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This project is a wave function collapse generator and voxel environment engine used for procedural world generation. It implements a constraint-based layout algorithm to resolve superpositions of modules into consistent 3D voxel grids. The system functions as a procedural city generator capable of creating infinite, walkable urban environments. It utilizes a dynamic dictionary to stream map data as a user approaches new areas, ensuring a continuous world without loading the entire layout at once. The engine manages layout consistency through adjacency rule definitions, boundary constraint e
This project is a framework for developing and orchestrating autonomous software agents within JVM-based applications. It provides a toolkit for embedding artificial intelligence directly into business logic, enabling agents to perform complex tasks through dynamic, goal-oriented planning rather than rigid state machines. By leveraging declarative annotations, the framework allows developers to define agent capabilities and integrate them into existing object-oriented domain models. The framework distinguishes itself through a vendor-neutral abstraction layer that allows for the seamless swap
Doingbayesiandata_analysis is a computational framework and collection of Python scripts designed for performing Bayesian data analysis using probabilistic programming. It functions as a statistical programming port that translates analytical programs and R models from a popular statistics textbook into Python code, allowing users to execute equivalent data analyses within a modern ecosystem. The framework utilizes a probabilistic programming engine driven by Markov Chain Monte Carlo sampling backends to estimate parameter posteriors and evaluate data sets. Its execution model structures d
Edward is a probabilistic programming language and inference engine designed for building deep generative models and Bayesian neural networks. It utilizes the TensorFlow framework to represent probabilistic models as differentiable computational graphs. The library enables the construction of complex data distributions through Bayesian neural networks, mixture models, and Gaussian processes. It differentiates itself by providing an integrated toolkit for both supervised and unsupervised probabilistic modeling, including the implementation of generative adversarial networks and mixture density
MarkovJunior is a probabilistic programming language and constraint propagation engine designed to generate sequences based on probabilistic rules. It utilizes a pattern matching rewrite system and a probabilistic inference tool to manage state and ensure that generated runs reach defined goal states.
The main features of mxgmn/markovjunior are: Constraint Propagation Engines, Goal-Oriented Probabilistic Inference, Goal-Directed, Probabilistic Sequence Generation, Grid Rewrite Systems, Grid-Based Rewrite Rules, Probabilistic Programming Languages, Goal-State Inference Tools.
Open-source alternatives to mxgmn/markovjunior include: marian42/wavefunctioncollapse — This project is a wave function collapse generator and voxel environment engine used for procedural world generation.… gabrielecirulli/2048 — This is a browser-based puzzle game and HTML5 JavaScript application where players slide and merge numbered tiles on a… aloctavodia/doing_bayesian_data_analysis — Doing_bayesian_data_analysis is a computational framework and collection of Python scripts designed for performing… blei-lab/edward — Edward is a probabilistic programming language and inference engine designed for building deep generative models and… eth-sri/lmql — LMQL is a programming language and probabilistic interface that blends algorithmic logic with stochastic text… embabel/embabel-agent — This project is a framework for developing and orchestrating autonomous software agents within JVM-based applications.…