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TShock is a server management tool and plugin framework for dedicated Terraria servers. It functions as an administrative suite and anti-cheat tool designed to control player permissions, monitor game integrity, and extend server functionality.
The main features of pryaxis/tshock are: Game Server Management Tools, C# Plugin Architectures, Server Plugins, Logic Extensions, Game Server Plugin Frameworks, Game Engine State Manipulators, Game State Manipulators, Runtime Bytecode Injection.
Projects with overlapping indexed features include: xwiki/xwiki-platform — XWiki Platform is a collaborative content management system and enterprise wiki designed for creating, organizing, and… unopim/unopim — unopim is an AI-powered product information management system that serves as a centralized repository for managing… krayin/laravel-crm — This project is a modular, open-source customer relationship management platform built on the Laravel framework. It… space-wizards/space-station-14 — Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an… akaunting/akaunting — Akaunting is a modular business enterprise resource planning system and self-hosted accounting software. It provides a… dependencytrack/dependency-track — Dependency-Track is a software composition analysis tool and vulnerability management system designed to track…
XWiki Platform is a collaborative content management system and enterprise wiki designed for creating, organizing, and sharing structured documentation. It functions as a Java-based application framework that enables teams to build data-driven business applications directly within a web environment. By combining a flexible knowledge base with modular development tools, the platform supports both standard document management and the creation of custom, interactive software solutions. The platform distinguishes itself through a highly extensible architecture that allows for deep customization w
unopim is an AI-powered product information management system that serves as a centralized repository for managing product attributes, categories, and variations. It functions as a containerized product repository and a multi-channel data distributor, synchronizing consistent product information and pricing across diverse external sales platforms and marketplaces. The platform distinguishes itself through an LLM-based catalog manager that provides a conversational interface for executing data management tasks. This allows users to perform item creation, content enrichment, and quality scans u
This project is a modular, open-source customer relationship management platform built on the Laravel framework. It serves as a comprehensive business application framework designed for tracking sales pipelines, managing business entities, and automating marketing workflows. By providing a self-hosted solution, it enables organizations to maintain full control over their contact data, sales leads, and communication history. The platform distinguishes itself through a highly extensible architecture that allows developers to modify core behavior without altering the underlying source code. It u
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp