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Back to reactphp/socket

Projects sharing features with Socket

30 open-source projects similar to reactphp/socket, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • cloudwego/netpollcloudwego avatar

    cloudwego/netpoll

    4,583View on GitHub↗

    Netpoll is an event-driven network framework and non-blocking I/O library designed to manage concurrent TCP and Unix domain socket connections. It utilizes a non-blocking event loop to monitor file descriptors and trigger callbacks for read and write events, serving as a high-performance socket manager and TCP network poller. The framework optimizes throughput across CPU cores by distributing incoming network connections across multiple pollers. It implements zero-copy networking primitives, using linked buffers and specialized memory management to read and write data while minimizing memory

    Go
    View on GitHub↗4,583
  • walkor/workermanwalkor avatar

    walkor/workerman

    11,547View on GitHub↗

    Workerman is an event-driven asynchronous socket framework for PHP. It provides the core components necessary to build high-concurrency network servers, including an asynchronous TCP framework, a coroutine library for task management, and dedicated implementations for HTTP and WebSocket servers. The project enables the development of specialized network services using custom frame-based communication protocols. It supports both inbound concurrent server implementation and asynchronous outbound connectivity to remote services. The framework covers a broad range of network programming capabili

    PHPasynchronousevent-drivenhigh-performance
    View on GitHub↗11,547
  • boostorg/beastboostorg avatar

    boostorg/beast

    4,801View on GitHub↗

    Beast is a C++ library for implementing low-level HTTP and WebSocket clients and servers. It functions as an asynchronous networking framework designed to compose non-blocking I/O operations and layered stream stacks for managing concurrent network traffic, specifically utilizing the Boost.Asio asynchronous model. The library provides a comprehensive implementation of the HTTP/1.1 and WebSocket protocols. For HTTP, it includes primitives for parsing and serializing messages with support for chunked transfer encoding, incremental body reading, and request pipelining. Its WebSocket implementati

    C++asioasync-programmingboost
    View on GitHub↗4,801

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  • azure/dotnettyAzure avatar

    Azure/DotNetty

    4,238View on GitHub↗

    DotNetty is an asynchronous network framework and event-driven networking library for .NET. It is a port of the Netty architecture designed for building high-performance protocol servers and clients. The framework enables the development of network applications that handle concurrent connections and high-throughput data streaming without blocking execution threads. It supports the implementation of custom network protocols through defined encoding and decoding rules. The library utilizes a pipeline-based processing model and non-blocking I/O to manage network traffic. Its architecture incorp

    C#networkingprotocols
    View on GitHub↗4,238
  • reactphp/reactphpreactphp avatar

    reactphp/reactphp

    9,091View on GitHub↗

    ReactPHP is an asynchronous runtime and event-driven I/O framework for PHP. It provides an environment for executing concurrent tasks through a central event loop implementation and reactor pattern, allowing applications to handle multiple operations without pausing the main execution thread. The project includes a specialized asynchronous socket library for TCP, UDP, and TLS communication, alongside a non-blocking HTTP server and client for streaming web requests and responses. Its capability surface covers asynchronous control flow via promises and fibers, non-blocking network connectivity

    PHP
    View on GitHub↗9,091
  • shadowsocks/shadowsocks-libevshadowsocks avatar

    shadowsocks/shadowsocks-libev

    16,180View on GitHub↗

    shadowsocks-libev is an event-driven network daemon that provides an encrypted SOCKS5 proxy. It functions as a lightweight proxy server using a non-blocking event loop to route TCP and UDP traffic through encrypted tunnels to bypass network restrictions. The project implements a transparent proxy gateway capable of intercepting outbound packets at the network layer, allowing system traffic to be redirected through the encrypted tunnel without per-application configuration. It also includes a daemon process manager to control multiple proxy server instances as child processes via local communi

    Ccshadowsocks
    View on GitHub↗16,180
  • gevent/geventgevent avatar

    gevent/gevent

    6,440View on GitHub↗

    Gevent is a Python coroutine concurrency library and asynchronous task manager designed for high-concurrency I/O tasks. It provides a cooperative networking framework for building asynchronous TCP, UDP, and HTTP servers, as well as a WSGI web server implementation for hosting web applications. The project is distinguished by its standard library monkey-patching tool, which replaces blocking synchronous functions with cooperative versions to enable asynchronous behavior in third-party code. This allows for a cooperative multitasking workflow where the system yields execution during I/O waits t

