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Back to alaingalvan/image-editor-effects

Open-source alternatives to Image Editor Effects

8 open-source projects similar to alaingalvan/image-editor-effects, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Image Editor Effects alternative.

  • alaingalvan/crossshaderalaingalvan 的头像

    alaingalvan/CrossShader

    308在 GitHub 上查看↗

    ⚔️ CrossShader

    C++
    在 GitHub 上查看↗308
  • dfranx/shadereddfranx 的头像

    dfranx/SHADERed

    4,765在 GitHub 上查看↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    在 GitHub 上查看↗4,765
  • khronosgroup/glslangKhronosGroup 的头像

    KhronosGroup/glslang

    3,533在 GitHub 上查看↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    在 GitHub 上查看↗3,533
  • khronosgroup/spirv-crossKhronosGroup 的头像

    KhronosGroup/SPIRV-Cross

    2,456在 GitHub 上查看↗

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL
    在 GitHub 上查看↗2,456
  • omarshehata/webgl-outlinesO

    OmarShehata/webgl-outlines

    0在 GitHub 上查看↗

    This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.

    在 GitHub 上查看↗0

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  • stegu/psrdnoiseS

    stegu/psrdnoise

    0在 GitHub 上查看↗

    Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

    在 GitHub 上查看↗0
  • stegu/webgl-noisestegu 的头像

    stegu/webgl-noise

    581在 GitHub 上查看↗

    Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

    C
    在 GitHub 上查看↗581
  • steincodes/godot-shader-tutorialssteincodes 的头像

    steincodes/godot-shader-tutorials

    90在 GitHub 上查看↗

    Basic godot shader tutorial projects from my youtube tutorials.

    GLSL
    在 GitHub 上查看↗90