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20 repository-uri

Awesome GitHub RepositoriesScript Compilation

Tools for converting scripting languages into executable formats or dynamic link libraries.

Distinct from Compilers: Specializes general compilation to the conversion of scripts like JScript into executable binaries or DLLs.

Explore 20 awesome GitHub repositories matching development tools & productivity · Script Compilation. Refine with filters or upvote what's useful.

Awesome Script Compilation GitHub Repositories

Găsește cele mai bune repo-uri cu AI.Vom căuta cele mai potrivite repository-uri folosind AI.
  • project-darc/darcAvatar Project-DARC

    Project-DARC/DARC

    9,171Vezi pe GitHub↗

    DARC is a framework for forming and operating decentralized autonomous companies on any Ethereum Virtual Machine blockchain. It combines a custom bytecode-compiled scripting language with an EVM-compatible virtual machine to define and execute company by-laws, governance rules, and financial operations entirely on-chain. The system provides a multi-level token registry where tokens at different hierarchical levels carry configurable voting power, dividend power, and supply limits, enabling structured corporate roles and ownership. An on-chain voting engine triggers and resolves votes among to

    Compiles a custom JavaScript-like language into bytecode for defining company by-laws and operations.

    TypeScript
    Vezi pe GitHub↗9,171
  • lolbas-project/lolbasAvatar LOLBAS-Project

    LOLBAS-Project/LOLBAS

    8,323Vezi pe GitHub↗

    LOLBAS is a curated database and knowledge base of signed Windows binaries that can be misused to bypass security restrictions and execute unauthorized code. It serves as a technical registry that maps trusted system files to their functional capabilities and the offensive tactics they enable. The project distinguishes itself by providing a capability-driven indexing system and a tactics registry that relates legitimate binary functionality to known security evasion techniques. It includes an association layer that links specific system binaries to attack patterns and tactical objectives, pro

    Documents the use of binaries to convert JScript source files into executable formats or DLLs.

    XSLTblueteamdfirliving-off-the-land
    Vezi pe GitHub↗8,323
  • wbthomason/packer.nvimAvatar wbthomason

    wbthomason/packer.nvim

    8,093Vezi pe GitHub↗

    packer.nvim is a declarative plugin manager for Neovim that uses the editor's native package system to install, update, and remove plugins. It functions as a lazy loading orchestrator, a Lua package manager for Luarocks dependencies, and an environment snapshot tool for saving and restoring plugin states to enable version rollbacks. The project optimizes editor startup by compiling loading rules and deferring plugin initialization until specific triggers, such as commands or filetypes, occur. It ensures environment stability through dependency-graph resolution and loading order control. The

    Generates static Lua files with optimized loading sequences to accelerate editor startup by bypassing manager logic.

    Lualuaneovimneovim-plugin
    Vezi pe GitHub↗8,093
  • scala/scala3Avatar scala

    scala/scala3

    6,261Vezi pe GitHub↗

    Scala 3 is an open-source, statically typed programming language that compiles to JVM bytecode, combining object-oriented and functional programming paradigms. Its core identity is defined by a sophisticated type system that includes traits, generics, union types, and a dependent object type system where types can depend on runtime values through path-dependent and singleton types. The language distinguishes itself through several advanced type-level and metaprogramming capabilities. It features a contextual abstraction mechanism using given instances and using clauses for compile-time implic

    Compiles and runs source files from the command line using a single command.

    Scalacompilerdottyepfl
    Vezi pe GitHub↗6,261
  • bitcoinjs/bitcoinjs-libAvatar bitcoinjs

    bitcoinjs/bitcoinjs-lib

    5,991Vezi pe GitHub↗

    bitcoinjs-lib is a JavaScript library for building Bitcoin transactions, generating addresses, and managing keys in both Node.js and browser environments. It provides a complete Bitcoin development toolkit covering address generation across standard, SegWit, P2SH, and multisig formats for mainnet and testnet networks, along with hierarchical deterministic key derivation following BIP32, BIP39, BIP44, and BIP49 standards. The library offers a comprehensive transaction engine that handles ECDSA and Schnorr signatures on the secp256k1 curve, supports Partially Signed Bitcoin Transaction (PSBT) f

    Compiles Bitcoin script opcodes into executable spending conditions for P2SH, SegWit, and Taproot.

