30 open-source projects similar to yenchenlin/nerf-pytorch, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Nerf Pytorch alternative.
MultiNeRF is a 3D scene reconstruction suite and framework for training Neural Radiance Fields to synthesize novel views from sets of 2D images. It provides a system for generating new perspectives of a scene by optimizing a neural network based on images and camera poses. The toolkit includes research implementations such as Mip-NeRF 360 and Ref-NeRF for high-fidelity volumetric rendering. It features a structure-from-motion pipeline to calculate camera positions and orientations from image datasets to prepare data for training. The project covers a full workflow for volumetric rendering, i
PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te
This project is a framework for neural radiance fields used to synthesize three-dimensional environments from sets of two-dimensional images and camera poses. It functions as a volumetric rendering engine and scene synthesizer that optimizes neural representations of spatial volumes to generate novel views of complex 3D scenes. The system implements a coordinate encoding system that transforms spatial coordinates into high-dimensional space to capture high-frequency geometric details. It also includes a neural mesh extractor that converts trained radiance fields into triangle meshes via march
Nerfstudio is a modular development framework for training, visualizing, and exporting three-dimensional scene representations derived from two-dimensional image datasets. It provides a neural scene reconstruction pipeline that converts raw images and camera data into high-fidelity 3D assets and cinematic video using a differentiable volumetric renderer. The system features an interactive web-based visualizer that allows users to monitor training progress and inspect neural scene geometry in real time. It decouples neural network architectures from the training loop through a standardized mod
This project is a computer vision pipeline and volumetric rendering system used to transform photos and videos into high-fidelity 3D models. It implements a deformable neural radiance field framework that optimizes deformation fields to represent non-rigid moving subjects in three dimensions. The system utilizes volumetric deformation fields to map 3D coordinates from a static canonical space to a deformed state. This allows for the reconstruction of photorealistic scenes and the synthesis of high-fidelity images from camera perspectives not present in the original input data. The framework
ml-sharp is a neural radiance field framework designed for single-image 3D reconstruction. It uses a neural network to predict 3D geometry and appearance from a single photograph in a single feedforward pass. The system generates metric 3D scene representations and includes a real-time view synthesizer for producing high-resolution images of new viewpoints. It also features a camera trajectory renderer that creates video sequences by moving a virtual camera through the predicted 3D space. The project covers coordinate-based neural rendering, 3D Gaussian representation regression, and real-ti
Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers
Neuralangelo is a neural surface reconstruction framework that transforms two-dimensional image sequences and multi-view photography into high-fidelity 3D meshes. It implements a pipeline for training neural radiance fields to represent complex scenes as digital geometry. The project utilizes a signed distance function for surface representation and multi-resolution hash encoding to capture both coarse and fine geometric details. It employs differentiable volume rendering and gradient-based eikonal regularization to ensure the learned distance functions remain physically plausible. The syste
This repository serves as a comprehensive research platform and toolkit for advancing machine learning, quantum computing, and large-scale scientific data analysis. It provides foundational frameworks for developing complex algorithmic systems, offering the necessary infrastructure for distributed training, computational graph execution, and high-performance model development. The project distinguishes itself by integrating specialized research domains with robust, privacy-preserving methodologies. It supports diverse scientific discovery through tools for quantum simulation, physics-informed
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language descriptions or two-dimensional images into three-dimensional assets using neural radiance fields and diffusion models. The system utilizes score-distillation sampling and diffusion-based guidance to refine 3D shapes without requiring 3D training data. It includes specialized tools for transforming neural representations into exportable meshes with texture and material data, as well as a pipeline for iterative optimization of geometry and textures. The project covers a broad r
This project is an RGB-D image inpainting tool and framework for 3D photo reconstruction. It transforms single 2D images into 3D content by estimating monocular depth and synthesizing missing color and depth data to fill occluded regions. The system uses a layered depth image representation to manage scene boundaries and pixel connectivity. This allows for novel view synthesis, enabling the generation of videos that simulate motion parallax effects from different camera perspectives. The project covers a range of spatial modeling capabilities, including depth map estimation, disparity-based
GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and tetrahedral meshes. It functions as an image-to-3D reconstructor and text-to-3D generator, utilizing a differentiable 3D renderer to produce realistic visual perspectives and material effects. The system enables the creation of 3D assets from single 2D images, point clouds, or descriptive text prompts. It features a latent space interpolator for creating smooth transitions between different 3D objects and supports the independent control of geometry and texture. The project cov
f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features
gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
pifuhd is a 3D human reconstruction framework that generates high-resolution 3D meshes of people from a single 2D image. It utilizes pixel-aligned implicit functions to map image pixels to 3D space, predicting surface occupancy and distance to create detailed geometry. The system includes a pipeline for creating digital human assets, moving from 2D image feature projection to the extraction of discrete triangular meshes. It features specialized tools for refining these models, including a post-processor that removes geometric artifacts by isolating the largest connected component of the mesh.
