17 open-source projects similar to red-eclipse/base, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Base alternative.
Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Freedoom is an entirely free software game based on the Doom engine.
Official bug tracker for the game Urban Terror 4.x - www.urbanterror.info
:video_game: Open Source teleportation based first person puzzle-platformer
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML
Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
Base environment for Red Eclipse and associated source files.
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Mirror of https://gitlab.com/xonotic/xonotic - Xonotic (superproject containing build scripts and tools to download other repositories and assets)
OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files from classic action-adventure titles. It functions as a cross-platform game runtime that enables legacy game assets to run on modern hardware and operating systems. The engine features a deterministic physics system using fixed-point coordinate math to ensure consistent movement and behavior across different hardware environments. The project incorporates a component-based entity system and a data-driven level loading process to reconstruct world geometry and object placemen
Compatible client of Ace of Spades 0.75