    Pythonasynciocoroutinesgreenlet
    View on GitHub↗6,440
  • ithewei/libhvithewei avatar

    ithewei/libhv

    7,521View on GitHub↗

    libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered

    Ccurlepollhttp-client
    View on GitHub↗7,521
  • codeplea/hands-on-network-programming-with-ccodeplea avatar

    codeplea/Hands-On-Network-Programming-with-C

    701View on GitHub↗

    This project serves as a comprehensive tutorial and technical resource for developing network applications in the C programming language. It focuses on the practical application of the Berkeley socket interface, guiding users through the implementation of low-level network protocols and the management of data transmission across both connection-oriented and connectionless streams. The material distinguishes itself by covering the full lifecycle of network communication, from initializing system-level protocol stacks and resolving domain names to managing complex connection behaviors. It provi

    C
    View on GitHub↗701
  • koush/androidasynckoush avatar

    koush/AndroidAsync

    7,540View on GitHub↗

    AndroidAsync is a non-blocking networking library for Android that provides asynchronous sockets, HTTP clients, and servers based on Java NIO. It serves as a toolkit for managing raw TCP socket connections and bidirectional data streams using an asynchronous input and output architecture. The library includes a dedicated WebSocket framework for establishing persistent full-duplex communication channels between Android clients and servers. It also enables the hosting of a lightweight asynchronous HTTP server directly on an Android device to handle incoming network traffic. Its broader capabil

    Java
    View on GitHub↗7,540
  • robbiehanson/cocoaasyncsocketrobbiehanson avatar

    robbiehanson/CocoaAsyncSocket

    12,454View on GitHub↗

    CocoaAsyncSocket is a networking library for macOS and iOS that provides core components for managing asynchronous TCP and UDP streams. It implements non-blocking network communication to maintain application responsiveness during data transfers, featuring a delegate-based system for managing connection streams and packet handling. The library includes a secure communication layer that wraps TCP sockets to apply encryption standards, protecting client and server traffic from unauthorized interception. Its capabilities cover non-blocking connection management for both stream-based TCP and pac

    Objective-C
    View on GitHub↗12,454
  • php-standard-library/php-standard-libraryphp-standard-library avatar

    php-standard-library/php-standard-library

    1,552View on GitHub↗

    The php-standard-library is a comprehensive toolkit for functional programming and asynchronous networking in PHP, featuring typed data structures, structured concurrency, and composable validation mechanisms. It provides explicit result types and pure collection transformers that separate lists from dictionaries, eliminating traditional array key confusion and error-throwing patterns. The library supports concurrent execution through lightweight user-space fibers, message-passing channels, and non-blocking event loops, driving asynchronous TCP, TLS, UDP, and Unix socket servers without relyi

    PHPansiasynccollection
    View on GitHub↗1,552
  • tidwall/eviotidwall avatar

    tidwall/evio

    6,034View on GitHub↗

    Evio is a high-performance networking library for Go that provides a non-blocking socket framework. It utilizes an event loop to process TCP, UDP, and Unix domain socket traffic through a low-level asynchronous protocol interface. The project functions as a multi-core network load balancer, distributing connections across multiple CPU cores using round-robin or least-connections strategies. It supports socket reuse, allowing multiple sockets on a single host to bind to the same port. The library covers a broad range of socket management and packet processing capabilities, including multi-pro

    Gonetworking
    View on GitHub↗6,034
  • dabeaz/curiodabeaz avatar

    dabeaz/curio

    4,126View on GitHub↗

    Curio is a Python library for structured concurrency and asynchronous network programming. It serves as a framework for handling thousands of simultaneous TCP connections using non-blocking sockets and high-throughput I/O. The library organizes asynchronous operations into a hierarchy of parent and child coroutines to ensure reliable termination and cleanup of dependent tasks. It provides a toolkit for coordinating these concurrent operations through the use of task groups and timeouts. The framework covers a broad range of concurrency management capabilities, including inter-task communicat

    Python
    View on GitHub↗4,126
  • luvit/luvitluvit avatar

    luvit/luvit

    3,953View on GitHub↗

    Luvit is an event-driven runtime for Lua that integrates libuv to provide non-blocking I/O and asynchronous system operations. It functions as an asynchronous network framework and execution environment that leverages Just-In-Time compilation for high-performance script processing. The platform enables the distribution of network traffic across multiple CPU cores through a TCP cluster manager that shares socket handles among child processes. It provides specialized capabilities for building HTTP servers by decoding incoming request streams and encoding responses via a stream processor. The r

