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29 repository-uri

Awesome GitHub RepositoriesEffects Processing

Implementation of audio filters, compressors, and reverb to alter sound characteristics.

Distinct from Audio Processing: Focuses on signal processing effects rather than general audio playback or recording

Explore 29 awesome GitHub repositories matching graphics & multimedia · Effects Processing. Refine with filters or upvote what's useful.

Awesome Effects Processing GitHub Repositories

Găsește cele mai bune repo-uri cu AI.Vom căuta cele mai potrivite repository-uri folosind AI.
  • audacity/audacityAvatar audacity

    audacity/audacity

    17,181Vezi pe GitHub↗

    Audacity is a cross-platform digital audio workstation and multi-track audio editor. It serves as a comprehensive suite for capturing live audio input, refining sound files through splicing and effects, and mixing multi-track audio files using a non-destructive waveform interface. The project functions as a VST3 plugin host, providing a software environment to load and execute audio effects and virtual instruments for real-time signal processing. It also includes an audio spectrum analyzer for visualizing frequencies and waveforms to identify specific sonic characteristics. The software cove

    Implements audio filters, noise reduction, and studio fades to alter sound characteristics.

    C++audiocross-platformeditor
    Vezi pe GitHub↗17,181
  • tonejs/tone.jsAvatar Tonejs

    Tonejs/Tone.js

    14,657Vezi pe GitHub↗

    Tone.js is a web-based audio synthesizer and framework for the Web Audio API. It provides a digital signal processing toolkit, a musical timing engine, and a library for MIDI processing to create interactive music and synthesizers directly in the browser. The project features a musical timing engine that coordinates audio events and loops using BPM-relative timing and a global transport. It includes a MIDI processing library capable of converting binary MIDI files into JSON format to trigger sounds and control audio parameters in real time. Its capabilities cover polyphonic sound synthesis,

    Modifies sound signals using processors like reverb, chorus, and delay to alter the acoustic character.

    TypeScript
    Vezi pe GitHub↗14,657
  • easychen/lean-side-bussinessAvatar easychen

    easychen/lean-side-bussiness

    11,984Vezi pe GitHub↗

    This project is a comprehensive software entrepreneurship curriculum and solopreneurship business playbook designed for developers. It provides a strategic framework for building, validating, and monetizing side businesses using lean startup methodology and a systematic product development approach. The project distinguishes itself by offering specific guides for digital monetization and career anti-fragility, helping software engineers transition from employment to self-employment. It focuses on turning technical skills into scalable digital assets, paid communities, and independent software

    Simulates acoustic space by adding delayed reflections to a dry audio signal.

    Vezi pe GitHub↗11,984
  • sonic-pi-net/sonic-piAvatar sonic-pi-net

    sonic-pi-net/sonic-pi

    11,866Vezi pe GitHub↗

    Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform music in real time by writing and executing code during playback. The platform serves as an educational coding platform, using sound creation as a play-based environment to teach software logic and programming principles. It also acts as a MIDI and OSC controller for synchronizing external hardware and software. The system covers a broad range of audio capabilities, including software-based sound synthesis, audio sample manipulation,

    Processes audio through a chain of effects including reverb, distortion, and parametric EQ to shape the output sound.

    C++artaudioeducation
    Vezi pe GitHub↗11,866
  • katspaugh/wavesurfer.jsAvatar katspaugh

    katspaugh/wavesurfer.js

    10,114Vezi pe GitHub↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    Implements audio effects including equalizers, compressors, and reverb chains via an audio graph.

    TypeScriptaudiojavascriptmusic
    Vezi pe GitHub↗10,114
  • lmms/lmmsAvatar LMMS

    LMMS/lmms

    10,005Vezi pe GitHub↗

    LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be

    Processes audio through a multi-channel mixer with effect plugins to shape final sonic characteristics.

    C++dawhacktoberfestmidi
    Vezi pe GitHub↗10,005
  • mamedev/mameAvatar mamedev

    mamedev/mame

    9,929Vezi pe GitHub↗

    MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal

    Modifies final audio output using an implementation of filters, compressors, reverb, and equalizers.

    C++
    Vezi pe GitHub↗9,929
  • wwmm/easyeffectsAvatar wwmm

    wwmm/easyeffects

    9,690Vezi pe GitHub↗

    EasyEffects is a real-time audio processor and system-wide effects manager designed for PipeWire audio streams. It functions as a comprehensive suite for applying filters, equalizers, and limiters to both input and output audio across the entire system. The project distinguishes itself through its use of deep learning for neural network noise suppression and voice isolation, as well as its ability to simulate physical acoustic environments using impulse-response convolution. It includes a sophisticated preset management system that allows users to associate specific audio configurations with

    Sequences audio filters in a serial linear chain where each plugin feeds into the next.

    HTMLauto-volumecompressorequalizer
    Vezi pe GitHub↗9,690
  • microsoft/windows-universal-samplesAvatar microsoft

    microsoft/Windows-universal-samples

    9,696Vezi pe GitHub↗

    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

    Adds built-in or custom processing effects like echo, reverb, and equalization to audio nodes.

