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Back to xibanya/shadertutorials

Projects sharing features with ShaderTutorials

7 open-source projects similar to xibanya/shadertutorials, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • hackerpoet/noneuclideanHackerPoet avatar

    HackerPoet/NonEuclidean

    6,430View on GitHub↗

    NonEuclidean is a graphics framework and rendering engine designed to compute and display three-dimensional scenes using non-standard spatial rules and geometries. It serves as a visualization tool for exploring complex mathematical spaces where traditional Euclidean laws of distance and angle do not apply. The project implements custom rendering pipelines to visualize non-standard geometric projections and warped spatial logic. This includes the ability to map non-Euclidean coordinates to Poincaré disk or Klein models to render curved space on flat screens. The system utilizes dynamic metri

    C++
    View on GitHub↗6,430
  • gcssloop/androidnoteGcsSloop avatar

    GcsSloop/AndroidNote

    9,332View on GitHub↗

    AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming. The project is distinguished by its depth in visual implementation, covering pseudo-3D perspective projections via virtual cameras and complex 2D rendering using Bézier curves and PorterDuff color blending. It also provides detailed methodologies for app modularization and the management of internal libraries through private Maven repositories and JitPack. The reference surface ext

    Javaandroidandroid-studiocustom-view
    View on GitHub↗9,332
  • gnikoloff/drawing-graphics-on-apple-vision-with-metal-rendering-apignikoloff avatar

    gnikoloff/drawing-graphics-on-apple-vision-with-metal-rendering-api

    305View on GitHub↗

    1. Introduction 1. Why Write This Article? 1. Metal 2. Compositor Services 2. Creating and configuring a LayerRenderer 1. Variable Rate Rasterization (Foveation) 2. Organising the Metal Textures Used for Presenting the Rendered Content 3. Vertex Amplification 1. Preparing to Render with Support…

    View on GitHub↗305

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  • fendevel/guide-to-modern-opengl-functionsF

    fendevel/Guide-to-Modern-OpenGL-Functions

    0View on GitHub↗

    DSA glTexture glCreateTextures glTextureParameter glTextureStorage glBindTextureUnit Generating Mip Maps Uploading Cube Maps Where is glTextureImage?

    View on GitHub↗0
  • lettier/3d-game-shaders-for-beginnerslettier avatar

    lettier/3d-game-shaders-for-beginners

    19,407View on GitHub↗

    This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s

    C++3d3d-graphicsgame-development
    View on GitHub↗19,407
  • luisnts/awesome-computer-graphicsluisnts avatar

    luisnts/awesome-computer-graphics

    1,012View on GitHub↗

    :smallredtriangle::sunglasses: A curated list of awesome stuff to learn computer graphics

    View on GitHub↗1,012
  • microsoft/directx-graphics-samplesMicrosoft avatar

    Microsoft/DirectX-Graphics-Samples

    6,762View on GitHub↗

    This project is a collection of reference implementations and technical guides for building high-performance 3D applications and graphics experiments on Windows. It provides a library of samples covering the implementation of GPU compute frameworks, raytracing reference models, and shader optimization techniques. The repository includes specific demonstrations for modeling physical light behavior to create reflections and lighting effects, as well as tools for analyzing memory dumps and tracking real-time execution metrics on graphics hardware. It further provides guidance on managing shader

    C++
    View on GitHub↗6,762