    Lua
    View on GitHub↗3,953
  • warmcat/libwebsocketswarmcat avatar

    warmcat/libwebsockets

    5,296View on GitHub↗

    libwebsockets is an event-driven networking framework written in C. It provides a suite of tools for implementing HTTP servers and clients, WebSocket bidirectional communication, MQTT client messaging, and TLS-enabled socket encryption. The project distinguishes itself through a non-blocking event-loop architecture capable of scaling to high connection volumes by distributing network sessions across multiple service threads. It uses a protocol-based callback system and a pluggable event loop integration that allows the networking core to synchronize with external system event libraries. The

    C
    View on GitHub↗5,296
  • y123456yz/reading-code-of-nginx-1.9.2y123456yz avatar

    y123456yz/reading-code-of-nginx-1.9.2

    4,191View on GitHub↗

    This project is a detailed analysis and study of the Nginx source code, focusing on high-performance server architecture and function call flows. It serves as a technical examination of the internal C implementation used to build high-concurrency networking systems. The project deconstructs the internal mechanisms of the web server, including the multi-process master-worker model, event-driven asynchronous I/O, and non-blocking socket communication. It analyzes the phase-based request processing lifecycle, from URI matching and header parsing to final content generation. The study covers a b

    Cnginx-annotatenginx-chinesenginx-http2
    View on GitHub↗4,191
  • panjf2000/gnetpanjf2000 avatar

    panjf2000/gnet

    11,186View on GitHub↗

    gnet is a high-performance event-driven networking framework for Go, designed for building scalable TCP, UDP, and Unix socket servers. It functions as a non-blocking socket manager and multi-reactor network engine that handles thousands of simultaneous connections with low memory overhead. The framework distinguishes itself by using a multi-reactor architecture that distributes I/O across multiple event loops pinned to operating system threads to minimize context switching. It employs edge-triggered polling to reduce system call frequency and utilizes elastic ring-buffers to minimize allocati

    Go
    View on GitHub↗11,186
  • me-no-dev/espasyncwebserverme-no-dev avatar

    me-no-dev/ESPAsyncWebServer

    4,036View on GitHub↗

    ESPAsyncWebServer is an asynchronous web server designed for ESP32 and ESP8266 microcontrollers. It enables these devices to host websites and APIs to provide embedded device interfaces for hardware control and data display. The server utilizes non-blocking HTTP handling to process multiple concurrent network connections. This allows the device to manage web requests without pausing other background tasks or sensor readings. The implementation relies on asynchronous socket operations, event-loop request handling, and buffer-based stream parsing. It integrates directly with the network layer

    C++
    View on GitHub↗4,036
  • chenshuo/muduochenshuo avatar

    chenshuo/muduo

    16,157View on GitHub↗

    Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It provides a toolkit for implementing scalable network services and socket communication using non-blocking I/O and asynchronous event processing. The framework implements a multi-threaded TCP server architecture that distributes connection handling across multiple CPU threads to maximize server throughput. This is achieved through a one-loop-per-thread model and a reactor pattern implementation, which dispatch network events from a central demultiplexer to registered handler fun

    C++
    View on GitHub↗16,157
  • twisted/twistedtwisted avatar

    twisted/twisted

    5,969View on GitHub↗

    Twisted is an event-driven networking engine for Python that provides a framework for building asynchronous network applications. At its core, it uses a reactor-based event loop to drive all input and output, dispatching callbacks in a single thread without blocking. The library implements a deferred promise chain for composing asynchronous logic, along with a protocol and factory pattern that separates connection state management from protocol handling, enabling reusable handlers for different network protocols. The framework supports multiple event loops across platforms, including select,

    Pythonasyncasync-pythondns
    View on GitHub↗5,969
  • eventmachine/eventmachineeventmachine avatar

    eventmachine/eventmachine

    4,283View on GitHub↗

    EventMachine is a reactor-pattern network framework for Ruby that provides an asynchronous I/O library for performing non-blocking network and file operations. It functions as a network server framework used to build scalable TCP and UDP servers and clients that process multiple simultaneous requests. The framework implements a concurrency model that dispatches network events to registered handlers using a single-threaded event loop. This approach allows for the management of high-concurrency network connections without the overhead of multi-threaded programming. The library covers the devel

    Ruby
    View on GitHub↗4,283
  • playframework/playframeworkplayframework avatar

    playframework/playframework

    12,620View on GitHub↗

    Play is a full-stack reactive web framework for Java and Scala. It provides a comprehensive development platform for building scalable web applications and RESTful APIs using a stateless and non-blocking architecture designed for high concurrency. The framework emphasizes high-velocity development through dynamic code reloading, which allows developers to update applications and verify changes without performing a full restart. Its capability surface covers the construction of JSON-based web endpoints, server-side logic for the JVM, and the implementation of scalable web architectures.

