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nidorx avatar

nidorx/ecs-lua

0
View on GitHub↗

Ecs Lua

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

Features

  • Entity Management - Fast and easy-to-use ECS engine.

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230 stars·67 forks·Lua·MIT·24 views

Star history

Star history chart for nidorx/ecs-luaStar history chart for nidorx/ecs-lua

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

Frequently asked questions

What does nidorx/ecs-lua do?

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

What are the main features of nidorx/ecs-lua?

The main features of nidorx/ecs-lua are: Entity Management.

Which projects share features with nidorx/ecs-lua?

Projects with overlapping indexed features include: o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… bakpakin/tiny-ecs — ECS for Lua. blackmatov/evolved.lua — Evolved ECS (Entity-Component-System) for Lua. airstruck/knife — A collection of useful micro-modules for Lua. keyslam-group/concord — A feature-complete ECS library. tesselode/nata — Entity management for Lua.

Projects sharing features with Ecs Lua

These projects share indexed features with Ecs Lua. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • bakpakin/tiny-ecsbakpakin avatar

    bakpakin/tiny-ecs

    782View on GitHub↗

    ECS for Lua

    Lua
    View on GitHub↗782
  • blackmatov/evolved.luaBlackMATov avatar

    BlackMATov/evolved.lua

    214View on GitHub↗

    Evolved ECS (Entity-Component-System) for Lua

    Lua
    View on GitHub↗214
  • airstruck/knifeairstruck avatar

    airstruck/knife

    515View on GitHub↗

    A collection of useful micro-modules for Lua.

    Lua
    View on GitHub↗515
Compare all 7 related projects→