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Back to teamsirenix/odin-serializer

Open-source alternatives to Odin Serializer

30 open-source projects similar to teamsirenix/odin-serializer, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Odin Serializer alternative.

  • isadorasophia/murderisadorasophia avatar

    isadorasophia/murder

    3,171View on GitHub↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
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  • vcmi/vcmivcmi avatar

    vcmi/vcmi

    5,692View on GitHub↗

    vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering of the original strategy game. It serves as a cross-platform game runtime supporting Windows, Linux, macOS, Android, and iOS, providing a turn-based strategy simulator for strategic world map navigation and tactical combat. The project is built as a moddable game framework, featuring a data-driven modding system and a sandboxed Lua scripting integration. These allow for the definition of custom gameplay logic, spell effects, and the addition of new factions, characters, and a

    C++
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  • uscilab/cerealUSCiLab avatar

    USCiLab/cereal

    4,676View on GitHub↗

    Cereal is a C++ serialization library and object persistence tool used to convert data types and containers into formats for storage or transmission. It is implemented as a header-only library, allowing it to be included directly in source code without the need for a compiled binary. The library supports multiple data representations, including binary, XML, and JSON. It provides the ability to define custom archives, enabling the development of specialized output formats to control how data is encoded and stored. The system handles the conversion of complex objects through template-based ser

    C++c-plus-pluscerealserialization
    View on GitHub↗4,676

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  • nlohmann/jsonnlohmann avatar

    nlohmann/json

    49,944View on GitHub↗

    This library is a header-only C++ framework designed for the serialization, parsing, and manipulation of structured data. It provides a recursive variant data model that represents arbitrary structures as native types, allowing developers to navigate, modify, and patch hierarchical data using standard pointer paths and declarative update patterns. The project distinguishes itself through its template-based architecture, which enables type-safe data structures and custom type mapping at compile time. It offers a unified interface for binary format abstraction, supporting multiple compact repre

    C++bsoncborheader-only
    View on GitHub↗49,944
  • torch/torch7torch avatar

    torch/torch7

    9,127View on GitHub↗

    Torch7 is a scientific computing environment and tensor computation library used for deep learning research and numerical analysis. It functions as a Lua-based framework for training neural networks and learning agents, providing a toolkit for implementing architectures and training through reinforcement learning algorithms. The project is distinguished by its tight integration with C, utilizing a binding layer to map high-level scripting to low-level C structures for direct memory access. It supports hardware-accelerated computation by offloading linear algebra and convolution operations to

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  • qicosmos/rest_rpcqicosmos avatar

    qicosmos/rest_rpc

    2,007View on GitHub↗

    Rest_rpc is a C++20 remote procedure call framework designed for building distributed services. It provides an asynchronous service interface that allows developers to expose local functions as network-accessible services, enabling remote clients to trigger tasks through automated serialization and communication protocols. The framework distinguishes itself by leveraging template metaprogramming to perform compile-time type introspection, which generates binary encoders and decoders without the need for runtime reflection. It further optimizes network throughput through zero-copy buffer manag

    C++
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  • hazelcast/hazelcasthazelcast avatar

    hazelcast/hazelcast

    6,570View on GitHub↗

    Hazelcast is a distributed data platform that combines an in-memory data grid with a stream processing engine to support real-time analytics and event-driven applications. It functions as a partitioned, distributed key-value store that replicates data across cluster nodes to provide low-latency access and high availability. The platform also serves as a distributed SQL query engine, allowing users to execute standard SQL statements against both in-memory datasets and external data sources. What distinguishes Hazelcast is its use of a distributed consensus subsystem to maintain strongly consis

    Javabig-datacachingdata-in-motion
    View on GitHub↗6,570
  • sylphai-inc/adalflowSylphAI-Inc avatar

    SylphAI-Inc/AdalFlow

    4,167View on GitHub↗

    AdalFlow is an autonomous AI agent framework and LLM application library designed for building modular workflows. It serves as a model-agnostic interface and RAG pipeline orchestrator, allowing users to develop ReAct agents that utilize iterative reasoning and external tool execution to solve complex tasks. The project distinguishes itself through a prompt optimization system that uses textual gradient descent to automatically refine prompt templates and few-shot examples. It treats model feedback as a differentiable signal, enabling a form of LLM backpropagation to iteratively improve output