    JavaScript
    Vezi pe GitHub↗5,991
  • farm-fe/farmAvatar farm-fe

    farm-fe/farm

    5,580Vezi pe GitHub↗

    Farm is a Rust-based web build tool and development server that compiles JavaScript, TypeScript, CSS, HTML, and static assets into optimized bundles. It uses a module-graph-based bundling approach with persistent module-level caching, enabling near-instant builds and sub-20ms hot module replacement during development. The tool processes assets based on file extensions, handling CSS, Sass, Less, PostCSS, HTML, and images as first-class modules without requiring JavaScript transformation. Farm distinguishes itself through its Vite-compatible plugin system, accepting Vite, Rollup, and Unplugin p

    Transpiles JavaScript, TypeScript, JSX, and TSX files using the SWC compiler with sensible defaults.

    Rustbuild-toolbundlercompiler
    Vezi pe GitHub↗5,580
  • tjanczuk/edgeAvatar tjanczuk

    tjanczuk/edge

    5,439Vezi pe GitHub↗

    Acest proiect este un bridge de runtime poliglot și un framework de interop conceput pentru a executa cod .NET și Node.js în cadrul unui singur proces de sistem de operare. Acesta funcționează ca un motor de execuție cross-runtime și host de scripting in-process, permițând comunicarea bidirecțională și schimbul de date între Common Language Runtime și mediile JavaScript pentru a elimina overhead-ul comunicării cross-process. Framework-ul se distinge prin furnizarea unui sistem pentru callback-uri asincrone bidirecționale și marshalling automat al bufferelor binare și al valorilor serializabile între diferite tipuri de obiecte gestionate. Permite compilarea și execuția fișierelor sursă sau a scripturilor inline din mai multe limbaje în cadrul unei aplicații care rulează, prin utilizarea unui model de compilator comun. Proiectul acoperă o gamă largă de capabilități, inclusiv offloading-ul sarcinilor asincrone către thread-uri de fundal, integrarea logicii externe ca middleware de framework web și execuția SQL asincronă. De asemenea, oferă instrumente de observabilitate pentru maparea excepțiilor cross-runtime și suportă debugging-ul proceselor atât gestionate, cât și native.

    Uses a standardized assembly model to integrate multiple scripting languages into a single execution environment.

    C++
    Vezi pe GitHub↗5,439
  • supermonster003/autojs6Avatar SuperMonster003

    SuperMonster003/AutoJs6

    5,352Vezi pe GitHub↗

    AutoJs6 is an Android automation framework and JavaScript runtime designed to automate user interface interactions and system tasks on mobile devices. It functions as a UI automator that inspects screen hierarchies and manipulates on-screen controls via selectors to automate manual workflows. The project includes an Android script compiler that bundles automation scripts into standalone APK files for distribution. It also provides a remote debugging tool that creates a network-based bridge between a mobile device and a desktop IDE for writing and testing scripts. The framework covers a broad

    Includes a compiler that bundles automation scripts into standalone APK files for distribution and installation.

    Javaandroidautojsautojs6
    Vezi pe GitHub↗5,352
  • inkle/inkAvatar inkle

    inkle/ink

    4,817Vezi pe GitHub↗

    Ink este un limbaj de scripting pentru narațiune interactivă, un compilator de narațiune JSON și un runtime pentru motorul de narațiune. Oferă un set de instrumente specializat pentru autorarea poveștilor non-liniare și a sistemelor complexe de dialog ramificat, permițând dezvoltatorilor să gestioneze starea jocului și să livreze text interactiv către o interfață de utilizator. Sistemul transformă scripturile brute într-un format bytecode JSON lizibil de către mașină pentru a optimiza execuția în motoare de joc externe. Se distinge prin gestionarea avansată a stării, inclusiv capacitatea de a serializa progresul poveștii în snapshot-uri și de a menține contexte de poveste concurente pentru gestionarea mai multor fire narative simultane. Framework-ul acoperă domenii largi de capabilități, inclusiv controlul fluxului condițional, execuția funcțiilor logice și urmărirea stării complexe bazate pe seturi. Suportă tipare de design narativ precum imbricarea opțiunilor de dialog, segmente de poveste reutilizabile și utilizarea tag-urilor de metadate pentru a semnala acțiuni sistemice către o aplicație gazdă. Runtime-ul permite comunicarea bidirecțională cu logica gazdă prin binding-uri de funcții externe și gestionarea stării prin pattern-ul observer.

