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Back to louis-e/arnis

Open-source alternatives to Arnis

30 open-source projects similar to louis-e/arnis, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Arnis alternative.

  • domlysz/blendergisdomlysz avatar

    domlysz/BlenderGIS

    9,073View on GitHub↗

    BlenderGIS is an addon for Blender that provides a suite of tools for importing, georeferencing, and rendering geographic data and terrain meshes. It functions as a 3D terrain generator and geographic data importer, enabling the creation of three-dimensional surfaces from elevation models, contour lines, and topographic textures. The project distinguishes itself through its ability to fetch basemaps, building footprints, and street data directly from web services into the 3D environment. It includes a georeferencing toolset to align coordinates and virtual cameras using spatial reference syst

    Python
    View on GitHub↗9,073
  • azgaar/fantasy-map-generatorAzgaar avatar

    Azgaar/Fantasy-Map-Generator

    5,754View on GitHub↗

    This project is a web-based procedural fantasy map generator and interactive map editor. It serves as a worldbuilding cartography tool for creating detailed geographical landmasses, including heightmaps, biomes, and river systems. The tool includes a procedural name generator that produces fantasy names using configurable training sets and syllable rules. It further allows for the design of political borders, cultural identities, and the simulation of religious expansion across a fictional world. The capability surface covers digital cartography and fictional geography design, including the

    HTML
    View on GitHub↗5,754
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954

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  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • mapbox/mapbox-gl-nativemapbox avatar

    mapbox/mapbox-gl-native

    4,452View on GitHub↗

    This project is a cross-platform mapping SDK and hardware-accelerated rendering engine implemented in C++. It provides a shared geospatial core that allows for the embedding of interactive maps into Android, iOS, macOS, Node.js, and Qt applications. The system focuses on high-performance vector tile rendering using OpenGL and GPU primitives to display interactive 3D landscapes and complex geospatial datasets. It transforms compressed protocol buffers into customizable visuals through a style-driven layer pipeline. The capability surface extends to comprehensive location services, including g

    C++
    View on GitHub↗4,452
  • turfjs/turfTurfjs avatar

    Turfjs/turf

    10,380View on GitHub↗

    Turf is a JavaScript and TypeScript geospatial analysis library and toolkit used for performing spatial analysis and geometric operations on GeoJSON data. It functions as a modular spatial engine that allows for the generation, manipulation, and classification of geographic datasets within web and node environments. The library provides a set of utility functions to programmatically create structured points, lines, and polygons. It enables the calculation of distances, areas, and geometric relationships between geographic coordinates, supporting both browser-based geospatial analysis and clie

    TypeScript
    View on GitHub↗10,380
  • zloirock/core-jszloirock avatar

    zloirock/core-js

    25,501View on GitHub↗

    core-js is a comprehensive compatibility layer and standard library polyfill that implements ECMAScript proposals and stable language features across diverse JavaScript runtimes. It serves as a runtime environment shim to ensure consistent execution of global objects, iteration protocols, and standard library methods in older browsers or non-browser environments. The project is distinguished by its delivery models, offering both prototype-based global polyfilling and a pure-module implementation. This allows for the integration of modern functionality without modifying global prototypes to pr

    JavaScript
    View on GitHub↗25,501
  • tmodloader/tmodloadertModLoader avatar

    tModLoader/tModLoader

    5,099View on GitHub↗

    tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res

    C#apigamesteam
    View on GitHub↗5,099
  • veloren/velorenveloren avatar

    veloren/veloren

    7,099View on GitHub↗

    Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma

    Rust3dcubecubeworld
    View on GitHub↗7,099
  • mukul975/anthropic-cybersecurity-skillsmukul975 avatar

    mukul975/Anthropic-Cybersecurity-Skills

    19,327View on GitHub↗

    817 structured cybersecurity skills for AI agents · Mapped to 6 frameworks: MITRE ATT&CK, NIST CSF 2.0, MITRE ATLAS, D3FEND, NIST AI RMF & MITRE F3 (Fight Fraud) · agentskills.io standard · Works with Claude Code, GitHub Copilot, Codex CLI, Cursor, Gemini CLI & 20+ platforms · 29 security domains · Apache 2.0

    Pythonai-agentsclaude-codecloud-security
    View on GitHub↗19,327
  • pumpkin-mc/pumpkinPumpkin-MC avatar

    Pumpkin-MC/Pumpkin

    7,827View on GitHub↗

    Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi

    Rustdockergame-servergamedev
    View on GitHub↗7,827
  • defold/defolddefold avatar

    defold/defold

    6,138View on GitHub↗

    Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The

    C++
    View on GitHub↗6,138
  • opendronemap/odmOpenDroneMap avatar

    OpenDroneMap/ODM

    5,853View on GitHub↗

    OpenDroneMap (ODM) is an open-source aerial drone photogrammetry pipeline that converts 2D images into georeferenced 3D models, orthophotos, point clouds, and digital elevation maps. At its core, the OpenDroneMap Processing Engine orchestrates a complete Structure-from-Motion workflow, from feature extraction through dense reconstruction and tiled output generation, purpose-built for transforming drone-captured imagery into geospatial data products. The toolkit distinguishes itself through GPU-accelerated SIFT feature extraction using CUDA-capable NVIDIA graphics cards, roughly doubling proce

    Pythonaerial-imagerydronephotogrammetry
    View on GitHub↗5,853
  • narcooo/inkosNarcooo avatar

    Narcooo/inkos

    7,296View on GitHub↗

    Inkos is an automated fiction pipeline and interactive narrative engine designed for generating novels, scripts, and interactive games. It employs a multi-stage writing workflow that manages long-form narrative memory through a database-backed system to prevent context drift and maintain character and world consistency. The system distinguishes itself through a style-fingerprinting engine that extracts linguistic patterns from reference texts to mimic specific authorial voices and refine AI prose. It utilizes a role-based model routing system to assign different language models to specific ta

    TypeScriptagentaiai-agent
    View on GitHub↗7,296
  • gictorbit/photoshopcclinuxGictorbit avatar

    Gictorbit/photoshopCClinux

    4,485View on GitHub↗

    photoshopCClinux is an automated software deployer and Linux compatibility wrapper designed to install and configure Adobe Photoshop CC on GNU/Linux systems. It functions as a specialized installer that utilizes the Wine compatibility layer to execute Windows-based imaging software. The project automates the setup of the necessary Wine environment, including the configuration of environment variables and prefix-isolated environments. This process ensures that the software and its registry settings remain separate from other Windows applications. The toolset covers the automated deployment of

    Shelladobe-photoshoparchbash
    View on GitHub↗4,485
  • opendronemap/opendronemapOpenDroneMap avatar

    OpenDroneMap/OpenDroneMap

    6,196View on GitHub↗

    A command line toolkit to generate maps, point clouds, 3D models and DEMs from drone, balloon or kite images. 📷

    Python
    View on GitHub↗6,196
  • redot-engine/redot-engineRedot-Engine avatar

    Redot-Engine/redot-engine

    5,882View on GitHub↗

    Redot Engine is a multi-platform 2D and 3D game engine that provides a unified editor interface for creating and publishing games across desktop, mobile, web, and console platforms. At its core, the engine uses a scene tree node architecture where game objects are organized hierarchically, with each node inheriting transforms and properties from its parent, and a scriptable node system that allows attaching GDScript, C#, or VisualScript code directly to nodes for custom behavior without recompiling. The engine distinguishes itself through an editor-embedded runtime that runs the game inside t

    C++game-developmentgame-enginegamedev
    View on GitHub↗5,882
  • cocos/cocos-enginecocos avatar

    cocos/cocos-engine

    9,651View on GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    View on GitHub↗9,651
  • mozilla/metrics-graphicsmozilla avatar

    mozilla/metrics-graphics

    7,403View on GitHub↗

    metrics-graphics is a data visualization library and declarative graphics framework designed to create principled data graphics and layouts. It functions as a statistical graphics engine that maps raw data to geometric shapes and structured objects to render complex, data-driven layouts. The toolkit specializes in rendering time-series data through line charts and scatterplots using a consistent layout system. It also provides capabilities for statistical distribution mapping, including the creation of rug plots to represent one-dimensional data density. The system covers a broad surface of

    TypeScript
    View on GitHub↗7,403
  • nhnent/tui.chartnhnent avatar

    nhnent/tui.chart

    5,403View on GitHub↗

    tui.chart is a statistical charting engine and data visualization library designed to render interactive charts and graphs for complex numerical datasets. It functions as a responsive charting framework capable of producing various statistical representations, including line, bar, scatter, bubble, and treemap charts. The library distinguishes itself through an interactive visualization system that supports synchronized tooltips across multiple charts, range-based zooming, and data series selection. It includes a layout engine that automatically adjusts chart dimensions and animations based on

    TypeScript
    View on GitHub↗5,403
  • luohuayu/catserverLuohuayu avatar

    Luohuayu/CatServer

    2,057View on GitHub↗

    CatServer is a hybrid Minecraft server implementation designed to simultaneously execute Forge mods and Bukkit or Spigot plugins within a single environment. It functions as a runtime bridge that enables the integration of heterogeneous modding and plugin ecosystems, allowing content from both sources to operate together. The project provides a compatibility layer that translates plugin dependencies and synchronizes data between external extensions and internal game logic. By utilizing a unified classloader hierarchy and runtime bytecode instrumentation, it allows standard server extensions t

