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Back to praydog/reframework

Open-source alternatives to REFramework

30 open-source projects similar to praydog/reframework, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best REFramework alternative.

  • sinai-dev/unityexplorerAvatar sinai-dev

    sinai-dev/UnityExplorer

    2,985Vezi pe GitHub↗

    UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory. The project distinguishes itself with a C# runtime debugger that allows for the execution of custom scripts and the patching of method behavior. It includes a dedicated asset exporter for saving textures and audio clips as PNG and WAV files, as well as a freecam too

    C#bepinexil2cppmelonloader
    Vezi pe GitHub↗2,985
  • premake/premake-coreAvatar premake

    premake/premake-core

    3,566Vezi pe GitHub↗

    Premake is a build system generator and cross-platform build configuration tool. It functions as a scripting engine that transforms scripted workspace definitions into native project files for multiple build toolsets and compilers. Additionally, it can generate JSON-formatted compilation databases for use with language servers and static analysis tools. The project distinguishes itself through a programmable runtime that allows for internal function hooking and the interception of build logic. This extensibility enables users to create custom toolset generators, implement modular extensions f

    Cchacktoberfestlua
    Vezi pe GitHub↗3,566
  • obgnail/typora_pluginAvatar obgnail

    obgnail/typora_plugin

    3,837Vezi pe GitHub↗

    This project is a JavaScript-based plugin framework for the Typora markdown editor. It provides a development platform to integrate custom functional logic, UI elements, and keyboard shortcuts into the editor environment. The framework distinguishes itself by offering a JSON-RPC remote interface, allowing external programs to control the editor and trigger plugin functions. It also includes a dedicated publishing system to export and upload markdown documents to external blogging platforms via API requests. The project covers a wide range of capabilities, including editor workflow automation

    JavaScriptelectronhijackingmarkdown
    Vezi pe GitHub↗3,837

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  • vurtun/nuklearAvatar vurtun

    vurtun/nuklear

    14,186Vezi pe GitHub↗

    Nuklear is a portable, header-only immediate mode graphical user interface library written in C. It is designed to function as a lightweight framework for creating interfaces that render directly to hardware, making it suitable for integration into custom graphics engines, embedded systems, and resource-constrained environments. The library operates by generating abstract draw commands that are converted into vertex buffers, allowing for hardware-accelerated rendering through standard graphics APIs. By utilizing an immediate mode approach, the interface state is defined and updated within the

    Ccc89gui
    Vezi pe GitHub↗14,186
  • pryaxis/tshockAvatar Pryaxis

    Pryaxis/TShock

    2,739Vezi pe GitHub↗

    TShock is a server management tool and plugin framework for dedicated Terraria servers. It functions as an administrative suite and anti-cheat tool designed to control player permissions, monitor game integrity, and extend server functionality. The project provides a framework for creating custom plugins that modify the game world and implement new commands. It enables internal state modification through bytecode injection, packet interception, and memory manipulation to bypass engine restrictions and alter live game environments. Administrative capabilities include a hierarchical role-based

    C#c-sharpotapiterraria
    Vezi pe GitHub↗2,739
  • imgui-rs/imgui-rsAvatar imgui-rs

    imgui-rs/imgui-rs

    3,019Vezi pe GitHub↗

    This project provides Rust bindings for the Dear ImGui library, enabling the creation of high-performance graphical user interfaces using an immediate-mode paradigm. By defining interface elements directly within the application render loop, it eliminates the need for persistent object hierarchies, allowing for rapid prototyping and dynamic visual updates. The library distinguishes itself by wrapping complex native function signatures in type-safe builders, which improves developer ergonomics while maintaining the performance characteristics of the underlying C++ implementation. It utilizes a

    Rustguiimguirust
    Vezi pe GitHub↗3,019
  • rxi/microuiAvatar rxi

    rxi/microui

    5,525Vezi pe GitHub↗

    microui is a minimal immediate-mode graphical user interface library written in C, designed for resource-constrained environments such as embedded systems. It operates without dynamic memory allocation and has no external dependencies beyond standard C, making it a self-contained solution for building lightweight interfaces. The library is delivered as a single header file, simplifying integration into any project. It uses a fixed-allocator heap for all runtime state, guaranteeing deterministic memory use and predictable performance. All drawing is delegated to user-supplied callbacks, keepin