    JavaScript
    Vezi pe GitHub↗9,696
  • godotengine/godot-demo-projectsAvatar godotengine

    godotengine/godot-demo-projects

    8,250Vezi pe GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Includes a suite of audio effects like reverb, delay, and chorus to simulate environmental acoustics.

    GDScript
    Vezi pe GitHub↗8,250
  • bitgapp/eqmacAvatar bitgapp

    bitgapp/eqMac

    6,670Vezi pe GitHub↗

    eqMac is a system-wide audio equalizer and volume mixer for macOS. It utilizes a virtual audio driver to intercept system output, allowing users to adjust frequency response, boost system volume, and control independent volume levels for different running software applications. The project functions as an audio unit plugin host, integrating third-party plugins into the system audio stream for professional effects. It also includes a local web server that enables remote audio control via HTTP, allowing users to modify audio parameters from a mobile device or other external hardware on the same

    Integrates third-party audio plugins into the processing pipeline to add professional effects.

    Swift
    Vezi pe GitHub↗6,670
  • tenacityteam/tenacity-legacyAvatar tenacityteam

    tenacityteam/tenacity-legacy

    6,631Vezi pe GitHub↗

    THIS REPO IS NOT MAINTAINED ANYMORE. Please see https://codeberg.org/tenacityteam/tenacity for Tenacity, which is maintained.

    Applies built-in and user-installed audio effects to alter selected audio regions.

    C++audacityaudioaudio-applications
    Vezi pe GitHub↗6,631
  • unisonweb/unisonAvatar unisonweb

    unisonweb/unison

    6,487Vezi pe GitHub↗

    Allows combining multiple effect requirements in a single type signature.

    Haskellhacktoberfesthaskellprogramming-language
    Vezi pe GitHub↗6,487
  • mixxxdj/mixxxAvatar mixxxdj

    mixxxdj/mixxx

    6,397Vezi pe GitHub↗

    Mixxx is a free, open-source DJ application that runs on Windows, macOS, and Linux, providing a complete platform for mixing audio tracks with beat detection, key analysis, and real-time effects during live performances. It functions as a digital mixer that supports MIDI controller mapping, timecode vinyl control, and custom skin layouts, while also serving as a live performance recording tool that can capture mixes to audio files and broadcast them to internet radio servers in real time. The application distinguishes itself through a comprehensive architecture that coordinates automated play

    Mixxx adds real-time effects to individual decks or the master output to shape and transform the sound during a performance.

    C++audiodjhid
    Vezi pe GitHub↗6,397
  • spotify/pedalboardAvatar spotify

    spotify/pedalboard

    5,972Vezi pe GitHub↗

    Chains multiple audio effects and plugins into sequential or parallel processing pipelines.

    C++audioaudio-processingaudio-production
    Vezi pe GitHub↗5,972
  • outertune/outertuneAvatar OuterTune

    OuterTune/OuterTune

    5,212Vezi pe GitHub↗

    OuterTune este un player muzical pentru Android și un client terț pentru YouTube Music conceput pentru redarea fișierelor audio locale și streaming-ul de conținut remote. Oferă o interfață de utilizator construită cu Material 3 și include o aplicație media dedicată pentru Android Auto pentru a permite gestionarea sigură a conținutului media pe unitățile auto. Proiectul se distinge prin oferirea de streaming fără reclame de muzică și videoclipuri de la servicii remote. Suportă arhivarea media offline printr-un downloader care salvează melodiile remote în stocarea locală pentru redare fără o conexiune la internet. Aplicația acoperă o gamă largă de capabilități audio, incluzând randarea versurilor sincronizate în formate karaoke și cuvânt cu cuvânt, gestionarea cozii de redare și procesarea semnalului audio pentru normalizare, schimbări de tempo și ajustări de pitch. De asemenea, dispune de sincronizarea contului de utilizator pentru gestionarea preferințelor muzicale.

    Provides audio signal processing for normalization, tempo shifts, and pitch adjustments.

    Kotlinandroidjetpack-composematerial-ui
    Vezi pe GitHub↗5,212
  • ardour/ardourAvatar Ardour

    Ardour/ardour

    5,057Vezi pe GitHub↗

    Ardour este o stație de lucru audio digitală (DAW), mixer audio multitrack și sequencer MIDI. Funcționează ca un editor audio non-liniar și un host de plugin-uri pentru rularea efectelor și instrumentelor terțe. Sistemul oferă capabilități specializate pentru post-producția audio prin sincronizarea cadrelor video, precum și secvențierea pentru performanțe live pentru declanșarea clipurilor și modelelor în timp real. De asemenea, suportă mixarea tactilă prin maparea suprafețelor de control și configurarea controllerelor hardware. Software-ul acoperă o gamă largă de nevoi de producție audio, inclusiv înregistrare multitrack, secvențiere și compoziție MIDI, mixare profesională și export audio multicanal. Framework-ul său de procesare include suport pentru plugin-uri standard în industrie și un sistem de rutare a semnalului de tip matrice.