    Python
    View on GitHub↗4,167
  • p2r3/bareironp2r3 avatar

    p2r3/bareiron

    4,099View on GitHub↗

    Bareiron is a minimalist environment for hosting multiplayer game servers on low-power, memory-constrained devices. It functions as a Minecraft server optimizer designed to provide basic connectivity for remote players while operating on embedded hardware with limited system resources. The software includes a hardware performance tuner that allows for the disabling of intensive game mechanics and resource-heavy features to prevent system crashes. It also incorporates a network traffic controller to adjust broadcast frequencies and tick rates, reducing bandwidth consumption and lag. The syste

    C
    View on GitHub↗4,099
  • chvin/react-tetrischvin avatar

    chvin/react-tetris

    8,717View on GitHub↗

    This is a browser-based Tetris game built with React, using Redux and Immutable.js to manage all game state in a single immutable store. The application renders the game board, next-block preview, and score display as React components, with state transitions that are predictable and support time-travel debugging through the Redux DevTools Extension. The game distinguishes itself through several integrated capabilities. It automatically adapts between keyboard and touch controls based on the user's input device, with configurable repeat rates for responsive gameplay. A persistence layer serial

    JavaScriptimmutablereactredux
    View on GitHub↗8,717
  • jynew/jynewjynew avatar

    jynew/jynew

    8,815View on GitHub↗

    jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram

    C#game-developmentjinyongunity
    View on GitHub↗8,815
  • fogleman/craftfogleman avatar

    fogleman/Craft

    11,021View on GitHub↗

    Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes. The project features a networked environment where players can build and modify a shared world using socket-based state synchronization. To maintain consistency across sessions, it employs a voxel world database to store and retrieve modified block coordinates. The system covers a range of capabilities including 3D collision detection for character movement, to

    C
    View on GitHub↗11,021
  • tomlooman/actionrogueliketomlooman avatar

    tomlooman/ActionRoguelike

    4,493View on GitHub↗

    ActionRoguelike is a third-person cooperative game project built with C++ and Unreal Engine. It functions as a networked application that utilizes replication architecture to synchronize character states and combat across multiple clients. The project implements a data-oriented performance framework that employs object pooling and asynchronous asset loading to optimize memory usage and frame rates. It features a behavior tree AI system combined with environment queries to drive autonomous NPC decision making and combat, alongside a binary serialization framework for saving actor variables and

    C++3dc-plus-pluscpp
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  • phpredis/phpredisphpredis avatar

    phpredis/phpredis

    10,219View on GitHub↗

    phpredis is a C-based native extension that bridges PHP applications with Redis servers for high-performance data storage and retrieval. It serves as an interface for manipulating strings, hashes, lists, sets, and sorted sets while providing a direct path for executing Redis commands and server-side scripts. The extension provides comprehensive support for distributed environments and high availability. It interfaces with Redis Cluster to distribute data across multiple nodes using hash slots and manages Redis Sentinel for service discovery and automatic failover. It also enables shared state

    Cclusterkeydbphp
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  • protobuf-net/protobuf-netprotobuf-net avatar

    protobuf-net/protobuf-net

    4,930View on GitHub↗

    protobuf-net is a .NET library that serializes and deserializes objects using the Protocol Buffers binary format for efficient data exchange. It provides a code-first gRPC service framework, allowing developers to define service contracts directly from existing C# classes without writing separate .proto files. The library is nullable-aware, encoding null values in collections and nullable scalars using wrapper messages to distinguish null from default zero values, and includes an ahead-of-time serializer generator that compiles serializer code at build time to eliminate runtime code generati

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  • serviceweaver/weaverServiceWeaver avatar

    ServiceWeaver/weaver

    4,846View on GitHub↗

    Weaver is a distributed application framework and remote procedure call system that allows developers to organize logic into independent components. It provides a multi-process execution environment where these components communicate via automated serialization, enabling applications to run as a single unit locally or as a distributed system across multiple cloud machines. The framework distinguishes itself through a configuration-driven topology mapping that allows the same logic to execute as a local function call or a remote network request without altering the business logic. It includes

