The AudioKit Playground Book for iPad Playgrounds and Xcode Playgrounds
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
Accepted My WWDC21 Swift Student Challenge submission.
CoreML examples for Swift Playgrounds
Principalele funcționalități ale kkk669/coreml-playground sunt: Interactive Playground Books.
Alternativele open-source pentru kkk669/coreml-playground includ: audiokit/playgrounds — The AudioKit Playground Book for iPad Playgrounds and Xcode Playgrounds. cardoso/autopong — My WWDC17 scholarship winning playground. dbbudd/geometry-swift-playgroundbook — In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for… hetelek/neural-network-playground — A neural network Swift playground, with no third party dependencies. hollisliu/spacetime-rhapsody — A Swift Playground visualizing gravity based on Einstein's Theory of General Relativity. aheze/accessiblereality — [Accepted] My WWDC21 Swift Student Challenge submission.