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Systems that iteratively prune invalid states by enforcing local rules across a global data structure.
Distinguishing note: Focuses on the propagation of constraints across a grid rather than the high-level synthesis of patterns.
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WaveFunctionCollapse is a procedural generation engine that creates complex, non-repeating patterns by treating spatial arrangement as a constraint satisfaction problem. It functions as a stochastic solver that derives output structures from a single input example, ensuring that every element placed within a grid satisfies specific adjacency requirements relative to its neighbors. The system distinguishes itself by using an entropy-driven approach to grid collapse, where it iteratively selects the cell with the fewest remaining possibilities to trigger a cascade of logical updates. By decompo
The system maintains a grid of possible states and iteratively prunes invalid options by propagating local adjacency rules across the entire field.