    Scalaframeworkhacktoberfestjava
    View on GitHub↗12,620
  • socketio/socket.io-client-swiftsocketio avatar

    socketio/socket.io-client-swift

    5,299View on GitHub↗

    This is a Socket.IO client library for Swift, providing an event-driven networking framework for establishing real-time, bidirectional communication between iOS applications and Socket.IO servers. It functions as a tool for maintaining persistent connections and exchanging named data events and binary payloads. The library implements a WebSocket-based transport with an HTTP long-polling fallback to ensure connectivity. It manages a callback-based architecture to handle server notifications and utilizes encrypted communication channels to secure network traffic. The framework covers the excha

    Swift
    View on GitHub↗5,299
  • websockets-rs/rust-websocketwebsockets-rs avatar

    websockets-rs/rust-websocket

    1,609View on GitHub↗

    This project is a library for establishing bidirectional, real-time communication channels between clients and servers using the WebSocket protocol. It provides a foundational toolkit for managing persistent network connections and processing data frames in accordance with the RFC 6455 standard. The library distinguishes itself through its focus on low-level control and network efficiency. It utilizes an asynchronous, event-driven architecture to manage multiple concurrent connections without requiring dedicated threads for each session. Developers can fine-tune data transmission through manu

    Rust
    View on GitHub↗1,609
  • jorisvink/korejorisvink avatar

    jorisvink/kore

    3,825View on GitHub↗

    Kore is an event-driven web and WebSocket server framework designed for building high-performance web services and APIs in C or Python. It functions as a secure, concurrent application framework that utilizes non-blocking I/O and isolated worker processes to handle high-concurrency traffic. The project is distinguished by a security-first architecture that features OS-level process sandboxing, privilege separation, and the isolation of private encryption keys into dedicated processes. It enables zero-downtime deployments through dynamic module hot-reloading and provides automated TLS certific

    Ccframeworkhigh-performance
    View on GitHub↗3,825
  • zaphoyd/websocketppzaphoyd avatar

    zaphoyd/websocketpp

    7,702View on GitHub↗

    This is a header-only C++ library and asynchronous network framework used to implement WebSocket clients and servers. It provides a full implementation of the WebSocket protocol, including handshakes, subprotocol negotiation, and frame parsing. The framework is distinguished by a policy-based transport layer and template-driven protocol negotiation, allowing the underlying network implementation to be swapped between raw buffers, streams, or custom policies. It supports per-message deflate compression to reduce data transmission volume and integrates Transport Layer Security for encrypted bid

    C++
    View on GitHub↗7,702
  • hyperium/hyperhyperium avatar

    hyperium/hyper

    15,945View on GitHub↗

    Hyper is a low-level networking library designed for building high-performance HTTP clients and servers. It provides a foundational toolkit for creating network services that leverage asynchronous execution and memory-safe data handling, supporting both HTTP/1 and HTTP/2 protocols. The library distinguishes itself through a protocol-agnostic architecture that separates transport logic from HTTP semantics. It utilizes a service-trait abstraction to decouple network logic from the underlying transport, enabling developers to inject custom middleware for request interception and response transfo

    Rusthttphyperrust
    View on GitHub↗15,945
  • tokio-rs/miotokio-rs avatar

    tokio-rs/mio

    7,024View on GitHub↗

    Mio is a low-level I/O library for Rust that provides an event-driven framework for monitoring multiple network sockets and file descriptors. It acts as a portable wrapper for operating system native polling systems, including epoll, kqueue, and IOCP, allowing applications to trigger events when resources are ready for reading or writing without blocking the execution thread. The library provides a non-blocking socket interface for managing TCP, UDP, and Unix sockets. It distinguishes itself through a vectored I/O implementation, enabling scatter-gather reads and writes across multiple buffer

    Rustasynchronousnetworkingnon-blocking
    View on GitHub↗7,024
  • libp2p/libp2plibp2p avatar

    libp2p/libp2p

    2,940View on GitHub↗

    libp2p is a modular peer-to-peer networking stack designed for building decentralized applications. It provides the core infrastructure necessary for nodes to discover and connect with other participants across a network without relying on central servers. The project distinguishes itself through a flexible transport layer that abstracts multiple protocols, including TCP, QUIC, WebSockets, and WebTransport, into a single interface. It features specialized tools for NAT and firewall traversal, such as hole punching and relay nodes, to establish direct connections between peers and web browsers

    View on GitHub↗2,940