This project is a high-performance, lightweight C graphics library designed for creating interactive user interfaces on resource-constrained embedded hardware. It functions as a comprehensive framework that provides a widget toolkit, a rendering engine, and hardware-agnostic drivers to support the development of graphical displays on microcontrollers and embedded systems. The framework distinguishes itself through a flexible, object-oriented widget hierarchy and a declarative layout engine that supports responsive design patterns like flexbox and grid systems. It enables developers to synchro
Übersicht is a desktop widget engine for macOS that renders JavaScript-based widgets as live content directly on the desktop background. Widgets are authored using JSX syntax with inline CSS styling, enabling a React-like component model and automatic code reload without manual refreshing. The engine provides built-in bridges for executing arbitrary shell commands asynchronously, accessing device geographic location with street-level detail, and routing outbound HTTP requests through a local proxy to bypass cross-origin restrictions when fetching external data. Distinctively, widgets can be a
u8g2 is a monochrome display driver library written in C and C++ for rendering graphics and text on OLED and LCD screens. It functions as an embedded graphics library and font renderer, providing a hardware abstraction layer to manage communication with display controllers. The library is distinguished by its flexible memory management, offering both full-screen memory mapping for arbitrary drawing and page-based frame buffering to reduce RAM consumption. It further optimizes resource usage through direct-to-display text rendering, which bypasses intermediate memory buffers. The framework co
Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode rendering model, where the interface is reconstructed and drawn directly within the application loop each frame. This approach eliminates the need for persistent widget state or complex synchronization between the interface and underlying application data. The library is designed for portability and integration into resource-constrained environments. It requires the host application to manage memory manually, allowing it to function in systems that lack standard library support. By d