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Crest is a GPU-accelerated fluid simulator and real-time ocean renderer developed as a plugin and simulation framework for the Unity game engine. It provides a system for generating high-fidelity ocean surfaces and wave dynamics for use in professional game development pipelines.
The main features of wave-harmonic/crest are: Water Simulation Frameworks, Fluid Surface Simulation, Real-Time Graphics Rendering, Real-Time 3D Rendering Engines, FFT Wave Simulators, GPU-Accelerated FFT Libraries, Compute Shader Kernels, Ocean Environment Graphics.
Projects with overlapping indexed features include: nvidia/isaac-gr00t. gfx-rs/wgpu — This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction… lettier/3d-game-shaders-for-beginners — This project is an educational platform and technical reference for learning real-time graphics programming through… galacean/engine — This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile… steaklive/everyray-rendering-engine — EveryRay Rendering Engine is a high-performance graphics framework designed for real-time three-dimensional rendering.… isl-org/open3d — Open3D is a software toolkit designed for the processing, alignment, and reconstruction of three-dimensional data. It…
This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt
This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s
This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c