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Back to zserge/lorca

Open-source alternatives to Lorca

30 open-source projects similar to zserge/lorca, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Lorca alternative.

  • electronnet/electron.netElectronNET avatar

    ElectronNET/Electron.NET

    7,595View on GitHub↗

    Electron.NET is a framework for building cross-platform desktop applications using ASP.NET Core, Razor Pages, MVC, or Blazor. It serves as a wrapper that hosts .NET web projects within a native desktop shell, allowing web-based logic to function as standalone software across different operating systems. The project provides a hosting environment specifically for Blazor components and other .NET web technologies, converting them into distributable binary executable packages. It integrates a native web browser control for UI rendering and utilizes a structured communication channel to pass mess

    C#asp-net-coreasp-net-core-mvcaspnet
    View on GitHub↗7,595
  • pichillilorenzo/flutter_inappwebviewpichillilorenzo avatar

    pichillilorenzo/flutter_inappwebview

    3,736View on GitHub↗

    This is a plugin for embedding inline or headless web browsers within Flutter applications to render web content. It provides a system for integrating native webview components directly into the widget tree, allowing for the display of web pages and local assets. The project distinguishes itself by offering a headless browser controller for programmatic interaction and data extraction, as well as tools to wrap Progressive Web Apps into native application containers. It includes a mobile bridge for WebRTC to manage camera and microphone permissions for real-time audio and video communication.

    Dartandroidbrowsercookie-manager
    View on GitHub↗3,736
  • weolar/miniblink49weolar avatar

    weolar/miniblink49

    7,820View on GitHub↗

    miniblink49 is a stripped-down Blink browser kernel and embedded web UI framework used to integrate HTML user interfaces into native C++ applications. It functions as a C++ JavaScript interop bridge that maps high-level script calls to low-level native logic and provides a resource-optimized headless browser engine for processing web content without a graphical interface. The project enables custom browser environment control by bypassing cross-origin security policies to allow requests across different domains. It further allows for the interception of network resources to replace remote ass

    C++blinkchromiumelectron
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  • neutralinojs/neutralinojsneutralinojs avatar

    neutralinojs/neutralinojs

    8,543View on GitHub↗

    Neutralinojs is a lightweight cross-platform desktop application framework that allows developers to build native applications using web technologies and a C++ backend. It serves as a native system API bridge, enabling JavaScript frontend code to execute system commands and manage files across Windows, macOS, and Linux. The project distinguishes itself as a portable runtime that renders interfaces via the system's built-in webview instead of bundling a full browser engine. This approach enables the packaging of web assets into small, standalone executable binaries. The framework provides com

    C++
    View on GitHub↗8,543
  • getgauge/taikogetgauge avatar

    getgauge/taiko

    3,663View on GitHub↗

    Taiko is a browser automation framework and web end-to-end testing library used to perform programmatic user actions and verify application behavior. It functions as a headless browser testing tool capable of simulating real interactions and asserting page states in Chromium and Firefox. The project includes a browser interaction recorder that captures live actions and exports them as executable JavaScript automation scripts. It also serves as a web accessibility auditor, analyzing pages to detect accessibility violations and ensure compliance with inclusive design standards. The framework c

    JavaScriptautomationheadlessheadless-browsers
    View on GitHub↗3,663
  • chrisknott/eelChrisKnott avatar

    ChrisKnott/Eel

    6,748View on GitHub↗

    Eel is a framework for creating desktop applications using a Python backend and a web-based frontend. It acts as a bidirectional bridge between Python and JavaScript, allowing developers to build graphical user interfaces with HTML and JavaScript that communicate with local system logic. The project facilitates two-way communication by enabling the exposure of Python functions to the browser and allowing the backend to trigger JavaScript functions. It uses a local server to render web interfaces as standalone desktop windows and provides tools to bundle the Python code and web assets into a s

    Python
    View on GitHub↗6,748
  • asticode/go-astilectronasticode avatar

    asticode/go-astilectron

    4,874View on GitHub↗

    go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by combining a compiled Go backend with an Electron frontend. It functions as an inter-process communication bridge, utilizing an asynchronous messaging system to exchange JSON events and synchronize state between the Go process and the JavaScript user interface. The project provides a native desktop API wrapper to orchestrate system-level features from the backend. This includes the ability to manage browser windows, construct native application menus, and control system tray icons and

