30 open-source projects similar to lvgl/lv_binding_rust, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Lv Binding Rust alternative.
This project is a high-performance, lightweight C graphics library designed for creating interactive user interfaces on resource-constrained embedded hardware. It functions as a comprehensive framework that provides a widget toolkit, a rendering engine, and hardware-agnostic drivers to support the development of graphical displays on microcontrollers and embedded systems. The framework distinguishes itself through a flexible, object-oriented widget hierarchy and a declarative layout engine that supports responsive design patterns like flexbox and grid systems. It enables developers to synchro
HoloCubic is an embedded desktop widget station and holographic display system. It consists of a graphics framework for rendering resolution-specific visuals and a hardware setup that uses a beam-splitting prism and transparent screen to create floating 3D visual effects. The system includes a PC-based hardware emulator used to design and verify graphical interfaces before deploying code to physical hardware. It also features an inertial measurement unit motion controller that translates physical movement into navigation inputs for the user interface. The project covers an asset pipeline for
RmlUi is a cross-platform UI renderer and middleware library that enables the creation of user interfaces using a subset of HTML and CSS. It functions as a rendering-agnostic layer designed to integrate web-standard layout and styling into custom game engines and embedded applications. The framework is distinguished by its integration of Lua for dynamic logic and control, as well as a specialized toolkit for rendering SVG images and Lottie animations. It utilizes a pluggable rendering backend that decouples geometry generation from the final display, allowing it to generate textured geometry
Nuklear is a portable, header-only immediate mode graphical user interface library written in C. It is designed to function as a lightweight framework for creating interfaces that render directly to hardware, making it suitable for integration into custom graphics engines, embedded systems, and resource-constrained environments. The library operates by generating abstract draw commands that are converted into vertex buffers, allowing for hardware-accelerated rendering through standard graphics APIs. By utilizing an immediate mode approach, the interface state is defined and updated within the
ZSWatch is a real-time operating system for wearable devices featuring a touch display and Bluetooth Low Energy connectivity. It provides a comprehensive software suite that includes a Bluetooth LE communication stack, an embedded UI framework for round displays, and a complete firmware toolchain for compiling, flashing, and simulating wearable hardware. The project is distinguished by its specialized wearable capabilities, such as a graphical framework for designing reactive screens and watchfaces via a visual editor. It implements a publish-subscribe messaging system to decouple hardware se
Slint is a declarative user interface framework designed for building native graphical applications across desktop, mobile, and embedded platforms. It utilizes a specialized markup language to define reactive interface components, which are then compiled into optimized machine code to ensure high performance and minimal resource consumption. By separating visual structure from application logic, the framework enables developers to create consistent interfaces that run efficiently on hardware ranging from resource-constrained microcontrollers to high-end desktop systems. The framework distingu
u8g2 is a monochrome display driver library written in C and C++ for rendering graphics and text on OLED and LCD screens. It functions as an embedded graphics library and font renderer, providing a hardware abstraction layer to manage communication with display controllers. The library is distinguished by its flexible memory management, offering both full-screen memory mapping for arbitrary drawing and page-based frame buffering to reduce RAM consumption. It further optimizes resource usage through direct-to-display text rendering, which bypasses intermediate memory buffers. The framework co
Hammerspoon is a programmable automation engine for macOS that enables deep system-level control through a Lua scripting environment. By bridging high-level scripts with native Objective-C APIs, it allows users to interact with the operating system's accessibility tree, intercept hardware input streams, and manage the lifecycle of running applications. The project distinguishes itself through an event-driven architecture that registers asynchronous hooks for system notifications and hardware events. This allows for real-time automation, such as remapping keyboard and mouse inputs, managing wi
Orbtk is a cross-platform GUI framework and UI toolkit for building desktop applications using the Rust programming language. It functions as a widget-based library that provides a collection of reusable interface components and a template system for defining custom visual elements. The framework includes a localization and theming engine used to manage multi-language text translation and dynamic visual styles. It enables the creation of consistent layouts and custom widgets across different operating systems and hardware. The toolkit covers a broad range of capabilities, including window ma