    Javabukkitcatservercauldron
    View on GitHub↗2,057
  • f5/unovisf5 avatar

    f5/unovis

    2,730View on GitHub↗

    Unovis is a modular SVG and Canvas data visualization library used to build interactive charts, maps, and network graphs. It provides a framework-agnostic set of primitives for creating data dashboards and specialized visualizations. The library is distinguished by its dedicated toolkits for different visualization domains, including an XY charting library for coordinated plots, a network graph framework for relational data, and a geospatial visualization toolkit for TopoJSON-based mapping. Its capability surface covers a wide range of data representations, including linear, area, and bar ch

    TypeScriptangularchartsdata-visualization
    View on GitHub↗2,730
  • nhn/tui.chartnhn avatar

    nhn/tui.chart

    5,402View on GitHub↗

    tui.chart is a JavaScript data visualization library and multi-type charting engine used to render interactive statistical charts. It functions as a responsive charting framework and real-time data visualizer, utilizing HTML5 Canvas for high-performance rendering of diverse datasets. The library provides a wide array of visual formats, including linear, circular, grid-based, hierarchical, and statistical chart types. This covers everything from standard bar, line, and pie charts to more specialized visualizations such as radar charts, treemaps, bubble charts, and box plots. The engine includ

    TypeScriptcanvaschartdata-visualization
    View on GitHub↗5,402
  • openinterpreter/01openinterpreter avatar

    openinterpreter/01

    5,129View on GitHub↗

    01 is a voice-to-code agent and language model voice interface framework that enables natural language control of computers and devices. It functions as a real-time audio streaming server and a cross-platform voice client, translating spoken instructions into executable code to automate software, manage files, and browse the web. The system supports both local and cloud-based language models, alongside local or hosted speech-to-text and text-to-speech engines. It is designed for custom hardware integration, providing the means to build embedded AI voice controllers using microcontrollers like

    Python
    View on GitHub↗5,129
  • kaijuengine/kaijuKaijuEngine avatar

    KaijuEngine/kaiju

    4,568View on GitHub↗

    Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems

    Gogame-enginegame-engine-2dgame-engine-3d
    View on GitHub↗4,568
  • go-task/taskgo-task avatar

    go-task/task

    15,721View on GitHub↗

    Task is a YAML-based task runner and build tool used to define and automate development workflows. It functions as a dependency-based build system and cross-platform task automator, allowing users to execute shell commands across different operating systems using a declarative configuration file. The project operates as an incremental build tool, utilizing file fingerprints and checksums to track state and avoid redundant work by determining if tasks are up to date. It manages execution via a dependency graph to ensure prerequisites are completed before target commands run. The system includ

    Go
    View on GitHub↗15,721
  • katspaugh/wavesurfer.jskatspaugh avatar

    katspaugh/wavesurfer.js

    10,114View on GitHub↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    TypeScriptaudiojavascriptmusic
    View on GitHub↗10,114
  • modood/administrative-divisions-of-chinamodood avatar

    modood/Administrative-divisions-of-China

    20,829View on GitHub↗

    This project provides a structured dataset of the administrative divisions of China, covering five levels from provinces down to villages. It delivers this geographical information in a standardized JSON format designed for data exchange and integration. The dataset is organized as a hierarchical source specifically for building cascading address selectors and region pickers. It uses linked data to enable sequential filtering from higher-level provinces down to village-level boundaries. The project covers geographic data management and regional data normalization. It provides the necessary m

    JavaScriptaddressadministrative-divisionsarea
    View on GitHub↗20,829
  • imanneo/fl_chartimaNNeo avatar

    imaNNeo/fl_chart

    7,539View on GitHub↗

    fl_chart is a data visualization library and UI component framework for Flutter. It provides a system of reusable graphical widgets for creating interactive, customizable quantitative data visualizations. The framework supports a variety of chart types, including line, bar, pie, donut, scatter, radar, and candlestick views. It allows for the creation of complex visualizations such as layered data segments and financial charts. The library includes capabilities for interactivity and visual refinement, such as touch event handling, data tooltips, and state animations. It also provides tools fo

    Dartbarchartcandlestickcandlestick-chart
    View on GitHub↗7,539
  • apache/echartsapache avatar

    apache/echarts

    66,629View on GitHub↗

    Apache ECharts is a JavaScript data visualization library used for rendering interactive charts and complex data visualizations in web browsers. It functions as a canvas-based charting engine and a statistical data visualization suite that transforms datasets into visual representations. The framework provides specialized capabilities for three-dimensional data visualization, including the generation of 3D plots and globe visualizations. It also serves as a web-based geographic mapping tool for overlaying heatmaps, routes, and data distributions onto interactive maps. The library covers a br

    TypeScriptapachecanvascharting-library
    View on GitHub↗66,629