Sodium is a graphics optimization mod for the Fabric loader that replaces the standard rendering engine in Minecraft. Its primary purpose is to increase frame rates and reduce micro-stutter by implementing a high-performance rendering replacement for the game client. The project focuses on improving visual stability and game fluidity through a technical modification of the rendering pipeline. This includes a system for correcting graphical glitches and visual artifacts to ensure a consistent image across different display environments. The mod implements low-level rendering optimizations suc
Blotter is a WebGL text rendering engine and fragment shader text visualizer. It provides a system for composing and previewing stylized text effects by applying custom GLSL fragment shaders to text elements on a web canvas. The project includes a shader editor for defining and updating custom shader logic and uniforms in real time. This interface allows for the creation of unique visual styles and the modification of rendering variables without reloading the underlying logic. The engine incorporates performance optimizations for WebGL rendering, utilizing texture atlas batching and a single
This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics. It serves as a resource for improving game visual quality through custom shader files and demo scenes. The library is organized into three primary areas: a 2D sprite effect gallery for visuals such as water simulations and palette swapping, a 3D material shader collection featuring outlines and dissolve effects, and a post-processing shader suite for full-screen effects like Gaussian blur and color inversion. The collection covers a range of capabilities including 2D sprite
This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game engine. It serves as a shader library providing 2D and 3D visual effects, as well as a collection of post-processing shaders for modifying the final rendered image. The library includes specific implementations for spatial effects on 3D objects, such as outlines and dissolve transitions, and planar effects for 2D sprites, including palette swapping and glow. These effects are paired with standalone demo scenes that provide a playable preview of the graphical results. The repositor
Sodium is a Minecraft performance optimization project that replaces the default rendering engine to increase frame rates and reduce stutter. It functions as a game rendering modification that applies runtime patches to the engine to change how graphics are displayed.
Principalele funcționalități ale caffeinemc/sodium sunt: Minecraft Optimizations, Minecraft Client Optimizations, Graphics Settings Persistence, Draw Call Batching, Shader Pack Loaders, Visual Effect Shaders, Occlusion Culling, Configuration Page Hooks.
Alternativele open-source pentru caffeinemc/sodium includ: caffeinemc/sodium-fabric — Sodium is a graphics optimization mod for the Fabric loader that replaces the standard rendering engine in Minecraft.… bradley/blotter — Blotter is a WebGL text rendering engine and fragment shader text visualizer. It provides a system for composing and… irisshaders/iris — Iris is a graphics modifier and OpenGL shader engine for Minecraft. It functions as a tool for improving visual… gdquest-demos/godot-shaders — This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics.… gdquest/godot-shaders — This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game… faiface/pixel — Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated…