Point-e is a system for 3D model synthesis that generates three-dimensional point clouds from natural language descriptions and two-dimensional images. It utilizes diffusion models to synthesize these spatial representations based on text prompts or source images. The project includes specialized tools for refining these outputs, such as a point cloud upsampler to increase the density and resolution of low-resolution models. It also provides a mesh converter that uses distance function regression to transform raw point cloud data into structured 3D meshes. The broader capability surface cove
Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent
Draco is a library and toolset for compressing, transcoding, and decoding 3D geometric meshes and point cloud data. Its primary purpose is to reduce storage size and transmission bandwidth for 3D assets. The project includes a geometry optimizer specifically for glTF file containers to reduce asset footprints. It also features a hardened decoder designed to process malformed or untrusted 3D geometric data safely to prevent memory corruption and crashes. The software covers a broad range of 3D data processing capabilities, including geometric data reconstruction, point attribute management, a