REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
SuperWeChatPC is a modifier for the WeChat desktop client that unlocks hidden features through memory patching and binary hooks. It functions as a multi-account messaging manager, a messaging data archiver, and a software interface that exposes internal messaging functions to external programs. The project enables the simultaneous operation of multiple independent client instances on a single computer through process isolation. It allows for the transmission of large attachments by bypassing standard file size restrictions and provides a wrapper for programmatic message automation. The tool
This project is a reference library of HLSL shader implementations and source code examples for Unity. It provides a collection of practical samples focused on lighting, coordinate transformations, and rendering passes for 3D graphics. The repository demonstrates the application of 3D rendering mathematics, specifically using vector and matrix calculations to determine light directions and coordinate space transformations. It includes implementations for managing multi-pass rendering pipelines and mapping coordinates between object, world, and view spaces. The material covers foundational gr
Clink is a command line enhancer and shell extension for the Windows CMD terminal. It functions as a readline-style input library and completion engine, adding advanced line editing, persistent command history, and command argument prediction to the standard Windows command line environment. The project distinguishes itself through a scriptable architecture that allows for custom completion definitions, Lua keyboard mapping, and dynamic prompt customization. It enables the creation of context-sensitive prompts that can include asynchronous updates, environment-based formatting, and transient
UEVR is a modding toolkit designed to inject virtual reality support into games built with Unreal Engine. It functions as a stereoscopic rendering injector and plugin loader that enables 3D depth and head tracking in titles not natively designed for VR.
Principalele funcționalități ale praydog/uevr sunt: VR Modding Frameworks, Stereoscopic Rendering Injectors, DLL Injection Hooks, VR Injection Toolkits, VR Integration Frameworks, VR Motion Tracking, Stereoscopic Rendering Injection, Immersive Input Tracking.
Alternativele open-source pentru praydog/uevr includ: praydog/reframework — REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed… davemorrissey/subsampling-scale-image-view — This is a custom Android view designed for rendering high-resolution images using subsampling and tiling to prevent… candycat1992/unity_shaders_book — This project is a reference library of HLSL shader implementations and source code examples for Unity. It provides a… chrisant996/clink — Clink is a command line enhancer and shell extension for the Windows CMD terminal. It functions as a readline-style… anhkgg/superwechatpc — SuperWeChatPC is a modifier for the WeChat desktop client that unlocks hidden features through memory patching and… crosire/reshade — ReShade is a post-processing shader injector that hooks into DirectX, OpenGL, and Vulkan rendering pipelines to apply…