    Gocross-platformdesktop-appelectron
    View on GitHub↗4,874
  • wailsapp/wailswailsapp avatar

    wailsapp/wails

    34,819View on GitHub↗

    Wails is a cross-platform framework for building native desktop applications by combining a Go backend with web-based frontend technologies. It enables developers to create lightweight software by utilizing the host operating system's native web rendering engine, eliminating the need to bundle heavy browser dependencies. The framework distinguishes itself through a robust communication layer that bridges the backend and frontend. It automatically generates type-safe JavaScript bindings and proxies from Go code, allowing for seamless, asynchronous method invocation and data serialization acros

    Goangulardesktop-applicationgo
    View on GitHub↗34,819
  • googlechromelabs/carloGoogleChromeLabs avatar

    GoogleChromeLabs/carlo

    9,259View on GitHub↗

    Carlo is a Node.js web rendering framework and desktop application bundler. It functions as a server-side browser controller and headless automation bridge that uses a local browser instance as the primary user interface for Node.js applications. The project distinguishes itself by providing a bidirectional bridge for cross-environment JavaScript integration, allowing server-side functions to be exposed to the browser window object and enabling the execution of page-context code from the server. It includes capabilities for packaging applications into standalone desktop executables, complete

    JavaScript
    View on GitHub↗9,259
  • garrytan/gstackgarrytan avatar

    garrytan/gstack

    110,596View on GitHub↗

    gstack is an AI agent framework and development workflow system designed to automate the software development lifecycle. It coordinates specialized AI personas to manage tasks across product design, engineering management, and quality assurance, transforming product intent into technical specifications and final releases. The project is distinguished by its deep integration of headless browser automation and semantic code memory. It utilizes a persistent Chromium daemon for web scraping and visual auditing, and implements a searchable knowledge base that logs architectural decisions and repos

    TypeScript
    View on GitHub↗110,596
  • hammerspoon/hammerspoonHammerspoon avatar

    Hammerspoon/hammerspoon

    14,497View on GitHub↗

    Hammerspoon is a programmable automation engine for macOS that enables deep system-level control through a Lua scripting environment. By bridging high-level scripts with native Objective-C APIs, it allows users to interact with the operating system's accessibility tree, intercept hardware input streams, and manage the lifecycle of running applications. The project distinguishes itself through an event-driven architecture that registers asynchronous hooks for system notifications and hardware events. This allows for real-time automation, such as remapping keyboard and mouse inputs, managing wi

    Objective-Cautomationhammerspoonirc
    View on GitHub↗14,497
  • tencent/hippyTencent avatar

    Tencent/Hippy

    8,533View on GitHub↗

    Hippy is a cross-platform mobile framework that enables building applications for iOS, Android, and Web from a single codebase using web development technologies. It functions as a dynamic app framework, supporting runtime code updates and dynamic content delivery across platforms, and connects JavaScript application logic with native platform APIs through a JavaScript bridge. The framework distinguishes itself through its bridge-based native rendering approach, which serializes UI updates over a JSON message bus to a native host that maintains the real view hierarchy. It employs a component-

    C++androidcross-platformfrontend
    View on GitHub↗8,533
  • marcuswestin/webviewjavascriptbridgemarcuswestin avatar

    marcuswestin/WebViewJavascriptBridge

    14,321View on GitHub↗

    WebViewJavascriptBridge is a communication layer for sending bidirectional messages between native Objective-C code and JavaScript within iOS and macOS web views. It serves as an interoperability toolkit for synchronizing data and executing callbacks between native Apple platform applications and their embedded web content. The project provides a messaging interface that exposes native functions to the web environment and triggers JavaScript handlers from native application code. It enables the registration of named handlers in native code that can be invoked by JavaScript to request device a

    Objective-C
    View on GitHub↗14,321
  • cefsharp/cefsharpcefsharp avatar

    cefsharp/CefSharp

    10,205View on GitHub↗

    CefSharp is a .NET binding for the Chromium Embedded Framework that allows developers to embed a full web browser into desktop applications. It provides an embedded browser control for rendering HTML, CSS, and JavaScript content within a native host window. The project features a bidirectional JavaScript bridge interface that enables the execution of scripts and the exposure of native host classes and methods to the browser environment. It also includes a headless browser automation tool for executing web tasks and capturing page screenshots without a graphical user interface. The library co

    C#browserc-plus-plusc-sharp
    View on GitHub↗10,205
  • python-eel/eelpython-eel avatar

    python-eel/Eel

    6,747View on GitHub↗

    Eel is a Python HTML GUI framework designed for building desktop applications that utilize a Python backend and an HTML and JavaScript frontend. It functions as a local web server wrapper that hosts application assets and manages the browser window to provide a user interface. The framework provides a bidirectional Python-JavaScript bridge, allowing functions in either language to call each other in real time. It also includes a desktop application bundler to package Python code and web assets into a standalone executable for distribution. The system covers application window management, loc