    Go
    View on GitHub↗4,846
  • boostorg/boostboostorg avatar

    boostorg/boost

    8,493View on GitHub↗

    Boost is a collection of portable, high-performance source libraries that extend the C++ standard library. It provides a wide range of reusable components, data structures, and algorithms designed to add capabilities to the base language across different platforms. The project is distinguished by its extensive focus on compile-time template metaprogramming and generic programming. It implements advanced architectural patterns such as policy-based design, concept-based type validation, and the use of SFINAE for conditional template resolution to minimize runtime overhead. The library covers a

    HTML
    View on GitHub↗8,493
  • snailclimb/guide-rpc-frameworkSnailclimb avatar

    Snailclimb/guide-rpc-framework

    4,416View on GitHub↗

    This is a remote procedure call framework built on Netty for asynchronous communication between distributed services. It provides the infrastructure necessary to execute remote procedure calls across a network, allowing clients and servers to interact without blocking. The framework utilizes Zookeeper for service registration and dynamic discovery, ensuring that service providers can be located automatically at runtime. It includes a service versioning manager to organize and track different iterations of service interfaces, enabling side-by-side deployments of multiple versions. The system

    Java
    View on GitHub↗4,416
  • mozilla/localforagemozilla avatar

    mozilla/localForage

    25,780View on GitHub↗

    localForage is a browser storage wrapper and key-value store that provides a unified JavaScript API for persisting data. It acts as an abstraction layer over IndexedDB, WebSQL, and localStorage, allowing web applications to save data offline. The library features a priority-based driver fallback system that automatically detects and selects the most capable storage engine available in the browser. It simplifies data management by providing an asynchronous interface for storing complex JavaScript objects and binary buffers without requiring manual serialization. The project covers broad capab

    JavaScript
    View on GitHub↗25,780
  • rkyv/rkyvrkyv avatar

    rkyv/rkyv

    4,267View on GitHub↗

    rkyv is a zero-copy deserialization framework for Rust that provides a binary serialization format for memory-mappable data archives. It allows complex data structures to be mapped to bytes and accessed directly from a buffer without allocating new memory or copying data. The project enables the serialization of polymorphic types and trait objects, maintaining their dynamic behavior and structure within the binary form. It utilizes relative-pointer addressing and byte-aligned structure packing to ensure data remains valid regardless of where it is loaded in memory. The framework covers high-

    Rustrustserializationzero-copy
    View on GitHub↗4,267
  • fasterxml/jackson-databindFasterXML avatar

    FasterXML/jackson-databind

    3,729View on GitHub↗

    Jackson-databind is a Java serialization framework and JSON data binding library used to convert Java objects to JSON and vice versa. It functions as a JSON streaming API that generates and parses content as a sequence of tokens, and as a hierarchical data tree mapper that reads data into a node structure for dynamic modification without predefined classes. The project provides a structured mapping process to bind data to objects, allowing for the transformation of complex Java objects into data formats and the reconstruction of objects from those formats. It supports custom data format mappi

    Javahacktoberfestjacksonjackson-databind
    View on GitHub↗3,729
  • marshmallow-code/marshmallowmarshmallow-code avatar

    marshmallow-code/marshmallow

    7,239View on GitHub↗

    Marshmallow is a Python data serialization library and validation framework. It functions as a bridge that transforms complex application objects into primitive data types for storage or network transmission and vice versa. The library utilizes a schema-based approach to validate that incoming data conforms to specific types and constraints. It employs a two-way transformation pipeline consisting of separate load and dump phases to handle deserialization and serialization. The framework supports class-based schema definitions with declarative field validation and recursive schema nesting for

    Pythondeserializationmarshallingpython
    View on GitHub↗7,239
  • kotlin/kotlinx.serializationKotlin avatar

    Kotlin/kotlinx.serialization

    5,929View on GitHub↗

    kotlinx.serialization is an official Kotlin library that provides a multiplatform serialization framework for converting Kotlin objects to and from multiple data formats. It uses a Kotlin compiler plugin to generate serializer and deserializer code at compile time, avoiding runtime reflection and preserving type safety through annotations like @Serializable. The library supports JVM, JS, and Native targets with platform-specific runtime libraries, enabling consistent serialization across all Kotlin environments. The library distinguishes itself through its multi-format encoder-decoder abstr

