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Back to red-eclipse/base

Projects sharing features with Base

17 open-source projects similar to red-eclipse/base, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • id-software/quake-iii-arenaid-Software avatar

    id-Software/Quake-III-Arena

    8,053View on GitHub↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    View on GitHub↗8,053
  • coelckers/gzdoomcoelckers avatar

    coelckers/gzdoom

    3,081View on GitHub↗

    GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

    C++
    View on GitHub↗3,081
  • darklightgames/darkesthourDarklightGames avatar

    DarklightGames/DarkestHour

    12View on GitHub↗

    Darkest Hour: Europe '44-'45

    UnrealScript
    View on GitHub↗12
  • freedoom/freedoomfreedoom avatar

    freedoom/freedoom

    1,298View on GitHub↗

    Freedoom is an entirely free software game based on the Doom engine.

    Python
    View on GitHub↗1,298
  • frozensand/urbanterror4FrozenSand avatar

    FrozenSand/UrbanTerror4

    77View on GitHub↗

    Official bug tracker for the game Urban Terror 4.x - www.urbanterror.info

    C
    View on GitHub↗77

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  • glportal/glportalGlPortal avatar

    GlPortal/glPortal

    379View on GitHub↗

    :video_game: Open Source teleportation based first person puzzle-platformer

    C++
    View on GitHub↗379
  • ioquake/ioq3ioquake avatar

    ioquake/ioq3

    2,756View on GitHub↗

    The ioquake3 community effort to continue supporting/developing id's Quake III Arena

    C
    View on GitHub↗2,756
  • kripken/bananabreadkripken avatar

    kripken/BananaBread

    1,445View on GitHub↗

    BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML

    C++
    View on GitHub↗1,445
  • kuberwastaken/backdoomsKuberwastaken avatar

    Kuberwastaken/backdooms

    616View on GitHub↗
    HTMLdoomgameminification
    View on GitHub↗616
  • nzp-team/nzportablenzp-team avatar

    nzp-team/nzportable

    746View on GitHub↗

    Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/

    Shell
    View on GitHub↗746
  • redeclipse/baseredeclipse avatar

    redeclipse/base

    521View on GitHub↗

    Base environment for Red Eclipse and associated source files.

    C++gamegame-enginehacktoberfest
    View on GitHub↗521
  • unvanquished/unvanquishedUnvanquished avatar

    Unvanquished/Unvanquished

    1,103View on GitHub↗

    Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.

    C++
    View on GitHub↗1,103
  • warsow/qfusionWarsow avatar

    Warsow/qfusion

    77View on GitHub↗

    Source code for cross-platform OpenGL gaming engine

    C++
    View on GitHub↗77
  • xonotic/xonoticxonotic avatar

    xonotic/xonotic

    500View on GitHub↗

    Mirror of https://gitlab.com/xonotic/xonotic - Xonotic (superproject containing build scripts and tools to download other repositories and assets)

    Java
    View on GitHub↗500
  • xproger/openlaraXProger avatar

    XProger/OpenLara

    5,017View on GitHub↗

    OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files from classic action-adventure titles. It functions as a cross-platform game runtime that enables legacy game assets to run on modern hardware and operating systems. The engine features a deterministic physics system using fixed-point coordinate math to ensure consistent movement and behavior across different hardware environments. The project incorporates a component-based entity system and a data-driven level loading process to reconstruct world geometry and object placemen

    C
    View on GitHub↗5,017
  • assaultcube/acassaultcube avatar

    assaultcube/AC

    1,007View on GitHub↗

    AssaultCube

    C
    View on GitHub↗1,007
  • yvt/openspadesyvt avatar

    yvt/openspades

    1,218View on GitHub↗

    Compatible client of Ace of Spades 0.75

    C++ace-of-spadesaction-gamec-plus-plus
    View on GitHub↗1,218