30 open-source projects similar to riccardoscalco/textures, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Textures alternative.
Rough is a graphics library designed to render shapes and paths with a hand-drawn, sketchy aesthetic on web pages. It functions as a generator for informal visual styles, allowing developers to create illustrations and diagrams that mimic the appearance of human-drawn sketches. The library distinguishes itself by using procedural rendering to calculate randomized offsets for lines and curves, simulating natural imperfections. It employs deterministic seeding to ensure that these variations remain consistent across renders, while providing hachure-based texture filling to apply stylized shadin
Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet
Material Maker is a node-based material editor, procedural texture generator, and 3D painting software. Built on the Godot engine, it provides a visual graph interface for authoring complex surface properties and textures through the connection of functional operation nodes. The tool allows for painting colors and materials directly onto the surfaces of three-dimensional geometry. It features a procedural material exporter that converts authored data into file formats compatible with external 3D modeling software and game engines. The system supports physically based rendering material creat
Trianglify is an algorithmic background generator and vector art toolkit used to produce pseudo-random geometric patterns and polygonal meshes. It functions as a rendering engine that converts geometric data into either scalable vector graphics or rasterized canvas elements. The system utilizes deterministic pattern generation via seed values to ensure consistent geometric output. It supports customizable color gradients, coordinate grid jittering, and custom geometry definitions to control the placement and shape of the generated meshes. The project covers algorithmic art generation and gen
Plotnine is a data visualization library for Python based on the Grammar of Graphics. It serves as a declarative statistical plotting framework and multi-panel plotting engine, allowing users to create complex charts by mapping data variables to visual properties such as position, color, and size. The project is distinguished by its use of a layered composition model and a statistical transformation engine that performs aggregations and computations before rendering visuals. It features a comprehensive system for multi-panel faceting, which enables the splitting of a single visualization into
This is a grammar of graphics visualization library used to build charts by mapping tabular data to visual marks. It functions as an SVG data visualization tool and an exploratory data analysis API, allowing users to render complex visualizations and geographic maps. The library features a GeoJSON map renderer that projects spherical coordinates into two-dimensional pixel space and an Apache Arrow visualization interface for high-efficiency data processing. Its capability surface covers data transformation through binning and grouping, visual encoding via automatic scale inference and color
This project is a creative software framework and procedural graphics toolset designed for building custom graphics, sound, and user interface software. It functions as a development environment that provides integrated project and dependency management for creating technical multimedia productions. The system serves as a historical source archive, preserving the code and assets used in technical creative productions from 2001 to 2011. It includes a media production bundler to package source code and assets into single executable distributions for end users. The framework covers a broad rang
Bild is an image processing library implemented in the Go programming language. It provides a collection of algorithmic engines for image manipulation, including a convolution kernel engine for filtering, an image blending tool for layer composition, and a procedural noise generator for creating synthetic textures. The project is distinguished by its procedural generation capabilities, implementing Perlin, Gaussian, binary, and uniform noise algorithms to produce random pixel distributions and organic patterns. It also features a command-line interface that allows users to apply visual effect
This project is a mathematical visualization library and a collection of algorithmic art. It serves as a data visualization guide and an interactive visualizer, providing a set of implementations for rendering complex geometric shapes and mathematical concepts through code. The collection focuses on generating aesthetic patterns and precise graphic elements, including fractals, Bezier curves, and Lissajous patterns. It uses recursive functions and iterative algorithms to produce complex geometric structures and algorithmic art. The library covers a range of capabilities including interactive
Patchwork is a layout manager for combining multiple ggplot2 graphics into a single complex arrangement. It functions as a multi-plot composition tool and data visualization orchestrator, allowing independent graphics to be arranged into grids and nested layouts using additive and functional syntax. The system differentiates itself through a broadcast-based style application that propagates themes and scales across all subplots to maintain visual consistency. It also features guide-merging reconciliation to identify and collapse redundant legends into a single shared global guide. The framew
