How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.
This project is a curated collection of HLSL shader code, templates, and visual effects implementations for the Unity game engine. It serves as a repository of programmable surface shaders and a guide for building materials, lighting, and blur simulations.
The main features of qianmo/awesome-unity-shader are: Unity Shader Development, Shader Collections, Unity Visual Effects, Vertex and Fragment Shading, Post-Processing Effects, Visual Effect Shaders, Technical Art and Rigging, Unity Rendering Examples.
Projects with overlapping indexed features include: candycat1992/unity_shaders_book — This project is a reference library of HLSL shader implementations and source code examples for Unity. It provides a… gdquest/godot-shaders — This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game… unity-technologies/postprocessing — PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and… gdquest-demos/godot-shaders — This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics.… orillusion/orillusion — Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It… photonstorm/phaser — Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on…
This project is a reference library of HLSL shader implementations and source code examples for Unity. It provides a collection of practical samples focused on lighting, coordinate transformations, and rendering passes for 3D graphics. The repository demonstrates the application of 3D rendering mathematics, specifically using vector and matrix calculations to determine light directions and coordinate space transformations. It includes implementations for managing multi-pass rendering pipelines and mapping coordinates between object, world, and view spaces. The material covers foundational gr
This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game engine. It serves as a shader library providing 2D and 3D visual effects, as well as a collection of post-processing shaders for modifying the final rendered image. The library includes specific implementations for spatial effects on 3D objects, such as outlines and dissolve transitions, and planar effects for 2D sprites, including palette swapping and glow. These effects are paired with standalone demo scenes that provide a playable preview of the graphical results. The repositor
This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics. It serves as a resource for improving game visual quality through custom shader files and demo scenes. The library is organized into three primary areas: a 2D sprite effect gallery for visuals such as water simulations and palette swapping, a 3D material shader collection featuring outlines and dissolve effects, and a post-processing shader suite for full-screen effects like Gaussian blur and color inversion. The collection covers a range of capabilities including 2D sprite
PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and color grading to rendered scenes. It functions as a real-time image effect pipeline that processes frames after the primary 3D geometry has been drawn. The system includes a screen space visual effects library and an HDR color grading toolset used to adjust high dynamic range colors and contrast. These tools allow for the application of real-time image filtering to modify lighting, colors, and mood. The framework supports 3D scene post-processing and game environment polishing