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Converts values between managed objects, void pointers, numbers, and other primitive representations.
Distinct from Pointer Type Casters: Distinct from Pointer Type Casters: focuses on converting between managed and native representations, not just low-level pointer casting.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
REFramework converts a value between managed object, void pointer, number, float, double, and int64 representations.