    Transforms raw interactive scripts into a machine-readable JSON bytecode format to optimize execution within external game engines.

    C#
    Vezi pe GitHub↗4,817
  • zdharma-continuum/zinitAvatar zdharma-continuum

    zdharma-continuum/zinit

    4,731Vezi pe GitHub↗

    Zinit is a Zsh plugin manager designed for downloading, loading, and updating extensions and snippets for the Z shell. It functions as a performance optimizer, a shell binary installer, and a completion manager, providing a framework for shell lifecycle automation and the registration of tab completion definitions. The project distinguishes itself through advanced startup optimization, utilizing bytecode compilation, configuration caching, and deferred loading to reduce shell boot times. It further differentiates its plugin execution model by supporting the sourcing of individual remote code

    Converts source files into byte-code to increase execution speed and reduce asset loading time.

    Shell
    Vezi pe GitHub↗4,731
  • urho3d/urho3dAvatar urho3d

    urho3d/urho3d

    4,707Vezi pe GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    Compiles AngelScript source files to binary bytecode for faster loading.

    C++2d3d3d-graphics
    Vezi pe GitHub↗4,707
  • eriner/zimAvatar Eriner

    Eriner/zim

    4,632Vezi pe GitHub↗

    Zim este un framework de configurare Zsh și un manager de mediu conceput pentru a optimiza performanța shell-ului și productivitatea. Acesta servește drept manager de plugin-uri, personalizator de prompt și optimizator de performanță care grupează teme și module într-un sistem coerent. Framework-ul se distinge prin utilizarea compilării bytecode pentru a accelera timpii de pornire a shell-ului și a îmbunătăți viteza de execuție. Utilizează un sistem modular pentru instalarea, actualizarea și sincronizarea modulelor și scripturilor shell externe din surse locale sau la distanță. Proiectul acoperă o gamă largă de capabilități, inclusiv automatizarea fluxului de lucru al dezvoltatorului prin integrări Git, instrumente de productivitate în linia de comandă, cum ar fi alias-uri scurte și sisteme de completare prin tab, și gestionarea pachetelor de sistem pentru instrumente precum Homebrew și Pacman. De asemenea, oferă instrumente de inginerie a promptului pentru a injecta metadate în timp real și a aplica teme vizuale interfeței. Mediul este gestionat printr-un fișier de configurare central care definește ciclurile de viață ale plugin-urilor și logica de inițializare condiționată bazată pe sistemul de operare detectat.

    Accelerates shell startup and execution speed by compiling scripts into bytecode.

    Shell
    Vezi pe GitHub↗4,632
  • zimfw/zimfwAvatar zimfw

    zimfw/zimfw

    4,632Vezi pe GitHub↗

    zimfw este un framework de configurare Zsh și un manager de plugin-uri conceput pentru a personaliza și optimiza mediul shell Zsh. Acesta funcționează ca un sistem pentru instalarea, actualizarea și fixarea extensiilor shell și a temelor din repository-uri la distanță sau locale. Framework-ul se concentrează pe performanța shell-ului prin utilizarea compilării bytecode a scripturilor pentru a reduce timpul de pornire și a îmbunătăți viteza de execuție. Utilizează un model de configurare declarativ pentru gestionarea modulelor, permițând rezolvarea dependențelor fixate pe versiune și capacitatea de a prelua module fără clone git complete pentru a accelera instalarea. Proiectul oferă capabilități pentru gestionarea extensiilor shell, aplicarea temelor vizuale și îmbunătățirea promptului de comandă cu metadate în timp real. Include, de asemenea, suport integrat pentru automatizarea gestionării pachetelor pe diferite sisteme de operare și eficientizarea operațiunilor repository-ului git.

    Transforms shell scripts into bytecode to significantly reduce shell startup latency and improve execution speed.