    Pythonhacktoberfest
    View on GitHub↗6,747
  • electron/electron-api-demoselectron avatar

    electron/electron-api-demos

    10,235View on GitHub↗

    This repository provides a collection of interactive sample applications and reference implementations for the Electron framework. It serves as a library of API reference demos designed to help developers learn how to implement core desktop features. The project features visual demonstrations of cross-platform GUI management and practical examples of native operating system integration. It includes dedicated samples for handling native modules, crash reports, and the configuration of security implementations such as content security policies and process sandboxing. The codebase covers a broa

    HTML
    View on GitHub↗10,235
  • xuanchenlin/nanuiXuanchenLin avatar

    XuanchenLin/NanUI

    3,802View on GitHub↗

    NanUI is a framework for building Windows desktop applications that utilize HTML, CSS, and JavaScript for user interface development. It functions as a Chromium-based engine that embeds web-standard rendering directly into native desktop windows, allowing developers to combine web-based design workflows with the capabilities of the .NET runtime. The framework provides a bridge between the managed .NET environment and the unmanaged browser process, enabling bidirectional communication and data sharing. It integrates web content by embedding the browser viewport into native window handles and i

    C#cefcefgluechromium
    View on GitHub↗3,802
  • sjj1024/pakeplusSjj1024 avatar

    Sjj1024/PakePlus

    13,009View on GitHub↗

    PakePlus is a web-to-native converter and application packager that transforms website URLs or static directories into standalone native desktop and mobile applications. It provides a native browser shell to wrap web content, acting as a cross-platform application shell for Android, iOS, and various desktop environments. The project distinguishes itself through a cloud-based app packager, utilizing remote build pipelines to compile application binaries without requiring a local development environment. It includes a JavaScript injection tool and a system-level API bridge, allowing users to ad

    HTMLpacbaopakepakeplus
    View on GitHub↗13,009
  • jiahaog/nativefierjiahaog avatar

    jiahaog/nativefier

    35,315View on GitHub↗

    Nativefier is a cross-platform desktop application builder that converts web URLs into standalone executables for Windows, macOS, and Linux. It functions as a web-to-desktop application converter, wrapping web pages in a dedicated browser window with its own launcher and identity. The tool uses an Electron-based wrapper to embed websites within a Chromium browser instance and Node.js runtime. It differentiates itself through automatic branding, extracting application names and icons from target websites to configure the desktop wrapper. The system provides mechanisms for custom styling and b

    TypeScript
    View on GitHub↗35,315
  • electron-react-boilerplate/electron-react-boilerplateelectron-react-boilerplate avatar

    electron-react-boilerplate/electron-react-boilerplate

    24,239View on GitHub↗

    This project is a TypeScript desktop boilerplate and application template that combines Electron and React for building cross-platform desktop applications. It provides a structural foundation and framework for creating native system applications that bundle web technologies into distributable operating system packages. The project distinguishes itself by providing a hot-reloading desktop environment. This development setup applies code changes instantly to the user interface without requiring manual application restarts, preserving the current interface state through hot module replacement.

    TypeScriptbabelboilerplateelectron
    View on GitHub↗24,239
  • nwjs/nw.jsnwjs avatar

    nwjs/nw.js

    41,183View on GitHub↗

    nw.js is a Node.js desktop application framework that combines a Chromium web renderer with a Node.js runtime to build standalone software for Windows, macOS, and Linux. It serves as a cross-platform desktop runtime that allows developers to create native executables using web technologies. The project is distinguished by its integration layer that exposes Node.js system APIs and modules directly to the browser window and web worker contexts. It functions as a native module bridge, enabling the compilation and execution of low-level C++ system code and native addons within a web-based applica

    JavaScriptdesktopjavascriptnode-webkit
    View on GitHub↗41,183
  • andrewmd5/borderless-gamingandrewmd5 avatar

    andrewmd5/Borderless-Gaming

    6,455View on GitHub↗

    Borderless-Gaming is a borderless window manager and desktop window controller designed to remove window borders from applications. It functions as a game windowing utility that converts windowed video games into borderless windows to simulate a fullscreen experience. The tool focuses on gaming multitasking workflows by eliminating the delays associated with switching between fullscreen applications and other active programs. It maximizes the usable screen area by removing window decorations from both games and general desktop applications. The system handles window management by forcing win

