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Trianglify is an algorithmic background generator and vector art toolkit used to produce pseudo-random geometric patterns and polygonal meshes. It functions as a rendering engine that converts geometric data into either scalable vector graphics or rasterized canvas elements. The system utilizes deterministic pattern generation via seed values to ensure consistent geometric output. It supports customizable color gradients, coordinate grid jittering, and custom geometry definitions to control the placement and shape of the generated meshes. The project covers algorithmic art generation and gen
Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes. The project features a networked environment where players can build and modify a shared world using socket-based state synchronization. To maintain consistency across sessions, it employs a voxel world database to store and retrieve modified block coordinates. The system covers a range of capabilities including 3D collision detection for character movement, to
minecraft-weekend is a voxel engine designed for rendering infinite three-dimensional environments. It utilizes procedural generation and mathematical noise functions to automate the creation of diverse landscapes, biomes, and height variations. The engine implements a voxel rendering system using buffer-based meshes and chunk-based world partitioning to manage GPU performance and memory usage. It includes a dynamic lighting system that calculates light values, transparency, and distance-based fog to simulate atmospheric depth. The project covers 3D game physics simulation through axis-align
Canvas is a headless vector graphics engine and two-dimensional graphics rendering library built on a native graphics library with zero system dependencies for server-side drawing. It provides a programmatic shape construction and manipulation library supporting bezier curves, boolean operations, and native rendering without requiring a display server. The library renders shapes, paths, text, and images onto virtual memory surfaces and off-screen drawing areas for server-side image generation, vector animation rendering, and PDF generation. It supports path boolean operations to compute comp
Shan-shui-inf is an algorithmic art engine designed to generate infinite, procedurally created mountain and tree scenery. It functions as a generative Chinese painting engine that mimics the style and composition of traditional ink landscapes using mathematical noise and geometric functions.
The main features of lingdong-/shan-shui-inf are: Infinite Terrain Generators, Procedural Landscape Generators, Procedural Art Generators, Ink Painting Synthesis, Procedural Ink Painting Engines, Vector Landscape Generation, Noise-Based Terrain Generation, Procedural Landscape Arrangement.
Projects with overlapping indexed features include: qrohlf/trianglify — Trianglify is an algorithmic background generator and vector art toolkit used to produce pseudo-random geometric… fogleman/craft — Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world… jdah/minecraft-weekend — minecraft-weekend is a voxel engine designed for rendering infinite three-dimensional environments. It utilizes… brooooooklyn/canvas — Canvas is a headless vector graphics engine and two-dimensional graphics rendering library built on a native graphics… google/skia — Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital… jonobr1/two.js — Two.js is a multi-backend graphics engine and vector drawing library that provides a unified API for creating…