    C
    Vezi pe GitHub↗5,525
  • nicbarker/clayAvatar nicbarker

    nicbarker/clay

    17,443Vezi pe GitHub↗

    Clay is a header-only layout engine designed for C and C++ applications that computes element positions and dimensions using a declarative box model. By operating as an immediate-mode framework, it calculates interface geometry dynamically on every frame, allowing for the creation of responsive and fluid user interfaces without maintaining persistent state. The library functions as a platform-agnostic tool that decouples layout logic from specific graphics backends. It provides a flexible coordinate system that supports layered elements, such as modals and tooltips, alongside standard documen

    Clayoutui
    Vezi pe GitHub↗17,443
  • std-microblock/chromaticAvatar std-microblock

    std-microblock/chromatic

    8,315Vezi pe GitHub↗

    Chromatic is a Chromium runtime modifier and JavaScript engine injector designed to alter the low-level operational characteristics of Chromium and its embedded V8 engine. It functions as a tool for injecting custom logic into the V8 JavaScript engine to change application behavior at runtime. The project provides mechanisms for browser engine instrumentation and V8 runtime manipulation. It enables the modification of the internal execution flow of JavaScript within Chromium-based environments to extend native browser capabilities or bypass standard limitations.

    C++cefchromiuminject
    Vezi pe GitHub↗8,315
  • bang590/jspatchAvatar bang590

    bang590/JSPatch

    11,330Vezi pe GitHub↗

    JSPatch is a JavaScript native bridge and method swizzler that allows for the dynamic injection of logic into a hosted native environment. It functions as a cross-language data mapper and execution engine, enabling the replacement of native function pointers with JavaScript wrappers to modify application behavior at runtime. The project provides the ability to perform runtime application patching by overriding native class methods and object properties. This allows for the modification of application logic and the application of hotfixes using JavaScript code loaded from local files or remote

    Objective-C
    Vezi pe GitHub↗11,330
  • cake-build/cakeAvatar cake-build

    cake-build/cake

    4,179Vezi pe GitHub↗

    Cake is a cross-platform build automation system and scripting framework that allows users to define software build pipelines using C# scripts. It functions as a CI/CD pipeline orchestrator and build runner, providing a strongly-typed domain-specific language to simplify the orchestration of compilation, testing, and packaging processes across Windows, Linux, and macOS. The system ensures reproducible build environments by pinning the versions of build tools, modules, and dependencies. It distinguishes itself by enabling a C# scripting workflow with full IDE support, including autocomplete, s

    C#build-automationbuild-automation-toolbuild-tool
    Vezi pe GitHub↗4,179
  • cedricguillemet/imguizmoAvatar CedricGuillemet

    CedricGuillemet/ImGuizmo

    3,943Vezi pe GitHub↗

    ImGuizmo is a widget library for Dear ImGui that provides interactive graphical components for 3D transformations, chronological timelines, vector geometry editing, and node-based data flow. It primarily provides a 3D transformation gizmo for manipulating the rotation, translation, and scale of objects within a 3D scene. The library includes a visual node graph editor for managing networks of connected nodes to represent data flow and a linear sequence timeline for editing frame ranges for events. It also features a vector path editor, which uses a pen tool and anchor handles to create and ma

    C++
    Vezi pe GitHub↗3,943
  • crimera/pikoAvatar crimera

    crimera/piko

    2,716Vezi pe GitHub↗

    Piko is a collection of specialized Android utilities designed for binary patching, user interface customization, media downloading, and application debugging. It functions as an APK modification framework that alters application metadata and binary resources to modify internal logic and bypass version locks. The project differentiates itself through deep application modification capabilities, including bytecode-level instruction patching, DEX file manipulation, and a dynamic hooking engine. It enables the overriding of resource files and the injection of permissions via the application manif

    Javamorphemorphe-patches
    Vezi pe GitHub↗2,716
  • flipboard/flexAvatar Flipboard

    Flipboard/FLEX

    14,610Vezi pe GitHub↗

    FLEX is an in-app debugging tool and runtime exploration environment for iOS applications. It provides an integrated suite for inspecting and modifying the internal state of a running process without the use of an external debugger. The project includes a runtime inspector for browsing the memory heap and calling methods dynamically, alongside a view hierarchy debugger for visualizing and adjusting layout structures in real time. It features a network traffic monitor to log and analyze HTTP request history, headers, and responses, as well as a sandbox manager for viewing and editing files and

    Objective-C
    Vezi pe GitHub↗14,610
  • geode-sdk/geodeAvatar geode-sdk

    geode-sdk/geode

    2,564Vezi pe GitHub↗

    Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework that allows for the injection of dynamic libraries to alter game behavior and add new features. The toolkit distinguishes itself through a centralized mod compatibility manager and hook registry that tracks active modifications to prevent logic conflicts and application crashes. It utilizes a trampoline-based hooking engine to redirect game function calls while preserving native call stacks, alongside a dedicated UI framework for rendering custom popups and interface components

