution system designed for self-hosted map tile infrastructure. It provides a platform for deploying and managing full-planet map datasets on independent server infrastructure, delivering map data as vector tiles. The system distinguishes itself by distributing pre-processed map data as standard filesystem images, allowing for the mounting of full-planet extracts without the need for a live database. It utilizes a static file serving model and a vector tile distribution system that provides weekly updates in image formats for local

    Pythongeospatialgismaplibre
    View on GitHub↗4,737
  • mapeditor/tiledmapeditor avatar

    mapeditor/tiled

    12,669View on GitHub↗

    Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments. The software features a scriptable interface and plugin system for automating map creation tasks. It includes a dedicated tile set manager for importing and editing image-based collections of reusable tiles and animations, as well as a system for saving map layouts and custom properties into JSON or CSV formats. The platform

    C++
    View on GitHub↗12,669