    Shell
    Vezi pe GitHub↗4,632
  • google/bundletoolAvatar google

    google/bundletool

    3,941Vezi pe GitHub↗

    Bundletool is a command line toolkit for manipulating Android App Bundles and generating optimized APKs tailored to specific device configurations. It serves as a utility for converting bundles into monolithic or split installation files and validating the integrity and size of these packages before publishing. The tool differentiates itself through the ability to analyze device hardware specifications to extract only the required resource sets, reducing application download sizes. It also provides specialized capabilities for creating and exporting distribution archives for runtime-enabled s

    Creates sets of smaller installation files containing only required code and resources for specific configurations.

    Javaandroidandroid-app-bundleandroid-development
    Vezi pe GitHub↗3,941
  • aefyr/saiAvatar Aefyr

    Aefyr/SAI

    3,430Vezi pe GitHub↗

    SAI is a binary package bundler and application manager designed for Android and iOS. It functions as an installer and export tool that packages application source files and metadata into a proprietary format for portable distribution and backup. The project features a rootless application deployment pipeline, allowing the installation of third-party packages on mobile devices without requiring system-level root access. It includes a split archive reconstructor to reassemble fragmented application files into complete installation directories during deployment. The tool covers Android split A

    Installs Android applications distributed as split APK bundles using both rooted and rootless methods.

    Java
    Vezi pe GitHub↗3,430
  • nodejs/nanAvatar nodejs

    nodejs/nan

    3,351Vezi pe GitHub↗

    This project is a compatibility layer and abstraction library for building native C++ addons for Node.js. It provides a consistent C++ API that allows a single codebase to compile against multiple versions of the V8 JavaScript engine by hiding version-specific differences behind macros and inline functions. The toolkit differentiates itself through specialized wrappers and managers, including a monadic wrapper for handles to avoid explicit null checks, a persistent reference manager for objects that must survive handle scope disposal, and a buffer abstraction API for version-compatible memory

    Executes JavaScript source code from native code using version-abstracted helpers for consistent behavior.

    C++nodenodejs
    Vezi pe GitHub↗3,351
  • laverdet/isolated-vmAvatar laverdet

    laverdet/isolated-vm

    2,861Vezi pe GitHub↗

    Isolated-vm este o bibliotecă pentru crearea de medii de execuție JavaScript securizate și izolate la nivel de memorie în Node.js. Funcționează ca un manager pentru motorul subiacent, permițând dezvoltatorilor să instanțieze mai multe contexte de execuție independente care nu partajează memorie sau stare globală. Această arhitectură este concepută pentru a susține execuția codului terț neîncredere, prevenind în același timp interferența cu procesul principal al aplicației. Proiectul se distinge prin impunerea unor constrângeri stricte de resurse, inclusiv limite de memorie și timeout-uri de execuție CPU, pentru a asigura stabilitatea sistemului gazdă. Oferă o interfață securizată pentru integrarea modulelor native compilate și permite comunicarea controlată între mediile izolate prin clonarea structurată a datelor și referințe bazate pe pointeri. Aceste mecanisme permit dezvoltarea sistemelor multi-tenant și a arhitecturilor de plugin-uri extensibile unde codul trebuie să opereze în limite definite. Dincolo de izolarea de bază, biblioteca include instrumente pentru monitorizarea stării și eficienței scripturilor sandbox-uite. Oferă capabilități pentru urmărirea statisticilor heap-ului pentru a preveni memory leak-urile și include utilitare de profilare CPU pentru a identifica blocajele de performanță în contexte de execuție specifice. Proiectul este distribuit ca un modul Node.js, oferind o interfață programatică pentru gestionarea întregului ciclu de viață al mediilor izolate.

    Provides pre-compilation of JavaScript into bytecode to enhance execution speed within isolated environments.

    C++
    Vezi pe GitHub↗2,861
  • roslynpad/roslynpadAvatar roslynpad

    roslynpad/roslynpad

    2,765Vezi pe GitHub↗

    RoslynPad is a browser-based C# integrated development environment and interactive playground. It serves as a tool for writing and executing C# code snippets and scripts using the Roslyn compiler for immediate feedback. The environment features an integrated NuGet package manager that allows users to search for and load external .NET library assemblies into a live execution context. It functions as an in-process code executor to minimize startup latency and maintain state across script executions. The platform provides real-time semantic analysis and diagnostic feedback, offering code comple

    Leverages the Roslyn compiler to perform dynamic, memory-based script evaluation and semantic analysis.

