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Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking
Base environment for Red Eclipse and associated source files.
NuBuildGDX is a fork of BuildGDX aiming for stability, bug fixing and performance.
AssaultCube
The main features of assaultcube/ac are: First Person Shooters.
Projects with overlapping indexed features include: id-software/quake-iii-arena — Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game… redeclipse/base — Base environment for Red Eclipse and associated source files. atsb/nubuildgdx — NuBuildGDX is a fork of BuildGDX aiming for stability, bug fixing and performance. bsegovia/cube — Wouter van Oortmerssen's Cube source code. chocolate-doom/chocolate-doom. azarien/shadow-warrior — Official source release for Shadow Warrior.