    Kotlincborjsonkotlin
    View on GitHub↗5,929
  • ron-rs/ronron-rs avatar

    ron-rs/ron

    3,940View on GitHub↗

    RON is a serializer and deserializer for a strongly typed, human-readable data exchange format. It mirrors Rust language syntax to represent complex data structures and configurations, serving as an alternative to formats like JSON and TOML. The format preserves native Rust type idioms, including enums, structs, tuples, and ranges. It supports inline comments and specialized numeric bases, allowing for the creation of typed configuration files and human-editable data storage. The library provides source-mapped error reporting to track character coordinates during syntax failures and includes

    Rustconfigsdata-formatrust
    View on GitHub↗3,940
  • sebastianbergmann/object-enumeratorsebastianbergmann avatar

    sebastianbergmann/object-enumerator

    6,537View on GitHub↗

    Object-enumerator is a data structure crawler and enumeration library designed to discover and list all objects stored within deep or circular data references. It functions as a traversal tool that recursively walks through nested arrays and object graphs to identify every individual referenced object. The library flattens complex hierarchical data structures into a linear collection of unique objects. This process enables data structure analysis and memory reference mapping by tracing all objects connected to a root element to understand the overall composition of a data set.

    PHP
    View on GitHub↗6,537
  • neuecc/messagepack-csharpneuecc avatar

    neuecc/MessagePack-CSharp

    6,710View on GitHub↗

    MessagePack-CSharp is a high-performance binary serialization library for .NET applications that converts object graphs into the MessagePack format. It functions as a C# data serialization toolkit and a polymorphic binary encoder capable of handling abstract classes and interfaces using union keys to identify concrete derived types. The library provides a binary format transcoder to transform binary data into human-readable JSON for debugging. It supports ahead-of-time formatter generation to avoid runtime overhead and implements LZ4 binary compression to reduce the size of serialized data.

    C#
    View on GitHub↗6,710
  • flightcontrolhq/superjsonflightcontrolhq avatar

    flightcontrolhq/superjson

    5,260View on GitHub↗

    Superjson is a lossless JSON serialization library and data transcoder. It converts complex JavaScript and TypeScript data types into strings and metadata to ensure that type identity is preserved during data transfer. The library preserves non-native types such as Dates, Maps, and Sets by splitting values into a JSON-compatible payload and a separate map of type-specific metadata. It utilizes a registry-based mapping system that allows for the definition of custom type handlers to manage third-party data types during serialization and deserialization. This utility supports cross-process dat

    TypeScriptblitzjshacktoberfestjavascript
    View on GitHub↗5,260
  • fastify/fast-json-stringifyfastify avatar

    fastify/fast-json-stringify

    3,701View on GitHub↗

    fast-json-stringify is a high-performance JSON serialization library that uses JSON Schema to compile optimized functions for converting JavaScript objects into strings. It serves as a schema-based JSON serializer that generates specialized serialization logic to outperform standard stringification methods. The project provides capabilities to export standalone serialization code to files for direct execution and supports schema reference resolution to eliminate logic duplication. It allows for the deactivation of character escaping for trusted data to reduce overhead and includes specific op

    JavaScript
    View on GitHub↗3,701
  • googlechromelabs/comlinkGoogleChromeLabs avatar

    GoogleChromeLabs/comlink

    12,715View on GitHub↗

    Comlink is a remote procedure call library that transforms message-based communication into asynchronous function calls between the main thread and web workers. It provides a proxy-based interface that allows multiple threads to interact with a single object instance without manual message handling. The project enables the execution of functions across separate browser windows, iframes, and web workers, making external calls behave like local asynchronous operations. It supports the transfer of non-cloneable data through custom serialization handlers and allows for the movement of ownership f

    TypeScript
    View on GitHub↗12,715
  • andywer/threads.jsandywer avatar

    andywer/threads.js

    3,526View on GitHub↗

    threads.js is a JavaScript worker thread library and asynchronous task orchestrator designed to offload CPU-intensive tasks to background threads. It functions as a cross-platform worker pool and a TypeScript worker runner that automatically transpiles and executes TypeScript files within separate threads. The project distinguishes itself by providing a unified worker API that allows for cross-platform execution across different JavaScript environments. It includes a specialized worker data serialization tool to pass complex class instances and binary data between threads, and supports inlini

    TypeScriptisomorphic-javascriptjavascriptmultithreading
    View on GitHub↗3,526