    C#avaloniacross-platformcsharp
    Vezi pe GitHub↗2,765
  • zacharee/installwithoptionsAvatar zacharee

    zacharee/InstallWithOptions

    2,575Vezi pe GitHub↗

    InstallWithOptions is a specialized Android application deployment utility designed to install application packages using advanced flags and elevated permissions. It functions as an installer and deployer that can bypass standard system restrictions, such as version checks and minimum target SDK requirements. The tool differentiates itself through the ability to perform version downgrades, deploy multi-part split APK bundles as single cohesive apps, and install test-only packages. It further automates the deployment process by granting runtime permissions automatically and spoofing the instal

    Groups multiple application package files into a single operation to support split APK architectures.

    Kotlin
    Vezi pe GitHub↗2,575
  • kotlin/kotlin-jupyterAvatar Kotlin

    Kotlin/kotlin-jupyter

    1,218Vezi pe GitHub↗

    Kotlin Jupyter is an interactive computing environment that enables the execution of Kotlin code within Jupyter notebooks. It functions as a kernel for the Java Virtual Machine, providing a platform for data analysis, rapid prototyping, and scientific computing research. The system manages the evaluation of code snippets by compiling them dynamically at runtime, allowing for real-time interaction and variable inspection. The project distinguishes itself through a sophisticated code transformation pipeline that intercepts and modifies user input to support custom syntax and automated logic. It

    Compiles and executes code snippets dynamically within the JVM process memory space for real-time interaction.

    Kotlin
    Vezi pe GitHub↗1,218
  1. Home
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  3. Compilers & Toolchains
  4. Compilers
  5. Script Compilation

Explorează sub-etichetele

  • APK Bundlers5 sub-tag-uriTools that package scripts and dependencies into standalone Android APK files. **Distinct from Script Compilation:** Specifically targets the creation of APK installation packages rather than general script-to-binary compilation
  • Bitcoin Script CompilersCompiles Bitcoin script opcodes into executable conditions for P2SH, SegWit, and Taproot script-path spending. **Distinct from Script Compilation:** Distinct from Script Compilation: compiles Bitcoin-specific opcodes for spending conditions, not general-purpose scripting languages.
  • By-Law Script CompilationsCompiles a JavaScript-like scripting language into bytecode for defining and executing company by-laws on a custom virtual machine. **Distinct from Script Compilation:** Distinct from general Script Compilation: targets company governance by-laws rather than general-purpose script compilation.
  • Compiled Script Loadings2 sub-tag-uriLoads compiled AngelScript bytecode from a custom binary format for execution. **Distinct from Script Compilation:** Distinct from Script Compilation: focuses on loading pre-compiled bytecode, not the compilation process itself.
  • Dynamic Script Code Compilations1 sub-tagCompiles and runs a single line of script on demand, useful for developer consoles or debugging. **Distinct from Script Compilation:** Distinct from Script Compilation: focuses on compiling and executing a single line on demand, not batch compilation.
  • JavaScript Bytecode Pre-compilationConverts JavaScript source code into optimized bytecode outside the execution sandbox to improve runtime performance. **Distinct from Script Compilation:** Distinct from general Script Compilation: focuses on V8-specific bytecode pre-compilation for isolated contexts rather than general executable generation.
  • Narrative Bytecode CompilationCompiling narrative scripts into a structured, machine-readable format like JSON for efficient runtime execution. **Distinct from Script Compilation:** Distinct from general script compilation by specifically targeting the transformation of narrative flow into JSON bytecode for game engines.
  • Runtime Script ParsingTransforming raw script files into runnable objects during the execution phase. **Distinct from Script Compilation:** Focuses on immediate runtime object creation from source rather than build-time binary compilation.
  • SWC CompilersCompilers that use SWC to transpile JavaScript, TypeScript, JSX, and TSX files with sensible defaults. **Distinct from Script Compilation:** Distinct from Script Compilation: specifically uses the SWC compiler for script transformation, not general script-to-executable conversion.
  • Standardized Assembly InterfacesInterfaces that use a common assembly model to integrate diverse scripting languages into one execution environment. **Distinct from Script Compilation:** Focuses on the integration interface for multiple languages rather than the general process of compiling scripts to binaries.