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Back to alaingalvan/image-editor-effects

Open-source alternatives to Image Editor Effects

8 open-source projects similar to alaingalvan/image-editor-effects, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Image Editor Effects alternative.

  • alaingalvan/crossshaderAvatar alaingalvan

    alaingalvan/CrossShader

    308Vezi pe GitHub↗

    ⚔️ CrossShader

    C++
    Vezi pe GitHub↗308
  • dfranx/shaderedAvatar dfranx

    dfranx/SHADERed

    4,765Vezi pe GitHub↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    Vezi pe GitHub↗4,765
  • khronosgroup/glslangAvatar KhronosGroup

    KhronosGroup/glslang

    3,533Vezi pe GitHub↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    Vezi pe GitHub↗3,533
  • khronosgroup/spirv-crossAvatar KhronosGroup

    KhronosGroup/SPIRV-Cross

    2,456Vezi pe GitHub↗

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL
    Vezi pe GitHub↗2,456
  • omarshehata/webgl-outlinesO

    OmarShehata/webgl-outlines

    0Vezi pe GitHub↗

    This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.

    Vezi pe GitHub↗0

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  • stegu/psrdnoiseS

    stegu/psrdnoise

    0Vezi pe GitHub↗

    Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

    Vezi pe GitHub↗0
  • stegu/webgl-noiseAvatar stegu

    stegu/webgl-noise

    581Vezi pe GitHub↗

    Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

    C
    Vezi pe GitHub↗581
  • steincodes/godot-shader-tutorialsAvatar steincodes

    steincodes/godot-shader-tutorials

    90Vezi pe GitHub↗

    Basic godot shader tutorial projects from my youtube tutorials.

    GLSL
    Vezi pe GitHub↗90