30 open-source projects similar to redot-engine/redot-engine, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Redot Engine alternative.
Godot is a comprehensive, node-based game engine designed for building interactive 2D and 3D applications. It provides an integrated development environment that utilizes a hierarchical scene system to organize objects, propagate spatial transformations, and manage lifecycle events. The engine functions as a cross-platform development suite, allowing developers to author, test, and export software to desktop, mobile, and web environments from a single, unified codebase. The engine distinguishes itself through a modular, component-based architecture that relies on signals-based decoupling for
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti
This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c
Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems
Dash-iOS is a mobile documentation reader and technical reference library designed for Apple devices. It functions as an offline browser that allows users to store, view, and search technical reference materials locally on their device. The application provides a local-first approach to documentation storage, enabling users to access API guides and technical manuals without an active internet connection. It utilizes a local search index and metadata management to facilitate rapid lookups and navigation across stored documentation sets.
Godot is a multi-platform game engine and a suite of tools used to develop 2D and 3D interactive games and applications across multiple operating systems. It provides specialized development environments for both two-dimensional and three-dimensional design, including tools for sprite animation, tilemaps, lighting, meshes, and physics simulations. The engine includes a cross-platform export tool that packages projects for deployment to desktop, mobile, web, and console hardware targets from a single codebase. The system covers broad capabilities for interactive experience design and game dev
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram
whs.js is a WebGL 3D game engine and extensible application framework used to create interactive 3D experiences and browser-based games. It provides a simplified abstraction layer over low-level WebGL rendering to manage cameras, lighting, and the overall 3D environment. The framework utilizes a modular 3D scene graph to organize objects into a hierarchical system of components. It integrates multithreaded physics simulation by using web workers to run calculations in parallel with the main render loop. The system includes a modular plugin architecture that allows for the extension of base a
Xi Editor is a high-performance text editor core written in Rust. It employs a decoupled architecture that separates core logic from the presentation layer using a JSON-based client-server protocol. The project features a language-agnostic plugin system that communicates with external extensions via JSON messages over pipes. It manages text buffers using a persistent rope data structure to enable efficient editing of very large files. The system supports asynchronous editor workflows by running expensive operations in background threads using data snapshots. This prevents background processi
THIS REPO IS NOT MAINTAINED ANYMORE. Please see https://codeberg.org/tenacityteam/tenacity for Tenacity, which is maintained.
Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality applications. It functions as a comprehensive framework and development kit for creating immersive experiences within a managed code environment. The project includes a developer GUI framework for building internal debugging tools and utility panels. It also serves as a 3D physics simulator for calculating rigid body dynamics and collision detection within a scene. The engine covers environmental scene rendering and project scaffolding workflows. It provides tooling for game devel
The GoldSrc game engine is a 3D game framework and first-person shooter engine designed for building and running interactive software. It functions as a moddable game framework, providing a system for creating custom game rules and content through client-side code and shared libraries. The project includes a game engine SDK and development tools for compiling custom game logic into dynamic link libraries. This modular structure allows for the development and distribution of game modifications on Windows and Linux platforms.
Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles. It provides an integrated environment for rendering complex three-dimensional combat spaces and managing the core gameplay logic required for high-speed action sequences. The engine utilizes an entity-component-system architecture to manage game objects, supported by script-driven logic that allows for gameplay modifications without requiring engine recompilation. It distinguishes itself through a specialized rendering pipeline that separates geometry calculations from lightin
Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without requiring low-level graphics API code. It functions as a framework for real-time 3D graphics processing, providing a physically based renderer to simulate lifelike surfaces and lighting. The engine includes specialized systems for skeletal animation to control character movement and a terrain generation system for producing large textured landscapes. These features are supported by automatic levels of detail and distance-based mesh management to maintain performance. The project cove
This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time
This project is a high-performance 3D game engine implementation written in C++. Its primary purpose centers on game engine development and retro game preservation, allowing for the study and compilation of original source code from a classic title. The engine utilizes a custom asset pipeline that integrates 3D models and scene data from Maya via a specialized export plugin. It is designed to be compiled across Windows, Linux, and macOS through a platform-specific build abstraction. Technical capabilities cover real-time OpenGL rendering, state-based game logic, and binary resource packaging
Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across
jMonkeyEngine is a Java-based 3D game engine and cross-platform graphics framework. It provides the core tools necessary for developing three-dimensional games and interactive simulations, focusing on real-time rendering and the management of spatial environments. The engine includes a dedicated 3D physics simulation toolkit for handling rigid body dynamics and collision detection. It also features a game asset pipeline for importing and managing 3D models, textures, and audio files during runtime. The framework covers broad capability areas including 3D scene rendering, physics-based simula
s&box is a game development platform built on Valve's Source 2 engine, integrating the .NET runtime as a first-class scripting and gameplay logic layer. It provides a full-featured visual editor that combines asset management, level design, and code editing into a single workflow, enabling developers to create and edit games within a modern editor environment. The platform distinguishes itself through a managed-native interop bridge that allows C# code to interact directly with native Source 2 systems for high-performance communication, alongside a hot-reload scripting system that supports li
Lime is a multi-platform text editor designed for code and prose that supports simultaneous multi-point insertion for modifying text in several locations at once. It is a Python-scriptable environment that renders across desktop windows, web browsers, and terminal emulators. The editor is designed to be API-compatible with Sublime Text, enabling the execution of its plugins and the import of its configuration files, keybindings, and themes. This compatibility allows users to reuse third-party extensions and maintain a consistent experience when migrating from that environment. The project pr
CKEditor 4 is a browser-based WYSIWYG rich text editor that enables users to create and format HTML content directly in the browser. It operates on a plugin-based architecture with a configurable toolbar system, DOM-based content editing, and an event-driven lifecycle, all delivered through a CDN-based distribution model. The editor supports skin-based theming and includes a legacy plugin compatibility layer for backward compatibility. The editor distinguishes itself as a cross-platform framework that integrates natively with Angular, React, Vue, Electron, Android, and iOS environments. It of
cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti
Logisim Evolution is a digital logic simulator and schematic editor used for designing and verifying digital circuits. It functions as a tool for digital circuit design and real-time logic simulation, allowing users to create schematic representations of electronic hardware using gates and registers. The software distinguishes itself by providing hardware description language tools that allow for the definition of custom component behavior and the translation of visual schematics into synthesis-ready code for FPGA hardware deployment. It also serves as a bridge for physical hardware integrati