    C#borderlessc-sharpdirectx
    View on GitHub↗6,455
  • simulatedgreg/electron-vueSimulatedGREG avatar

    SimulatedGREG/electron-vue

    15,399View on GitHub↗

    electron-vue is a pre-configured project boilerplate and scaffolding system for building desktop applications using Electron and Vue.js. It provides a standardized project structure and an integrated build pipeline to accelerate the development of desktop software. The project enables a hybrid deployment model, allowing developers to generate both standalone desktop executables for multiple operating systems and browser-compatible web versions from a single codebase. It distinguishes its development workflow with hot reloading and hot module replacement to update the user interface in real-ti

    JavaScriptbabelboilerplatedocumentation
    View on GitHub↗15,399
  • chromedp/chromedpchromedp avatar

    chromedp/chromedp

    13,137View on GitHub↗

    chromedp is a browser automation framework and driver that controls web browsers via the Chrome DevTools Protocol. It functions as a headless browser automation tool and web browser controller, enabling the programmatic management of browser sessions, targets, and network responses through a remote debugging interface. The project provides specialized capabilities for Chrome DevTools Protocol automation, including headless browser testing, web scraping and data extraction, and mobile device emulation. It also supports browser-based visual regression by capturing precise screenshots of web pag

    Go
    View on GitHub↗13,137
  • autoscrape-labs/pydollautoscrape-labs avatar

    autoscrape-labs/pydoll

    6,919View on GitHub↗

    pydoll is a Chrome DevTools Protocol automation library and headless browser controller used for web data extraction and parallel browser automation. It controls Chromium-based browsers via direct WebSocket connections, allowing it to manage isolated browser contexts and tabs while bypassing the overhead and detection associated with WebDriver. The project features an anti-bot evasion framework that mimics natural human behavior, including mouse movements generated via Bezier curves and variable typing patterns. It provides specialized stealth capabilities to bypass behavioral analysis and au

    Pythonanti-detectionautomationbrowser-automation
    View on GitHub↗6,919
  • mimecorg/vuidomimecorg avatar

    mimecorg/vuido

    6,062View on GitHub↗

    Vuido is a framework for building native desktop applications for Windows, macOS, and Linux using Vue.js components, without requiring Electron or Chromium. It maps Vue components directly to native widgets from the libui library, creating lightweight applications that run on a single-threaded event loop and compile templates at build time for optimized runtime performance. The framework provides a complete Vue.js component-to-native bridge, enabling two-way data binding via v-model, component-based window composition, and platform-specific package generation for distributing executables. It

    JavaScriptdesktoplibuivue
    View on GitHub↗6,062
  • therecipe/qttherecipe avatar

    therecipe/qt

    10,784View on GitHub↗

    This project provides a framework for building native graphical user interfaces that run consistently across desktop and mobile operating systems. It functions as a bridge that allows developers to construct complex application layouts and render high-performance visual elements by utilizing a native C++ widget toolkit. The framework enables the creation of responsive user interfaces through both traditional widget-based components and declarative markup languages. It employs a decoupled messaging system to connect interface components and uses a pre-compilation step to manage object introspe

    Goandroidasteroidoscross-platform-gui
    View on GitHub↗10,784
  • microsoft/windowsappsdkmicrosoft avatar

    microsoft/WindowsAppSDK

    4,604View on GitHub↗

    The Windows App SDK is a set of APIs and UI frameworks for building native Windows desktop applications. It provides a Windows Runtime API for accessing system capabilities and a dedicated UI framework for creating responsive, accessible interfaces. The project also functions as a desktop app deployment framework and a local AI execution environment for running hardware-accelerated models on CPUs, GPUs, and NPUs. The SDK distinguishes itself by enabling the modernization of legacy applications, allowing developers to embed modern controls and platform features into existing projects without a

    C++cppcsharpdesktop
    View on GitHub↗4,604
  • fyne-io/fynefyne-io avatar

    fyne-io/fyne

    27,941View on GitHub↗

    Fyne is a cross-platform graphical user interface toolkit for the Go programming language. It provides a comprehensive framework for building native applications that run on desktop, mobile, and web environments from a single codebase. The toolkit centers on a canvas-based rendering engine and a device-independent layout engine, ensuring that visual elements maintain consistent dimensions and behavior across diverse operating systems and screen densities. The project distinguishes itself through a reactive data-binding system that automatically synchronizes application state with interface co

    Goandroidcross-platformfyne
    View on GitHub↗27,941
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250