53 repository-uri
Extensions and tools for enhancing game mechanics, physics, and asset integration.
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Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e
Offers a platform specifically for developing and integrating custom extensions for Minecraft game servers.
Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi
Supports the creation of server extensions using Go and Python to add custom game mechanics.
SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time
Enables the creation of modular plugins that process visual data and dispatch inputs for specific games.
This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game engine. It serves as a shader library providing 2D and 3D visual effects, as well as a collection of post-processing shaders for modifying the final rendered image. The library includes specific implementations for spatial effects on 3D objects, such as outlines and dissolve transitions, and planar effects for 2D sprites, including palette swapping and glow. These effects are paired with standalone demo scenes that provide a playable preview of the graphical results. The repositor
Library of open-source 2D and 3D shaders.
Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and libraries that enable the integration of custom content into the game. It serves as a foundational toolkit for injecting custom logic, assets, and networked data into the game environment during both startup and runtime phases. The framework distinguishes itself by facilitating interoperability between independent modifications through shared events and interface-based contracts, which allow different mods to interact without requiring direct dependencies. It manages the complex
Provides shared utilities for accessing internal game components, synchronizing state, and diagnosing errors in modified environments.
CatServer is a hybrid Minecraft server implementation designed to simultaneously execute Forge mods and Bukkit or Spigot plugins within a single environment. It functions as a runtime bridge that enables the integration of heterogeneous modding and plugin ecosystems, allowing content from both sources to operate together. The project provides a compatibility layer that translates plugin dependencies and synchronizes data between external extensions and internal game logic. By utilizing a unified classloader hierarchy and runtime bytecode instrumentation, it allows standard server extensions t
Translates and dispatches game events between disparate plugin and mod frameworks to ensure unified communication across the entire server environment.
NeoForge is a development framework and programming interface designed for modifying the Minecraft Java Edition game engine. It provides a standardized environment that allows developers to inject custom logic, extend core gameplay mechanics, and introduce new content into the game. The platform distinguishes itself by utilizing a system of hooks and registry patterns that manage how modifications interact with the game engine. It maintains stability across different versions by separating client and server execution environments and automating the discovery and loading of mod packages. The
Creates custom content and gameplay mechanics for Minecraft Java Edition by injecting code into the game engine through a standardized interface.
Tenet is a Java-based Minecraft server runtime designed to host multiplayer sessions that incorporate both complex custom content and server-side modifications. It functions as a modding platform that integrates distinct server ecosystems into a single, unified environment. The project distinguishes itself by enabling the simultaneous execution of Forge mods alongside Bukkit or Spigot plugins within one server instance. By bridging these traditionally separate frameworks, it allows administrators to combine diverse gameplay features and management tools that would otherwise be incompatible.
Merges distinct Minecraft server ecosystems into one environment to allow players to experience content from multiple modding frameworks simultaneously.
A tool to generate river meshes with flow and foam maps based on bezier curves.
Generates river meshes with flow and foam maps.
Godot Node Extensions - Basic Node Extensions for Godot Engine
Collection of essential node extensions and utilities.
Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets
Imports map data from external tile editors.
Game example for the point'n'click adventure framework Escoria
Framework for building point-and-click adventure games.
Godot: run sequential and parallel animations with less code
Provides a streamlined API for sequential and parallel animations.
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
Facilitates procedural sound and adaptive music composition.
A vertex painting addon for the Godot game engine.
Plugin for painting vertex colors in 3D.
Voxel plugin for the Godot game engine!
Framework for creating and editing voxel content.
Godot plugin for in-editor box modeling
Enables in-editor box modeling for level prototyping.
A script that takes a sprite, divides it into blocks and makes them explode 💥!
Divides sprites into blocks to simulate explosive destruction.
A GPU powered Terrain editor and renderer for Godot Engine
Enables heightmap-based terrain editing within the engine.
Advanced trail/ribbon plugin for the Godot Engine
Advanced rendering system for 2D and 3D trails.