30 open-source projects similar to thomas-mauran/chess-tui, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
A CLI code-typing game that turns your source code into typing challenges
This repository implements various maze building and solving algorithms in Rust. Unicode characters help explore these beautiful algorithms in a TUI!
P2P terminal game about spacepirates playing basketball across the galaxy
Terminal-based but modern tetromino-stacking game that is customizable and cross-platform.
plastic is a NESNES-wiki emulator built from scratch using RustRust.
Turn your screen into a playable level of Mario
Citybound is an open-source multiplayer city simulation game and collaborative urban planner. It provides a shared digital space where multiple users co-manage city growth, design infrastructure layouts, and develop urban environments in real time. The project functions as a collaborative city builder, allowing players to plan and evolve a virtual city together. Changes made to the urban environment are reflected immediately for all connected participants within the shared simulation. The system utilizes an entity-component simulation to manage urban behavior and a shared-world coordinate sy
Pixel Wheels is a retro top-down racing game for Linux, macOS, Windows and Android.
Oxycards is a quiz card application built within the terminal.
Bringing emacs' greatest feature to neovim - Tetris!
A Doom Renderer written in Rust.
Solitaire mahjong game with several themes and layouts. For android/iphone/ubuntu/firefoxos
A remake of an 80's card game classic "Around the World" (pt-br: "Volta ao Mundo")
Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active