awesome-repositories.com
Blog
MCP
awesome-repositories.com

Descoperă cele mai bune repository-uri open source cu căutare AI.

ExploreazăCăutări recomandateAlternative open-sourceSoftware self-hostedBlogHartă site
ProiectServer MCPDespreCum realizăm clasamentulPresă
LegalConfidențialitateTermeni
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·

5 repository-uri

Awesome GitHub RepositoriesPointer Type Casters

Mechanisms for converting between pointer types and reference types for low-level memory operations.

Distinct from Memory Pointers: None of the candidates relate to language-level pointer type casting.

Explore 5 awesome GitHub repositories matching operating systems & systems programming · Pointer Type Casters. Refine with filters or upvote what's useful.

Awesome Pointer Type Casters GitHub Repositories

Găsește cele mai bune repo-uri cu AI.Vom căuta cele mai potrivite repository-uri folosind AI.
  • crystal-lang/crystalAvatar crystal-lang

    crystal-lang/crystal

    20,299Vezi pe GitHub↗

    Crystal is a statically typed, compiled programming language designed for high performance and memory safety. It leverages an LLVM-based compiler to translate source code into optimized machine-executable binaries, while its type-inference-based static analysis enforces strict safety rules during the build process. The language distinguishes itself through a fiber-based concurrent runtime that manages lightweight execution units for asynchronous input and output without blocking the main process. It also features a powerful compile-time macro system that allows for the inspection and transfor

    Enables conversion between pointer types to facilitate integration with external native code.

    Crystalcompilercrystalcrystal-language
    Vezi pe GitHub↗20,299
  • rust-lang/rfcsAvatar rust-lang

    rust-lang/rfcs

    6,406Vezi pe GitHub↗

    The Rust RFCs repository is the formal home for the Rust language evolution process, housing the structured design documents and community review mechanisms that govern changes to the Rust programming language, its compiler, and its standard library. It defines the complete lifecycle for proposing, discussing, and implementing substantial changes through RFC documents, from initial submission and community feedback through final comment periods and sub-team sign-offs. The repository codifies the governance and collaboration processes that shape Rust's development, including mechanisms for com

    Defines how Rust casts between mutable and const raw pointers, a core unsafe operation.

    Markdownrfcrfc-processrust
    Vezi pe GitHub↗6,406
  • forthespada/interviewguideAvatar forthespada

    forthespada/InterviewGuide

    5,816Vezi pe GitHub↗

    InterviewGuide is a comprehensive technical interview preparation platform that covers the full spectrum of software engineering recruitment, from foundational computer science concepts through to offer negotiation. It provides structured learning paths across algorithms, operating systems, databases, networking, and programming languages, with a particular emphasis on C++ and Go. The platform aggregates real interview experiences and company-specific questions from major tech employers, offering candidates a searchable database of past written exam problems and detailed accounts of actual int

    Explains C/C++ pointer type declaration distinctions for technical interview study.

    codecppdata-structures-and-algorithms
    Vezi pe GitHub↗5,816
  • dotnet/silk.netAvatar dotnet

    dotnet/Silk.NET

    4,907Vezi pe GitHub↗

    Silk.NET is a low-level API binding library for the .NET ecosystem that provides high-performance interfaces for graphics, audio, and input APIs. It consists of a C header binding generator that converts headers into type-safe language bindings, a graphics API interface for GPU compute and rendering, and a cross-platform windowing wrapper. The project utilizes a customizable pipeline to automate the generation of language bindings from C headers by mapping metadata to syntax trees. Its windowing and input abstraction provides a unified interface to manage application windows across different

    Implements a specialized pointer system allowing raw memory addresses to be passed into functions without explicit type overloads.

    C#3daudiocsharp
    Vezi pe GitHub↗4,907
  • praydog/reframeworkAvatar praydog

    praydog/REFramework

    4,423Vezi pe GitHub↗

    REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf

    REFramework converts a value between managed object, void pointer, number, float, double, and int64 representations.

    C++cmkrcppdmc5
    Vezi pe GitHub↗4,423
  1. Home
  2. Operating Systems & Systems Programming
  3. Pointer Type Casters

Explorează sub-etichetele

  • Declaration DistinctionsClarifies the meanings of pointer arrays, array pointers, function declarations, and function pointers in C/C++. **Distinct from Pointer Type Casters:** Distinct from Pointer Type Casters: focuses on distinguishing declaration syntax rather than converting between pointer types.
  • Implicit Pointer CastingMechanisms for passing raw memory addresses and arrays without explicit type casting overloads. **Distinct from Pointer Type Casters:** Focuses on implicit casting for high-performance API calls rather than explicit mutable-to-const or generic type casting.
  • Managed-to-Native Pointer ConvertersConverts values between managed objects, void pointers, numbers, and other primitive representations. **Distinct from Pointer Type Casters:** Distinct from Pointer Type Casters: focuses on converting between managed and native representations, not just low-level pointer casting.
  • Mutable to Const Pointer CastsConverting between mutable and const raw pointer types using explicit cast expressions. **Distinct from Pointer Type Casters:** Distinct from Pointer Type Casters: specifically covers the mutable-to-const pointer conversion, not general pointer-to-reference casting.