Iced is a cross-platform GUI library for Rust designed for building native desktop applications. It functions as a reactive toolkit that manages application state by mapping user interactions to messages, which then trigger automatic view refreshes. The framework utilizes a rendering system that supports both hardware-accelerated GPU graphics and software backends to ensure compatibility across multiple operating systems. It implements a reactive model inspired by the Elm architecture to coordinate state updates and view reconciliation. The toolkit includes a flexible layout engine and a mod
Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode rendering model, where the interface is reconstructed and drawn directly within the application loop each frame. This approach eliminates the need for persistent widget state or complex synchronization between the interface and underlying application data. The library is designed for portability and integration into resource-constrained environments. It requires the host application to manage memory manually, allowing it to function in systems that lack standard library support. By d
This project is a document-centric e-reader application designed for reading, annotating, and managing digital content across diverse e-ink and mobile hardware platforms. It provides a portable execution runtime and a declarative widget-based toolkit that enables the creation of responsive, hierarchical user interfaces tailored for resource-constrained display environments. The application distinguishes itself through a robust platform-abstraction layer that maps hardware-specific features—such as haptics, screen orientation, and network connectivity—to a unified interface. It utilizes a modu
flutterrustbridge is a code generation tool that automatically creates type‑safe Dart bindings for Rust functions, enabling direct cross‑language calls between Flutter and a Rust backend. It provides an async FFI adapter that transforms synchronous Rust functions into Dart async methods with background thread management, a cross‑language object manager that wraps persistent Rust structs as Dart objects preserving state across calls, and trait object interop that converts Rust traits into Dart abstract classes for seamless bidirectional use. The project handles the full lifecycle of integrat
Webstudio is a visual CMS and website builder that provides a visual development environment for designing and publishing websites. It functions as an AI-powered design tool, a REST and GraphQL API client, and an atomic CSS compiler. The platform distinguishes itself through generative AI capabilities for creating layout variants and refining visual styles from text prompts. It integrates a headless CMS workflow that maps external data sources to visual components and utilizes a specialized compiler to convert design tokens into deduplicated atomic CSS for optimized page load speeds. The sys
IREE is an MLIR-based compiler toolchain and runtime designed to translate machine learning models from various frameworks into optimized binaries for execution across diverse hardware targets. It provides a unified pipeline to ingest models from PyTorch, TensorFlow, JAX, and ONNX, lowering them into a common intermediate representation for deployment on CPUs, GPUs, and bare-metal embedded systems. The project distinguishes itself through a bytecode virtual machine and a hardware abstraction layer that decouple high-level model logic from specific hardware instruction sets. It supports sophis
This project provides Rust bindings for the TensorFlow C API, serving as a tensor computation interface and machine learning library. It enables the construction and execution of machine learning models and neural networks by bridging a systems language to high-performance backends. The framework supports GPU-accelerated computing to increase the speed of model training and inference by offloading mathematical operations to graphics processing units. It offers both graph-based computation for defining static network architectures and an eager execution mode for immediate operation calls durin
This project is an ESP32 display driver library and touchscreen UI framework. It provides a collection of hardware configurations and software drivers designed to control ESP32-based touchscreen displays. The repository serves as an embedded hardware pinout map, providing a guide for mapping the physical pins of the display module. It specifically enables the use of these displays as controllable touch panels within home automation hardware interfaces. The project covers embedded graphics development, including the rendering of visual interfaces and the integration of ESP32 display modules f
react-desktop is a React component library and web-based simulator designed to recreate the visual interfaces and behaviors of desktop operating systems. It provides a set of components that allow developers to build browser applications that mimic the look and feel of macOS and Windows. The library focuses on desktop UI simulation and operating system emulation, offering a collection of visual elements such as windows and menus. These components follow desktop design guidelines to create a familiar user experience within a web environment.