ggplot2 is a data visualization library for R based on a formal grammar of graphics. It provides a declarative plotting framework that allows users to create complex graphics by combining geometric objects, statistical summaries, and coordinate systems. The system is distinguished by a layered approach to composition, where visualizations are built incrementally by stacking independent geometric, statistical, and coordinate layers. It utilizes a hierarchical styling engine to manage non-data elements such as backgrounds, fonts, and margins, and includes a multi-panel faceting tool for splitti
WebGL Noise is a library of shader routines designed for procedural graphics generation within the browser. It provides a collection of mathematical functions that allow developers to calculate noise patterns directly on the graphics processing unit, eliminating the need for external image assets or pre-computed data textures. The library focuses on the implementation of standard noise algorithms, including simplex, classic, cellular, and periodic patterns. By executing these calculations as stateless functions within the shader pipeline, the project enables the creation of dynamic, evolving
metrics-graphics is a data visualization library and declarative graphics framework designed to create principled data graphics and layouts. It functions as a statistical graphics engine that maps raw data to geometric shapes and structured objects to render complex, data-driven layouts. The toolkit specializes in rendering time-series data through line charts and scatterplots using a consistent layout system. It also provides capabilities for statistical distribution mapping, including the creation of rug plots to represent one-dimensional data density. The system covers a broad surface of
Inkscape is a professional vector graphics editor and illustration software used to create resolution-independent logos, diagrams, and technical illustrations. It utilizes the SVG open standard format to ensure graphical data remains scalable across all operations. The software functions as a web animation generator, producing CSS-powered animations and interactive presentations for browser display. It also serves as a mathematical renderer capable of importing and typesetting LaTeX formulas directly into scalable vector graphics. Beyond its graphical interface, the project includes a comman
This project is a graphics library for React Native that provides a cross-platform vector rendering engine. It maps SVG XML elements to native graphics APIs, allowing for the creation of scalable shapes and custom illustrations that maintain visual consistency across mobile and web environments. The library functions as a mapper that converts standard SVG markup into declarative component structures. It enables the creation of interactive vector interfaces by providing components that can detect and respond to user touch events. Its capability surface includes drawing basic geometric primiti
SVGEdit is a browser-based SVG editor and canvas engine used for creating and modifying scalable vector graphics files. It provides a web interface for vector design and functions as an embeddable editor that can be injected into HTML elements within other web applications. The project allows for the development of custom SVG tools and the construction of bespoke vector graphics editors by utilizing its standalone drawing engine.
Snap.svg is a JavaScript library for creating, manipulating, and animating scalable vector graphics directly in the web browser. It functions as a browser-based SVG generator and vector graphics manipulation tool, providing a framework to programmatically generate complex drawings and masks. The project serves as an animation engine for transitioning visual properties and attributes over time to create motion. It enables the development of dynamic SVG content, including the ability to animate viewboxes, matrices, and polygon points. Its capability surface covers geometric calculations and th
GoJS is a JavaScript diagramming library and canvas-based visualization engine used to build interactive flowcharts, organizational charts, and network diagrams. It functions as a data-driven framework that binds JavaScript data models to visual elements, enabling bidirectional synchronization between the underlying data and the graphical representation. The library features a comprehensive graph layout engine capable of automatically arranging nodes into trees, grids, circles, or force-directed layouts. It distinguishes itself through a template-based system for generating visual parts and a
Lorien is a cross-platform vector drawing application built with Godot. It functions as a vector graphics editor and a pressure-sensitive sketchbook for creating freehand drawings and geometric shapes. The application features an infinite canvas whiteboard with a boundless workspace, infinite zoom, and coordinate grids. It supports drawing tablets through pressure sensitivity to vary stroke thickness and opacity, and it includes a system for exporting drawings into the standardized SVG format. The software provides tools for vector sketch creation and brush stroke editing, managed via a comm
Fabric.js is an HTML5 canvas library and interactive vector graphics engine. It provides an object-oriented model for creating, manipulating, and animating 2D shapes and interactive graphics on a web page. The project functions as an SVG to canvas parser, translating SVG data into interactive canvas objects and exporting canvas states back into SVG format. It also serves as a canvas image processing tool for applying filters, gradients, patterns, and brush strokes to visual elements. The library covers programmatic vector manipulation, including the ability to scale, rotate, skew, and group
