30 open-source projects similar to bero1985/pasvulkan, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Pasvulkan alternative.
Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con
Auto generated Go wrapper for Dear ImGui via cimgui
Library for getting into gamedev with Common Lisp! Very simple interface to graphics, audio and input.
This project houses the experimental client for Spark Connect for Apache Spark written in Golang.
java-jq is not a re-implementation of jq in Java; instead, it embeds the necessary jq and Oniguruma native libraries in a jar file, and then uses Java Native Access (JNA) to call the embedded libraries in a Java-friendly way.
A curated list of awesome things related to Roblox OSS.
Pure C# 3D real time physics simulation library, now with a higher version number.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object
An easy-to-use but flexible game framework based on Raylib for Common Lisp.
A 3D-graphic and game engine for Delphi, DirectX 11 and Windows. It was used to develop the free-to-play multiplayer game Rise of Legions.
A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
FreePascal / Delphi bindings for dear ImGui with docking v1.90.0
This is archived, because I can't maintain it for the forseeable future. I may be able to come back to this eventually, but for now at least hopefully the community can still fork / fix things as they need.
A curated list of tools, tutorials, examples, and much more, for the awesome game development engines Construct 2 and Construct 3
I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early 2000x at Apus Software. It is used in many games including Spectromancer, Astral Heroes and others. Most code I wrote myself, but some minor parts were taken from other sources.…
a 2D Game Development Framework