    Distributes the processing load of third-party audio effects across multiple CPU cores to ensure real-time playback.

    C++audioc-plus-plusdaw
    Vezi pe GitHub↗5,057
  • syedhali/ezaudioAvatar syedhali

    syedhali/EZAudio

    4,991Vezi pe GitHub↗

    EZAudio este o bibliotecă audio pentru platformele Apple care oferă interfețe standardizate pentru captarea microfonului, redarea fișierelor și output-ul hardware. Acesta funcționează ca un procesor audio cu latență scăzută și un framework de vizualizare conceput pentru a manipula bufferele audio și a ruta semnalele cu o întârziere minimă. Proiectul dispune de un renderer de forme de undă accelerat hardware pentru desenarea amplitudinilor audio în timp real și a graficelor dinamice. Include, de asemenea, un analizor Fast Fourier Transform care convertește mostrele audio din domeniul timp în date din domeniul frecvență pentru analiză spectrală. Biblioteca acoperă o gamă largă de capabilități, inclusiv înregistrarea audio digitală pe disc și gestionarea redării fișierelor audio cu controlul căutării și al volumului. Suportă procesarea audio în timp real prin înlănțuirea efectelor audio și rutarea input-ului de la microfon direct către output-ul hardware.

    Connects audio units in sequential stacks to apply modifications like equalization and delay.

    Objective-C
    Vezi pe GitHub↗4,991
  • bespokesynth/bespokesynthAvatar BespokeSynth

    BespokeSynth/BespokeSynth

    4,526Vezi pe GitHub↗

    BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin

    Wraps VST, VST3, and LV2 plugin interfaces into native modules for the patching system.

    C++
    Vezi pe GitHub↗4,526
  • torvalds/audionoiseAvatar torvalds

    torvalds/AudioNoise

    4,383Vezi pe GitHub↗

    AudioNoise este o bibliotecă de efecte audio digitale și procesor de semnal conceput pentru a manipula formele de undă audio prin filtrare digitală și simulări de ecou. Funcționează ca un emulator de circuit analogic, simulând comportamentul pedalelor de chitară hardware și al phaserelor. Proiectul oferă instrumente pentru procesarea experimentală a sunetului, inclusiv generarea de zgomote și texturi digitale aleatorii. Include, de asemenea, un vizualizator de forme de undă audio care randează datele audio digitale sub formă de grafice vizuale pentru a analiza rezultatele procesării semnalului. Biblioteca implementează capabilități pentru procesarea audio digitală și emularea circuitelor analogice, utilizând efecte bazate pe delay și filtre digitale pentru a modifica tonul și caracteristicile spațiale ale mostrelor audio.

    Implements echo delays that create spatial sound effects using delay loops.

    C
    Vezi pe GitHub↗4,383
Înapoi12Înainte
  1. Home
  2. Graphics & Multimedia
  3. Audio & Music
  4. Audio Processing
  5. Effects Processing

Explorează sub-etichetele

  • Effect Chains5 sub-tag-uriSequential stacking of multiple audio processing plugins to create complex signal paths. **Distinct from Effects Processing:** Focuses on the sequential order and stacking of plugins rather than individual audio effects.
  • Global Bypass TogglesSwitches that allow the simultaneous enablement or disablement of all active signal processing effects. **Distinct from Effects Processing:** Specifically covers the global on/off switch for the entire effect pipeline.
  • Guitar-Style and Dynamic EffectsApplies guitar-style, dynamic, spatial, pitch, and lossy compression effects to audio. **Distinct from Effects Processing:** Distinct from Effects Processing: focuses on a specific set of built-in effects (guitar-style, dynamic, spatial, pitch, lossy) rather than general effects processing.
  • Mixing ConsolesInterfaces for routing multiple audio channels through a sequence of effects and gain stages. **Distinct from Effects Processing:** Focuses on the mixing process using an effect-capable console rather than just a single effect processor.
  • Modulation Effects1 sub-tagAudio effects that use LFOs to modulate filters or delay lines, such as flanging and phasing. **Distinct from Effects Processing:** Specific to time-varying audio modulation effects, not general visual oscillation or compressors.
  • Multitap Delay Effects4 sub-tag-uriEcho effects that produce multiple delayed repetitions of a signal for atmospheric textures. **Distinct from Effects Processing:** Specifies multitap delay architecture over general audio effects.
  • Parallel Signal Processing3 sub-tag-uriRouting a signal through multiple filters or effects simultaneously and blending the outputs. **Distinct from Effects Processing:** Focuses on parallel audio filtering rather than sequential effects processing or database filtering.
  • Time-Based EffectsAudio processors that use time delays to create spatial depth, echoes, and repetitions. **Distinct from Multitap Delay Effects:** Broader than multitap delays; covers all time-domain effects including reverb and tape-style glitch delays.
  • VST Effect Hosting3 sub-tag-uriLoading and integrating third-party VST audio processing plugins into a signal chain. **Distinct from Effects Processing:** Distinct from Effects Processing as it specifically covers the hosting and loading of external VST plugin files.