UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset bundles. It functions as a resource converter that recovers 3D models and textures from compiled game data, translating internal serialized structures into native file formats.
Principalele funcționalități ale mafaca/utinyripper sunt: Native Asset Extraction, Unity Asset Extractors, Data Serialization and Parsing, Game Engine Asset Transcoding, Asset Bundle Extraction, Game Asset Extraction, Asset Dependency Resolution, Game Resource Recoverers.
Alternativele open-source pentru mafaca/utinyripper includ: seriouscache/uabe — UABE is a specialized toolset for extracting, modifying, and converting assets stored within Unity engine bundle… assetripper/assetripper — AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an… perfare/assetstudio — AssetStudio is a desktop application designed for browsing, inspecting, and extracting assets from proprietary game… sinai-dev/unityexplorer — UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and… perfare/il2cppdumper — Il2CppDumper is a reverse engineering tool that recovers original .NET assembly structure from Unity games compiled… nlohmann/json — This library is a header-only C++ framework designed for the serialization, parsing, and manipulation of structured…
UABE is a specialized toolset for extracting, modifying, and converting assets stored within Unity engine bundle files. It functions as an asset bundle extractor and a game modding utility designed to alter 3D meshes, textures, and audio within Unity games. The project includes an asset format converter that transforms internal Unity data into common file formats for external editing. It also features a mod installer generator to create standalone installation packages from modified asset bundle files. The software provides capabilities for game resource extraction and asset conversion, allo
AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an asset extractor, project reconstructor, shader decompiler, binary analysis tool, and dependency auditor. The project specializes in recovering high-level structures from compiled binaries. It reconstructs prefabs from inlined scene instances, reverses static batching to separate merged meshes, and translates compiled shader code from multiple platforms back into a readable format. Its broader capabilities include converting serialized files and bundles back into native engine for
AssetStudio is a desktop application designed for browsing, inspecting, and extracting assets from proprietary game engine archive files. It provides a comprehensive interface for navigating complex file structures to identify, preview, and export individual media components such as textures, audio, and 3D meshes. The software distinguishes itself through its ability to parse and reconstruct serialized object hierarchies and script data. By resolving assembly dependencies and traversing internal metadata trees, it translates proprietary game data into standard industry formats, including supp
Il2CppDumper is a reverse engineering tool that recovers original .NET assembly structure from Unity games compiled with il2cpp. It parses il2cpp binaries across multiple executable formats including ELF, Mach-O, PE, NSO, and WASM, and reconstructs the original DLL structure from embedded metadata tables, enabling decompilation and analysis of game code. The tool generates disassembler scripts for IDA, Ghidra, and Binary Ninja that apply recovered type definitions and structure layouts to the binary analysis. It also strips protection layers from memory-dumped libil2cpp.so files and simple PE