    C++cppcross-platformgeode
    Vezi pe GitHub↗2,564
  • jmpews/dobbyAvatar jmpews

    jmpews/Dobby

    4,754Vezi pe GitHub↗

    Dobby is a dynamic function hooking framework and binary instrumentation tool designed to intercept and redirect function calls in compiled binaries. It serves as a cross-platform and cross-architecture library that provides a unified interface for modifying program execution flow across different operating systems and CPU architectures. The library enables low-level binary instrumentation and runtime application instrumentation by injecting custom handlers into live processes. It is used for software reverse engineering to observe real-time data flow and logic by hooking internal functions.

    C++hookhook-framework
    Vezi pe GitHub↗4,754
  • lsposed/lsposedAvatar LSPosed

    LSPosed/LSPosed

    24,045Vezi pe GitHub↗

    LSPosed is an Android runtime hooking framework and in-memory code modifier. It functions as a system hooking tool that intercepts and modifies system and application methods in memory to change behavior without altering original installation files. The project provides a standardized interface through the Xposed Module API, allowing for the development of plugins that alter the behavior of the Android operating system and installed applications. The framework covers a range of capabilities including runtime function interception, Android system debugging, and application customization. Thes

    Javaandroidxposed
    Vezi pe GitHub↗24,045
  • mikke89/rmluiAvatar mikke89

    mikke89/RmlUi

    4,178Vezi pe GitHub↗

    RmlUi is a cross-platform UI renderer and middleware library that enables the creation of user interfaces using a subset of HTML and CSS. It functions as a rendering-agnostic layer designed to integrate web-standard layout and styling into custom game engines and embedded applications. The framework is distinguished by its integration of Lua for dynamic logic and control, as well as a specialized toolkit for rendering SVG images and Lottie animations. It utilizes a pluggable rendering backend that decouples geometry generation from the final display, allowing it to generate textured geometry

    C++
    Vezi pe GitHub↗4,178
  • praydog/uevrAvatar praydog

    praydog/UEVR

    4,178Vezi pe GitHub↗

    UEVR is a modding toolkit designed to inject virtual reality support into games built with Unreal Engine. It functions as a stereoscopic rendering injector and plugin loader that enables 3D depth and head tracking in titles not natively designed for VR. The project distinguishes itself by providing a framework for six-degree-of-freedom tracking and a world-space UI projector that transforms flat 2D interface elements into 3D objects. It includes a VR input mapping framework to synchronize headset and controller transforms with engine components for physics and camera interaction. The system

    C++cmkrcppmodding
    Vezi pe GitHub↗4,178
  • r0ysue/r0captureAvatar r0ysue

    r0ysue/r0capture

    7,674Vezi pe GitHub↗

    r0capture is a tool for intercepting network traffic from Android applications. It serves as a traffic interceptor, packet sniffer, and client certificate exporter used to analyze application-layer communication on Android devices. The project provides mechanisms to bypass SSL pinning and certificate validation, allowing the decryption of encrypted traffic without modifying device trust stores. It also enables the extraction of client-side certificates from application memory for saving to local device storage. Captured network data is serialized into PCAP files to support offline protocol a

    Python
    Vezi pe GitHub↗7,674
  • roslynpad/roslynpadAvatar roslynpad

    roslynpad/roslynpad

    2,765Vezi pe GitHub↗

    RoslynPad is a browser-based C# integrated development environment and interactive playground. It serves as a tool for writing and executing C# code snippets and scripts using the Roslyn compiler for immediate feedback. The environment features an integrated NuGet package manager that allows users to search for and load external .NET library assemblies into a live execution context. It functions as an in-process code executor to minimize startup latency and maintain state across script executions. The platform provides real-time semantic analysis and diagnostic feedback, offering code comple

    C#avaloniacross-platformcsharp
    Vezi pe GitHub↗2,765
  • rovo89/xposedAvatar rovo89

    rovo89/Xposed

    7,693Vezi pe GitHub↗

    Xposed is a native Android runtime hooking framework and instrumentation tool. It provides a modified version of the Android app process binary to intercept and modify the behavior of system and application processes at the binary level. The framework enables Android operating system customization by altering internal function calls and runtime execution flow. It achieves this through native process instrumentation, allowing for the modification of functionality without altering original application files. The tool covers several low-level capabilities, including native library injection and