Renderer is a low-level software graphics engine implemented in standard C for educational and experimental real-time computer graphics. It functions as a CPU rasterizer that computes vertex transformations, clipping, texturing, and lighting entirely through software computation without requiring hardware acceleration. The software includes a geometry pipeline supporting depth and alpha testing, geometry clipping and culling, and perspective-correct attribute interpolation. Its lighting and shading subsystem provides advanced physical simulation including metallic-roughness and specular-gloss
Universal Android Debloater is a cross-platform desktop utility designed to uninstall pre-installed system applications from Android devices. Built with Rust, it provides a graphical user interface to manage system applications via the Android Debug Bridge. The tool specifically enables the removal of factory-installed software on non-rooted devices. It targets the improvement of device privacy, security, and battery life by reducing the software attack surface and removing unwanted data-collecting applications. The system handles package-name resolution to map human-readable application nam
This repository serves as an educational curriculum focused on the fundamental concepts of front-end web development. It provides a structured tutorial designed to guide beginners through the essential techniques required to build and design websites using standard markup and styling languages. The materials cover the core principles of web content structuring, including the use of declarative tags to define document hierarchies and the implementation of hypertext navigation. The curriculum also details methods for integrating multimedia assets and applying visual styling rules to control lay
Tinyrenderer is a C++ library designed as an educational tool for building a 3D graphics pipeline from scratch. It provides a software-defined rendering environment that executes all geometric transformations and rasterization tasks on the central processor, intentionally avoiding reliance on external hardware acceleration or graphics libraries. The project serves as a pedagogical resource for understanding the fundamental mathematical principles of computer graphics. It enables users to implement custom shader pipelines and core rendering techniques, such as barycentric coordinate calculatio
Rustler is a toolkit and interface for building safe, high-performance native extensions that integrate Rust code with the BEAM virtual machine. It provides a bridge for writing native functions in Rust that integrate with Erlang and Elixir. The project focuses on preventing virtual machine crashes by catching Rust panics during the execution of native functions. It utilizes a safe interface to encapsulate raw pointers and provide type-safe abstractions for native extensions. The toolkit covers cross-language data marshalling through trait-based term conversion and manages the lifecycle of m
This project is a comprehensive collection of web development reference guides and technical cheat sheets. It provides a curated set of markdown-based documentation designed to help developers quickly locate syntax patterns and API examples for common web technologies and programming languages. The repository serves as a specialized reference library covering several distinct technical domains. It includes extensive guides for CSS, focusing on selectors, Flexbox, Grid, and responsive layout properties, as well as a DevOps command reference for Docker, Kubernetes, AWS, Ansible, and general she
olcPixelGameEngine is a cross-platform pixel game engine and rendering library designed for building two-dimensional games, simulations, and algorithm visualizations. It provides a framework for rendering graphics on a per-pixel basis across multiple operating systems. The project functions as an embedded UI framework, allowing for the creation of interactive interface elements and the management of user input within a pixel-based visual environment. It is used for pixel art rendering and the development of cross-platform graphics prototypes.
ButterKnife is an Android view binding library and Java annotation processor that automates the linking of UI elements and resources to class fields and methods. It functions as a system for managing view references and event listeners to reduce repetitive setup code in Android applications. The library uses compile-time code generation to replace manual view lookups and type casting with generated helper classes, ensuring a reflection-free runtime. It differentiates itself by providing mechanisms for binding interaction events directly to methods, eliminating the need for anonymous inner cla
FastAdapter is a framework for building complex Android lists by mapping data models to view templates. It functions as a RecyclerView adapter framework and composite list controller, aggregating multiple independent data sources and view types into a single unified list. The library includes a specialized engine for flattening hierarchical data into expandable and collapsible rows. It provides a set of tools for managing user interactions, including clicks, long-presses, and item selection across diverse content types. The project covers broad list management capabilities, such as layout co
GuiLite is a header-only C++ graphical user interface library and cross-platform framework. It provides a minimal implementation for rendering user interfaces and visual widgets across diverse environments, ranging from resource-constrained microcontrollers and embedded hardware to full desktop operating systems. The library functions as an embedded graphics system for composing visual layouts and rendering multi-language text using UTF-8 encoding and compatible font engines. It supports the integration of multimedia content, including the display of 3D graphics and video playback. The frame
Quick Tabs Chrome Extension is a browser tab manager extension and popup navigation interface inspired by Integrated Development Environment quick-open dialogs. It operates as an isolated popup script communicating with background processes to query and control browser state, displaying all open browser tabs across windows in recently used order for rapid switching. The extension provides fuzzy search filtering to process user queries against a combined index of tabs, bookmarks, and history using string distance algorithms. It organizes flat tab lists into nested trees representing parent bro
Walk is a comprehensive framework for building native Windows desktop applications. It functions as a GUI library and Windows API wrapper, providing a toolkit of native widgets and a declarative layout system for developing high-performance user interfaces. The project is distinguished by its data-binding framework, which uses reflection and string-based property paths to synchronize data sources with interface widgets. It also provides specialized support for high-DPI interface scaling and an optimized native message loop to reduce runtime overhead. The toolkit covers a wide range of capabi