30 open-source projects similar to mxgmn/wavefunctioncollapse, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best WaveFunctionCollapse alternative.
This project is a wave function collapse generator and voxel environment engine used for procedural world generation. It implements a constraint-based layout algorithm to resolve superpositions of modules into consistent 3D voxel grids. The system functions as a procedural city generator capable of creating infinite, walkable urban environments. It utilizes a dynamic dictionary to stream map data as a user approaches new areas, ensuring a continuous world without loading the entire layout at once. The engine manages layout consistency through adjacency rule definitions, boundary constraint e
This project is a programming education resource and a collection of vintage game ports. It provides a library of classic computer game implementations and algorithmic problems translated into modern memory-safe scripting languages for educational study and execution. The collection focuses on the implementation of game logic and the practice of fundamental computer science algorithms. It includes diverse examples of procedural content generation, such as random mazes and text-based art, alongside mathematical visualizations. The project covers a wide array of simulation categories, includin
Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali
This project is a Python collection of algorithms and data structures that implement the concepts from the Artificial Intelligence: A Modern Approach textbook. It serves as an educational resource for learning core artificial intelligence concepts through the implementation of classic algorithms for searching, logic, and problem solving. The repository functions as an automated reasoning toolset for managing knowledge bases, a game theory engine for calculating optimal moves in competitive games, and a search and optimization library. It provides specialized frameworks for deriving logical co
This project is a comprehensive Lisp AI implementation library that provides reference implementations for various artificial intelligence paradigms and symbolic algorithms. It functions as a multi-purpose toolkit containing a logic programming engine, a natural language processing suite, and a symbolic mathematics toolkit. The library is distinguished by its diverse architectural frameworks, including a Prolog-style execution engine that uses unification and goal-driven backtracking, and a system for simulating human decision-making through expert system shells and certainty factors. It also
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic
NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons. The project serves as a cross-platform game engine designed to be compiled and run across diverse operating systems and hardware architectures. It focuses on retro game preservation by maintaining classic game logic for modern computing environments. The codebase implements procedural content generation for maps and encounters and utilizes a grid-based coordinate system for spatial tracking. Renderi
Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes. The project features a networked environment where players can build and modify a shared world using socket-based state synchronization. To maintain consistency across sessions, it employs a voxel world database to store and retrieve modified block coordinates. The system covers a range of capabilities including 3D collision detection for character movement, to
Orca is a grid-based live coding sequencer that uses single-letter operators placed on a two-dimensional grid to generate procedural music patterns. Each operator encodes its function in a single ASCII character, with column position determining timing and rows defining data flow paths. Execution advances frame-by-frame, and clock operators produce periodic bang events to drive the sequence forward. The system acts as a MIDI, OSC, and UDP controller, sending note events, control changes, and messages over configurable ports to control synthesizers and audio software in real time. It supports
This project is a web-based procedural fantasy map generator and interactive map editor. It serves as a worldbuilding cartography tool for creating detailed geographical landmasses, including heightmaps, biomes, and river systems. The tool includes a procedural name generator that produces fantasy names using configurable training sets and syllable rules. It further allows for the design of political borders, cultural identities, and the simulation of religious expansion across a fictional world. The capability surface covers digital cartography and fictional geography design, including the
Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear
MarkovJunior is a probabilistic programming language and constraint propagation engine designed to generate sequences based on probabilistic rules. It utilizes a pattern matching rewrite system and a probabilistic inference tool to manage state and ensure that generated runs reach defined goal states. The system distinguishes itself through the use of wave-based superposition to track possible value assignments and prune impossible states. It employs a pattern matching rewrite system to transform specific sequences of values within multi-dimensional grids into new states. The framework suppo
LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting
gdext provides a set of language bindings for writing high-performance native game logic in Rust for the Godot 4 engine. It serves as a framework for creating native engine extensions and custom classes via the GDExtension library, allowing developers to extend core engine functionality without recompiling the engine source code. The project includes a dedicated Rust WebAssembly toolchain to compile native logic into modules for execution in web browsers. This system supports WebAssembly-compatible compilation with specific configurations for web threading and module debugging. The toolkit c
