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TeamSirenix avatar

TeamSirenix/odin-serializer

0
View on GitHub↗
1,884 stars·213 forks·C#·Apache-2.0·29 viewswww.odininspector.com↗

Odin Serializer

Odin Serializer is a framework designed for the Unity game engine to convert complex object graphs into persistent binary or JSON formats. It provides a system for saving and loading intricate class structures, including nested generics and polymorphic types, while maintaining the structural integrity of the data.

The framework distinguishes itself through its support for ahead-of-time compilation, generating necessary type metadata during the build process to ensure functionality on platforms that restrict runtime reflection. It integrates directly with the Unity engine lifecycle, allowing for the serialization of engine-specific types and the management of external asset references through unique persistent identifiers.

Users can define granular serialization policies to control which class members are included or excluded during the conversion process. This capability allows for the optimization of data storage and transmission by ensuring only required information is processed, while the underlying engine handles the recursive mapping of complex inheritance hierarchies.

Features

  • Game State Persistence - Saves and loads complex game state objects while maintaining references to engine-specific types and external assets.
  • C++ Data Serialization - Converts complex data structures into standard formats like JSON or binary for reliable data exchange.
  • Complex Data Serialization - Handles intricate data structures including polymorphic types and nested generics for accurate persistent representation.
  • Polymorphic Type Serializers - Manages the serialization of nested generics and polymorphic types to ensure accurate reconstruction of complex data.
  • Serialization Frameworks - Provides a high-performance framework for converting complex object graphs into persistent formats within the game engine.
  • Persistence Systems - Provides a system for saving and loading intricate class structures and engine-specific types that require ahead-of-time compilation support.
  • AOT Metadata Generation - Generates static type metadata during the build process to enable serialization in ahead-of-time compiled environments.
  • Graph Traversal - Recursively maps complex nested references and inheritance hierarchies to maintain structural integrity during serialization.
  • Binary Data Formats - Transforms complex object graphs into compact binary representations for efficient storage and transmission.
  • Object Persistence - Hooks into native persistence workflows to inject custom data and handle complex engine-managed types.
  • Game Asset Referencing - Manages large binary assets by replacing direct embedding with persistent identifiers to decouple them from the primary data graph.
  • Engine Lifecycle Hooks - Integrates with engine-specific instantiation and destruction cycles to ensure complex types are correctly reconstructed during deserialization.
  • Cross-Platform State Serialization - Ensures consistent serialization of complex object graphs across platforms that require ahead-of-time compilation.

Star history

Star history chart for teamsirenix/odin-serializerStar history chart for teamsirenix/odin-serializer

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does teamsirenix/odin-serializer do?

Odin Serializer is a framework designed for the Unity game engine to convert complex object graphs into persistent binary or JSON formats. It provides a system for saving and loading intricate class structures, including nested generics and polymorphic types, while maintaining the structural integrity of the data.

What are the main features of teamsirenix/odin-serializer?

The main features of teamsirenix/odin-serializer are: Game State Persistence, C++ Data Serialization, Complex Data Serialization, Polymorphic Type Serializers, Serialization Frameworks, Persistence Systems, AOT Metadata Generation, Graph Traversal.

What are some open-source alternatives to teamsirenix/odin-serializer?

Open-source alternatives to teamsirenix/odin-serializer include: isadorasophia/murder — Murder is an entity component system game engine designed for 2D game development. It provides a core framework for… vcmi/vcmi — vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering… uscilab/cereal — Cereal is a C++ serialization library and object persistence tool used to convert data types and containers into… nlohmann/json — This library is a header-only C++ framework designed for the serialization, parsing, and manipulation of structured… torch/torch7 — Torch7 is a scientific computing environment and tensor computation library used for deep learning research and… qicosmos/rest_rpc — Rest_rpc is a C++20 remote procedure call framework designed for building distributed services. It provides an…

Curated searches featuring Odin Serializer

Hand-picked collections where Odin Serializer appears.
  • Binary Serialization Formats