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An Objective-C wrapper for CoreGraphics CGContext
The main features of mpw/mpwdrawingcontext are: Graphics and Rendering.
Open-source alternatives to mpw/mpwdrawingcontext include: apache/nuttx — NuttX is a POSIX-compliant real-time operating system designed for microcontrollers ranging from 8-bit to 64-bit… bkaradzic/bgfx — bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides… exyte/macaw — Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes… google/skia — Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital… horde3d/horde3d — Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as… asana/drawsana — An open source library that lets your users draw on things - mark up images with text, shapes, etc.
NuttX is a POSIX-compliant real-time operating system designed for microcontrollers ranging from 8-bit to 64-bit architectures. It provides a deterministic execution environment with a real-time task scheduler and a POSIX embedded kernel to ensure portable code execution across diverse hardware targets. The project distinguishes itself through a comprehensive hardware abstraction layer that provides standardized drivers for I2C, SPI, CAN, and USB across various semiconductor chipsets. It also features an embedded networking stack supporting TCP, UDP, IPv4, and IPv6, alongside industrial proto
bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource
Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes and text. It functions as an SVG rendering engine and an interactive vector graphics toolkit for displaying complex artwork while maintaining image quality at any scale. The framework enables the animation of shape properties and node transformations, including the ability to morph one vector path into another. It allows for the integration of external SVG files and the application of linear and radial gradients to fills and strokes. The toolkit covers a range of capabilities
An open source library that lets your users draw on things - mark up images with text, shapes, etc.