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ashima/webgl-noise

0
View on GitHub↗
2,985 stars·310 forks·C++·MIT·25 views

Webgl Noise

WebGL Noise is a library of shader routines designed for procedural graphics generation within the browser. It provides a collection of mathematical functions that allow developers to calculate noise patterns directly on the graphics processing unit, eliminating the need for external image assets or pre-computed data textures.

The library focuses on the implementation of standard noise algorithms, including simplex, classic, cellular, and periodic patterns. By executing these calculations as stateless functions within the shader pipeline, the project enables the creation of dynamic, evolving visual effects and organic textures that are computed in real-time.

These routines support high-performance graphics programming by leveraging the parallel processing capabilities of graphics hardware. The library serves as a utility for integrating complex, mathematically-driven visual detail into interactive web applications and 3D rendering environments.

Features

  • GPU Noise Generators - Provides a library of GPU-based noise generators for simplex, classic, and cellular patterns.
  • Procedural Texture Generators - Generates complex texture patterns programmatically using mathematical functions instead of static image files.
  • Procedural Graphics Generation - Offers a toolkit for calculating noise algorithms to produce dynamic visual content in browsers.
  • Cellular Noise - Calculates mathematical noise patterns to add natural variation and organic detail to 3D scenes.
  • Visual Effect Shaders - Provides a set of reusable GLSL shader implementations for creating complex visual effects.
  • WebGL Rendering - Implements high-performance rendering techniques for interactive web applications using WebGL shader routines.
  • GPU Parallelism Strategies - Leverages GPU-specific parallel execution to compute noise values for every pixel simultaneously.

Star history

Star history chart for ashima/webgl-noiseStar history chart for ashima/webgl-noise

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Webgl Noise

These projects share indexed features with Webgl Noise. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • patriciogonzalezvivo/thebookofshaderspatriciogonzalezvivo avatar

    patriciogonzalezvivo/thebookofshaders

    6,931View on GitHub↗

    The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic

    GLSL
    View on GitHub↗6,931
  • patriciogonzalezvivo/lygiapatriciogonzalezvivo avatar

    patriciogonzalezvivo/lygia

    3,274View on GitHub↗

    Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc

    GLSLcudadirectxglsl
    View on GitHub↗3,274
  • farbrausch/fr_publicfarbrausch avatar

    farbrausch/fr_public

    3,726View on GitHub↗

    This project is a creative software framework and procedural graphics toolset designed for building custom graphics, sound, and user interface software. It functions as a development environment that provides integrated project and dependency management for creating technical multimedia productions. The system serves as a historical source archive, preserving the code and assets used in technical creative productions from 2001 to 2011. It includes a media production bundler to package source code and assets into single executable distributions for end users. The framework covers a broad rang

    C++demoscenedirect3d
    View on GitHub↗3,726
  • oframe/ogloframe avatar

    oframe/ogl

    4,540View on GitHub↗

    ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti

    JavaScript
    View on GitHub↗4,540
Compare all 30 related projects→

Frequently asked questions

What does ashima/webgl-noise do?

WebGL Noise is a library of shader routines designed for procedural graphics generation within the browser. It provides a collection of mathematical functions that allow developers to calculate noise patterns directly on the graphics processing unit, eliminating the need for external image assets or pre-computed data textures.

What are the main features of ashima/webgl-noise?

The main features of ashima/webgl-noise are: GPU Noise Generators, Procedural Texture Generators, Procedural Graphics Generation, Cellular Noise, Visual Effect Shaders, WebGL Rendering, GPU Parallelism Strategies.

Which projects share features with ashima/webgl-noise?

Projects with overlapping indexed features include: patriciogonzalezvivo/thebookofshaders — The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming… patriciogonzalezvivo/lygia — Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise… farbrausch/fr_public — This project is a creative software framework and procedural graphics toolset designed for building custom graphics,… oframe/ogl — ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides… photonstorm/phaser — Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on… dataarts/webgl-globe — webgl-globe is a WebGL globe visualization library and geospatial renderer used to display latitude and longitude…

Curated searches featuring Webgl Noise

Hand-picked collections where Webgl Noise appears.
  • Procedural generation tools