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Back to shashankpali/ezygradientview

Open-source alternatives to EZYGradientView

17 open-source projects similar to shashankpali/ezygradientview, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best EZYGradientView alternative.

  • apache/nuttxapache avatar

    apache/nuttx

    3,912View on GitHub↗

    NuttX is a POSIX-compliant real-time operating system designed for microcontrollers ranging from 8-bit to 64-bit architectures. It provides a deterministic execution environment with a real-time task scheduler and a POSIX embedded kernel to ensure portable code execution across diverse hardware targets. The project distinguishes itself through a comprehensive hardware abstraction layer that provides standardized drivers for I2C, SPI, CAN, and USB across various semiconductor chipsets. It also features an embedded networking stack supporting TCP, UDP, IPv4, and IPv6, alongside industrial proto

    Cembeddedmcumicrocontroller
    View on GitHub↗3,912
  • asana/drawsanaAsana avatar

    Asana/Drawsana

    685View on GitHub↗

    An open source library that lets your users draw on things - mark up images with text, shapes, etc.

    Swiftasanadrawingios
    View on GitHub↗685
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • exyte/macawexyte avatar

    exyte/Macaw

    6,050View on GitHub↗

    Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes and text. It functions as an SVG rendering engine and an interactive vector graphics toolkit for displaying complex artwork while maintaining image quality at any scale. The framework enables the animation of shape properties and node transformations, including the ability to morph one vector path into another. It allows for the integration of external SVG files and the application of linear and radial gradients to fills and strokes. The toolkit covers a range of capabilities

    Swiftanimationdrawinggraphics
    View on GitHub↗6,050

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  • google/skiagoogle avatar

    google/skia

    10,762View on GitHub↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    View on GitHub↗10,762
  • horde3d/horde3dhorde3d avatar

    horde3d/Horde3D

    1,587View on GitHub↗

    Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

    C++
    View on GitHub↗1,587
  • ibireme/yyasynclayeribireme avatar

    ibireme/YYAsyncLayer

    688View on GitHub↗

    iOS utility classes for asynchronous rendering and display.

    Objective-C
    View on GitHub↗688
  • ifttt/jotIFTTT avatar

    IFTTT/jot

    1,769View on GitHub↗

    An iOS framework for easily adding drawings and text to images.

    Objective-C
    View on GitHub↗1,769
  • maxkonovalov/mkgradientviewmaxkonovalov avatar

    maxkonovalov/MKGradientView

    175View on GitHub↗

    🌈 Highly customizable Core Graphics based gradient view for iOS

    Swiftaxial-gradientbilinear-gradientcircular-gradient
    View on GitHub↗175
  • mchoe/swiftsvgmchoe avatar

    mchoe/SwiftSVG

    2,002View on GitHub↗

    A simple, performant, and lightweight SVG parser

    Swift
    View on GitHub↗2,002
  • mosra/magnummosra avatar

    mosra/magnum

    5,169View on GitHub↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    View on GitHub↗5,169
  • mpw/mpwdrawingcontextmpw avatar

    mpw/MPWDrawingContext

    104View on GitHub↗

    An Objective-C wrapper for CoreGraphics CGContext

    Objective-C
    View on GitHub↗104
  • nicejinux/nxdrawkitNicejinux avatar

    Nicejinux/NXDrawKit

    1,330View on GitHub↗

    NXDrawKit is a simple and easy but useful drawing kit for iPhone

    Swift
    View on GitHub↗1,330
  • onmyway133/snowflakeonmyway133 avatar

    onmyway133/Snowflake

    962View on GitHub↗

    ❄️ SVG in Swift

    Swifthtmliosrss
    View on GitHub↗962
  • rwbutler/animatedgradientviewrwbutler avatar

    rwbutler/AnimatedGradientView

    466View on GitHub↗

    🎞 Powerful gradient animations made simple for iOS.

    Swifthacktoberfest
    View on GitHub↗466
  • svgkit/svgkitSVGKit avatar

    SVGKit/SVGKit

    4,577View on GitHub↗

    SVGKit is a graphics framework for the iOS and macOS ecosystems designed for rendering high-performance scalable vector graphics. It functions as a library that utilizes native hardware acceleration to display and interact with vector graphics on Apple platforms. The project provides a programmatic interface for editing vector elements and writing updated files back to disk. It also includes tools to convert vector graphics into rasterized bitmap image formats for use in standard image views. The framework handles the translation of XML-based documents into a hierarchy of hardware-accelerate

    Objective-C
    View on GitHub↗4,577
  • urho3d/urho3durho3d avatar

    urho3d/urho3d

    4,707View on GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    View on GitHub↗4,707