This repository contains the code release for Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields. This implementation is written in JAX, and is a fork of Google's JaxNeRF implementation. Contact Jon Barron if you encounter any issues.
This project is a Python implementation of the Faster R-CNN object detection framework. It serves as a convolutional neural network library and tool for locating and classifying multiple objects within images. The framework provides a pre-trained model implementation that allows for object detection inference without manual training. It supports the full lifecycle of object detection, including training detectors on visual datasets to identify and bound specific object classes. The system covers capabilities for computer vision model evaluation, neural network optimization to reduce model si
Code release for ConvNeXt model
This project is a PyTorch implementation of a text-to-image transformer. It is a generative AI model designed to map discrete text tokens to image pixels using a transformer network to create visual content from textual descriptions. The system utilizes a discrete VAE image encoder to compress visual data into tokens for transformer processing. It supports classifier-free guidance to adjust the influence of text prompts during inference and includes capabilities for ranking generated images based on their similarity to text prompts. The architecture incorporates sparse attention mechanisms a
Caffe is a high-performance deep learning framework and convolutional neural network library designed for training and deploying neural networks. It functions as a GPU-accelerated machine learning engine with a core implemented in C++ to enable high-throughput tensor operations. The project utilizes a declarative configuration system where model architectures and hyperparameters are defined in external text files, separating the network design from the execution code. It includes a model serialization system to export trained weights and topologies into binary files for efficient deployment a
This project is a comprehensive educational resource and tutorial handbook for building, training, and deploying machine learning models using TensorFlow 2. It serves as a structured learning guide covering core deep learning concepts, including neural network architectures, automatic differentiation, and tensor operations. The handbook provides technical guidance on optimizing execution efficiency through GPU memory management, distributed training, and model quantization. It also includes detailed manuals for constructing high-performance data pipelines and exporting models for production s
lite.ai.toolkit is a C++ computer vision toolkit designed for edge AI deployment. It enables the execution of pre-trained models for object detection, image classification, and segmentation on resource-constrained devices. The project features a multi-backend inference engine that supports the ONNX model runtime, allowing AI models to run across different hardware targets. It includes a GPU-accelerated pipeline specifically for NVIDIA hardware to reduce latency and increase processing speed. The toolkit covers a broad range of facial analysis capabilities, including emotion detection, gender
DenseNet is a computer vision model and convolutional neural network implementation designed for image recognition and classification tasks. It utilizes a densely connected network architecture where each layer is connected to every other layer to improve feature propagation. The implementation reduces the number of parameters while maintaining accuracy through a dense-connectivity pattern and layer-aggregation concatenation. It supports model construction using both standard and bottleneck-compressed architectures, with configurable network depth and growth rates to balance inference time an
This PyTorch-based image super-resolution tool provides a deep learning pipeline for upscaling low-resolution images. It utilizes generative adversarial networks to increase pixel density and reconstruct high-resolution image details. The system includes a GAN-based image upscaler and a training pipeline that optimizes neural network weights using paired datasets and custom loss functions. To manage hardware resources, a patch-based image processor splits high-resolution files into smaller segments to prevent memory allocation errors and system crashes. Additional capabilities include the ap
Lightly is a self-supervised learning framework and computer vision data curation tool designed to manage large image datasets and train models on unlabeled data. It functions as a PyTorch vision library and dataset management SDK, providing tools to convert raw images into high-dimensional vectors for similarity search, visualization, and feature extraction. The project implements a variety of self-supervised architectures, including MoCo, SimCLR, VICReg, Barlow Twins, and masked image modeling. It distinguishes itself by combining these learning frameworks with active learning capabilities,
This project is a PyTorch implementation of AnimeGANv2, a generative adversarial network and image-to-image translation model designed to transform real-world photographs into stylized anime imagery. The repository includes a model weight converter that enables the translation of checkpoints across different runtime environments. This utility performs weight key remapping and tensor dimension permutation to ensure compatibility between framework implementations. The system supports AI photo stylization through pre-trained weight loading and provides configurable upsampling alignment to maint
InstantMesh is a neural 3D reconstruction tool and single-image 3D mesh generator. It utilizes a sparse-view large reconstruction model to convert a single two-dimensional image into a three-dimensional object mesh. The system functions as a textured 3D mesh exporter, saving generated objects with either vertex colors or full texture maps for use in external rendering software. The framework covers a range of capabilities including feed-forward geometry inference, single-image depth estimation, and neural radiance fields. It also supports differentiable mesh rendering and workflows for spars
openMVS is a multi-view stereo library and photogrammetry pipeline used for 3D scene reconstruction. It transforms Structure from Motion data—specifically camera poses and sparse point clouds—into detailed 3D models consisting of dense point clouds and textured meshes. The project provides a sequence of processing stages to densify point clouds, generate 3D surface meshes, and apply photorealistic textures. It uses multi-view texture blending to map accurate colors onto reconstructed geometry and employs iterative refinement to optimize mesh details. The system includes capabilities for impo