    C++androidxposed
    Vezi pe GitHub↗7,693
  • sebaxakerhtc/rdpwrapAvatar sebaxakerhtc

    sebaxakerhtc/rdpwrap

    2,515Vezi pe GitHub↗

    rdpwrap is a set of system utilities and services designed to enable, configure, and manage remote desktop protocol access and video compression settings. It functions as a service and manager that allows remote desktop connections on operating system versions where the feature is restricted or disabled by the vendor. The project provides tools to override system-level restrictions for remote access and activate remote desktop protocol services on unsupported versions. It includes a configuration tool for managing H.264 video compression and encoding settings to balance visual quality, networ

    Pascal
    Vezi pe GitHub↗2,515
  • steipete/aspectsAvatar steipete

    steipete/Aspects

    8,436Vezi pe GitHub↗

    Aspects is an aspect-oriented programming library and method hooking framework designed for intercepting and modifying JavaScript function behavior without altering the original source code. It serves as a runtime logic injector that allows for the addition and removal of executable code wrappers from active functions. The library enables the injection of custom logic before or after methods to change application behavior at runtime. It further provides the ability to intercept method calls to capture or override return values before they reach the caller. The framework manages these interce

    Objective-Caspectshooksobjective-c
    Vezi pe GitHub↗8,436
  • tencent/puertsAvatar Tencent

    Tencent/puerts

    6,103Vezi pe GitHub↗

    Puerts is a TypeScript runtime embedder and game engine scripting framework designed to integrate dynamic languages into low-level host applications. It functions as a high-performance cross-language API bridge, allowing developers to execute gameplay logic and editor scripts using TypeScript and JavaScript within a compiled host environment. The project distinguishes itself through a unified bridging API that supports pluggable scripting backends, enabling the selection or hot-swapping of different language engines to balance execution speed against binary size. It provides automated type de

    C++dotnetjavascriptnodejs
    Vezi pe GitHub↗6,103
  • thedmd/imgui-node-editorAvatar thedmd

    thedmd/imgui-node-editor

    4,320Vezi pe GitHub↗

    imgui-node-editor is a C++ extension for Dear ImGui that adds a fully interactive node graph editor, enabling visual programming and blueprint-style graph editing within immediate-mode GUI applications. At its core, it provides a customizable node graph UI component where users can place, drag, and connect nodes with pins, supporting Bézier curve connections, automatic highlights, and a default theme modeled after blueprint editors. The editor handles graph navigation with smooth zooming, scrolling, selection rectangles, group dragging, and keyboard shortcuts for cut, copy, paste, and delete o

    C++blueprintblueprintsdear-imgui
    Vezi pe GitHub↗4,320
  • tui-rs-revival/ratatuiAvatar tui-rs-revival

    tui-rs-revival/ratatui

    21,091Vezi pe GitHub↗

    Ratatui is a Rust framework and cross-platform terminal renderer used to build rich terminal user interfaces. It functions as a toolkit for creating interactive command-line displays, dashboards, and data visualizations. The library employs an immediate mode rendering approach, where the interface is redrawn every frame based on the current application state. It uses a widget-based layout system to compose complex text-based interfaces. The framework includes a rectangle-based layout engine and a backend-agnostic drawing system to decouple UI logic from specific terminal emulators. It furthe

    Rust
    Vezi pe GitHub↗21,091
  • urho3d/urho3dAvatar urho3d

    urho3d/urho3d

    4,707Vezi pe GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    Vezi pe GitHub↗4,707
  • zhkl0228/unidbgAvatar zhkl0228

    zhkl0228/unidbg

    5,028Vezi pe GitHub↗

    unidbg is a framework for emulating and debugging ARM32 and ARM64 native binaries on a host machine. It serves as an Android and iOS binary debugger and native library emulator, allowing for the execution of native code without the need for physical hardware. The project distinguishes itself through a native function hooking framework and a Model Context Protocol debugging tool that exposes emulator state to AI assistants for automated binary analysis. It also includes a specialized memory analyzer for tracking guest-side allocations and identifying leaks in native binaries. The toolset cove

    Javaandroidcapstonedebugger
    Vezi pe GitHub↗5,028
  • gyulyvgc/sniffnetAvatar GyulyVGC

    GyulyVGC/sniffnet

    39,325Vezi pe GitHub↗

    This application is a desktop network traffic analyzer that provides real-time monitoring and forensic inspection of data packets. By interfacing directly with low-level system drivers, it captures raw network traffic from physical or virtual adapters to identify communication patterns, track bandwidth usage, and diagnose connectivity issues. The system distinguishes itself through an immediate-mode graphical interface that rebuilds the display state every frame, ensuring high responsiveness during live data updates. It maintains performance by using asynchronous message passing to decouple t

    Rustapplicationguiiced
    Vezi pe GitHub↗39,325