This project is a standardized set of abstraction and reasoning problems designed for benchmarking the ability of artificial intelligence models to learn new rules. It functions as a fluid intelligence test and a reasoning benchmark, utilizing a collection of grid-based puzzles and a program synthesis dataset to evaluate how agents generate algorithms from examples. The project focuses on measuring general fluid intelligence and the capacity for zero-shot generalization, testing whether a system can apply learned logic to unseen problems without relying on task-specific training. It provides
Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet
This project is a curated resource repository and learning platform dedicated to creative coding, generative art, and graphics programming. It serves as a comprehensive directory for developers and artists seeking to build interactive media, procedural visuals, and real-time digital experiences. The collection distinguishes itself by aggregating a wide range of technical tools, frameworks, and educational materials necessary for mastering creative technology. It provides access to specialized graphics libraries, shader editors, and hardware interfaces, while also offering guidance on the math
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Latent Diffusion is a framework for high-resolution image synthesis that performs the denoising process within a compressed latent space. It uses variational autoencoders to encode images into a lower-dimensional representation, reducing the computational cost of noise prediction compared to operating on raw pixels. The project enables text-to-image generation by integrating natural language descriptions through cross-attention conditioning. It also supports image inpainting and restoration, filling masked or missing image areas with generated content, and example-based synthesis using retrie
This project is a comprehensive collection of computer science implementations and an algorithm tutorial repository. It serves as a study guide and reference for competitive programming, providing executable code examples that demonstrate fundamental algorithmic problem solving and mathematical computation. The library covers a wide range of specialized domains, including cryptography and security primitives, lossless data compression techniques, and computational geometry for spatial analysis. It also features implementations of machine learning models, linear algebra operations, and formal
Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr
This project is a comprehensive collection of C++ libraries and toolkits providing reference implementations for data structures, graph algorithms, and bitwise logic. It serves as a C++ algorithm reference containing over 180 solved coding problems and a specialized toolkit for competitive programming. The repository distinguishes itself through extensive low-level bit manipulation libraries for parity checks, endianness detection, and XOR-based logic. It also provides a wide array of reference solutions for complex algorithmic challenges involving backtracking, graph theory, and dynamic prog
This project provides a comprehensive toolset for WebGPU, serving as a graphics API wrapper, compute shader framework, resource manager, and shader toolchain. It enables browser-based GPU acceleration by offloading memory-intensive tasks and data processing from the CPU to the GPU. The framework manages the full lifecycle of GPU operations, from requesting physical hardware adapters and initializing logical devices to configuring programmable render and compute pipelines. It specifically supports the coordination of parallel workgroups and collective subgroup operations for general-purpose co
This project is an algorithm study resource, a centralized LeetCode solution repository, and a technical interview study guide. It provides Chinese translations of textbooks and guides on data structures and algorithms for academic study and professional preparation. The project distinguishes itself by delivering multi-language solution repositories and translated academic materials through a static site generation model. This architecture enables compile-time content translation and offline-first delivery of educational assets as static files. The repository covers a wide range of algorithm
This project is an algorithm template library and coding interview study guide providing reusable code patterns for common data structures and algorithms. It serves as a reference for optimized strategies and a structured learning path to build proficiency in algorithmic problem solving and competitive programming. The library focuses on standardized implementations of key algorithmic patterns, including sliding windows, backtracking, dynamic programming, and binary search. It provides specific templates for managing binary search trees, searching rotated sorted arrays, and executing divide-a
This project is a curated educational resource and solution repository for algorithmic challenges, specifically focused on LeetCode problems. It serves as a technical reference for common data structures and algorithmic patterns, providing verified code implementations across multiple programming languages alongside detailed logic and complexity analysis. The repository functions as a comprehensive study guide for competitive programming and technical interview preparation. It includes specialized learning tools such as an Anki flashcard dataset for spaced repetition and a browser extension t
Angr is a binary analysis framework and static analysis tool used for reverse engineering compiled binaries. It serves as a binary decompiler and a lifting platform that translates machine code into a common intermediate representation to enable cross-architecture analysis. The framework integrates a symbolic execution engine and constraint solvers to determine the inputs required to reach specific program states. It also employs untrusted code sandboxing to isolate guest code from the host environment during analysis. Its capabilities cover control flow and data flow analysis, including the