This project is a physically based rendering system and ray tracing engine designed to generate photorealistic images. It operates as a spectral rendering system that records radiance across discretized wavelength buckets and functions as a volumetric path tracer to compute light scattering and absorption within participating media. The engine utilizes GPU acceleration to execute its rendering pipeline on parallel graphics hardware. It integrates real-world optical data, such as measured spectral power distributions and lens description files, to simulate the behavior of physical camera syste
The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic
Animator is a design platform for creating vector-based animations and programmable interactive components. It provides a visual environment for building motion graphics and UI elements, utilizing a timeline-based interface to manage keyframe sequencing and property transitions. The platform distinguishes itself by combining traditional motion design tools with a spreadsheet-style expression engine. This allows users to define reactive logic and custom behaviors that respond to user interactions or time-based triggers. By serializing these designs into standardized formats, the tool ensures t
drawio is a web-based diagramming tool and cross-platform visual designer used for creating flowcharts, network maps, and technical schemas. It functions as a vector graphics editor and an XML-based diagramming engine that allows users to design and export scalable graphics. The software supports a wide range of technical design tasks, including infrastructure mapping for server layouts and the creation of visual aids for technical documentation. It enables the import of diagram files from other tools to facilitate cross-tool migration.
Hellocharts-android is a data visualization library and charting framework for Android applications. It provides a collection of custom view components used to render datasets as visual elements, such as line, column, and pie charts. The library supports interactive visualizations that allow users to navigate data through touch gestures, including pinching, scrolling, and panning. It also includes built-in capabilities for animating data points and chart elements to create smooth visual transitions during dataset updates. The framework covers a broad range of visualization needs, including c
This project is an open-source office suite that provides a collection of productivity applications for word processing, spreadsheets, presentations, and databases. It implements the Open Document Format standard to ensure interoperability between different office productivity tools. The suite includes a specialized formula equation editor for mathematical formatting, a vector graphics editor for scalable images, and a relational database manager for organizing structured data. The project covers broad functional domains including text document generation, spreadsheet management, presentatio
Ant Design Charts is a data visualization framework and declarative component library designed for React applications. It provides a collection of reusable components that map complex datasets to graphical representations, enabling the creation of interactive charts, plots, and maps within web interfaces. The library utilizes a grammar-based mapping system to transform raw data into visual properties, supported by a layered graphic abstraction that separates data representation from interactive elements. It employs a canvas-based rendering engine to maintain performance when handling large da
Photopea is a browser-based image editor that runs entirely in the browser without requiring any downloads or installations, capable of editing both raster and vector graphics. It functions as a multi-format image converter, a PSD file editor, a RAW photo processor, and a vector graphics editor, all within a single web application. The editor distinguishes itself through its extensive file format support, opening and saving industry-standard formats including PSD, AI, Sketch, Figma, and XD, as well as native files from Affinity, InDesign, and Krita. It also supports RAW camera files from Niko
Pencil is a cross-platform design environment and vector drawing application used for GUI prototyping and diagramming. It provides a canvas-based editor to create interactive user interface mockups, system architecture diagrams, and scalable visual representations of technical flows. The tool functions as a vector graphic editor that renders shapes as mathematical paths to ensure scalability across different resolutions. It includes a PDF export layout engine specifically designed to convert screen-based visual designs into fixed-layout documents for physical printing and distribution. The p
jupyter-themes is a Jupyter Notebook theme manager and CSS interface customizer. It provides a command line tool to apply custom color schemes, fonts, and layout styles to notebook environments. The project includes a data visualization styling tool that synchronizes the aesthetic properties and color schemes of plotting libraries with the active interface theme. This ensures that data charts and figures remain visually consistent with the overall workspace theme.