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Back to libsdl-org/sdl

Projects sharing features with Libsdl Org SDL

30 open-source projects similar to libsdl-org/sdl, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • libgdx/libgdxlibgdx avatar

    libgdx/libgdx

    24,816View on GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    View on GitHub↗24,816
  • sfml/sfmlSFML avatar

    SFML/SFML

    11,665View on GitHub↗

    SFML is a cross-platform C++ multimedia library designed for building 2D games and interactive applications. It provides a unified interface for hardware-accelerated graphics, audio playback, and window management, allowing developers to create visual software that functions consistently across different operating systems. The library abstracts native windowing and graphics APIs, enabling the use of object-oriented primitives to render shapes, sprites, and text. It includes a dedicated audio engine that supports sound effects and music with controls for volume, pitch, and spatial positioning,

    C++audioc-plus-pluscross-platform
    View on GitHub↗11,665
  • juce-framework/jucejuce-framework avatar

    juce-framework/JUCE

    8,579View on GitHub↗

    JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f

    C++aaxauaudio
    View on GitHub↗8,579

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  • apache/nuttxapache avatar

    apache/nuttx

    3,912View on GitHub↗

    NuttX is a POSIX-compliant real-time operating system designed for microcontrollers ranging from 8-bit to 64-bit architectures. It provides a deterministic execution environment with a real-time task scheduler and a POSIX embedded kernel to ensure portable code execution across diverse hardware targets. The project distinguishes itself through a comprehensive hardware abstraction layer that provides standardized drivers for I2C, SPI, CAN, and USB across various semiconductor chipsets. It also features an embedded networking stack supporting TCP, UDP, IPv4, and IPv6, alongside industrial proto

    Cembeddedmcumicrocontroller
    View on GitHub↗3,912
  • nasa/fprimenasa avatar

    nasa/fprime

    10,766View on GitHub↗

    F Prime is a component-based framework designed for the development and deployment of embedded and spaceflight software. It provides a modular architecture that decouples software logic from communication interfaces, allowing developers to define system structures through a domain-specific modeling language. This model-based approach enables automated code generation, ensuring consistency across complex system topologies while maintaining strict interface contracts between software modules. The framework distinguishes itself through its integrated build system and ground data operations suite

    C++componentscppembedded
    View on GitHub↗10,766
  • raspberrypi/linuxraspberrypi avatar

    raspberrypi/linux

    12,543View on GitHub↗

    This project is a monolithic operating system kernel designed to serve as the foundational software layer for diverse computing architectures and embedded platforms. It manages core system services, including processor scheduling, memory allocation, and hardware resource distribution, to facilitate communication between user applications and physical hardware. The kernel utilizes a hardware abstraction layer and platform-specific device trees to ensure consistent operation across a wide variety of processors and specialized computing devices. It supports dynamic functionality through loadable

    C
    View on GitHub↗12,543
  • google/skiagoogle avatar

    google/skia

    10,762View on GitHub↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    View on GitHub↗10,762
  • hoffstadt/dearpyguihoffstadt avatar

    hoffstadt/DearPyGui

    15,217View on GitHub↗

    DearPyGui is a GPU-accelerated, immediate-mode graphical user interface framework for Python. It provides a high-performance toolkit for building interactive desktop applications by leveraging native hardware-accelerated rendering backends across multiple operating systems. By utilizing an immediate-mode execution model, the library offers direct control over the rendering loop and element state, enabling the creation of responsive, dynamic interfaces. The framework distinguishes itself through its ability to handle complex, high-frequency visual updates, making it suitable for real-time data

    C++cppcross-platformdearpygui
    View on GitHub↗15,217
  • arendst/tasmotaarendst avatar

    arendst/Tasmota

    24,502View on GitHub↗

    Tasmota is a universal firmware platform for ESP8266 and ESP32 microcontrollers, designed to provide local control and management of smart home hardware. It functions as an event-driven automation controller that replaces proprietary factory firmware, allowing users to manage relays, sensors, and lighting systems without relying on external cloud services. The system is built on a modular driver architecture that enables dynamic hardware configuration and peripheral support through a web-based management interface. The platform distinguishes itself through a template-driven hardware mapping s

    Carduinoautomationesp32
    View on GitHub↗24,502
  • lvgl/lvgllvgl avatar

    lvgl/lvgl

    23,880View on GitHub↗

    This project is a high-performance, lightweight C graphics library designed for creating interactive user interfaces on resource-constrained embedded hardware. It functions as a comprehensive framework that provides a widget toolkit, a rendering engine, and hardware-agnostic drivers to support the development of graphical displays on microcontrollers and embedded systems. The framework distinguishes itself through a flexible, object-oriented widget hierarchy and a declarative layout engine that supports responsive design patterns like flexbox and grid systems. It enables developers to synchro

    Ccembeddedgraphics
    View on GitHub↗23,880
  • rustaudio/cpalRustAudio avatar

    RustAudio/cpal

    3,551View on GitHub↗

    cpal is a low-level Rust audio hardware abstraction layer and cross-platform API. It serves as a unified interface for managing audio input and output streams across Windows, macOS, and Linux hardware, acting as a device driver wrapper to discover audio hosts and configure hardware devices. The project functions as a real-time audio streamer, utilizing a high-priority callback system to stream audio samples to hardware devices with minimal latency. The library covers audio hardware integration, including the discovery and configuration of sample rates and channel counts. It supports audio in

    Rustaudiorustsound
    View on GitHub↗3,551
  • px4/firmwarePX4 avatar

    PX4/Firmware

    11,967View on GitHub↗

    This project is flight control autopilot software designed as a real-time operating system for managing the flight dynamics and navigation of autonomous multicopters, fixed-wing aircraft, and rovers. It serves as a multi-vehicle autopilot framework that supports various aircraft configurations, including vertical takeoff and landing platforms across industrial environments. The system includes a MAVLink communication stack for exchanging telemetry and command data between unmanned vehicles and ground control stations. It also provides a software-in-the-loop flight simulator to test autopilot

    C++
    View on GitHub↗11,967
  • laurentgomila/sfmlLaurentGomila avatar

    LaurentGomila/SFML

    11,911View on GitHub↗

    SFML is a cross-platform multimedia framework for C++ designed for creating 2D graphics, audio, and network applications. It functions as a unified set of libraries that provides a 2D graphics rendering engine, an audio processing library, a network socket library, and a cross-platform window manager. The framework allows for the development of interactive software by coordinating real-time 2D graphics rendering, audio playback, and user input handling. It provides a standardized interface for creating and controlling application windows across multiple operating systems. Its capability surf

    C++
    View on GitHub↗11,911
  • diligentgraphics/diligentengineDiligentGraphics avatar

    DiligentGraphics/DiligentEngine

    4,193View on GitHub↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    View on GitHub↗4,193
  • opentabletdriver/opentabletdriverOpenTabletDriver avatar

    OpenTabletDriver/OpenTabletDriver

    3,612View on GitHub↗

    OpenTabletDriver is a user-mode graphics tablet driver and USB HID input manager that translates raw USB input from digitizer hardware into system cursor and pen events. It serves as a hardware abstraction layer that normalizes input from various tablet brands into a consistent API, providing a cross-platform pen interface with pressure and tilt sensitivity. The project distinguishes itself through a plugin-based architecture and a profile-based configuration system, allowing for custom filters, interpolators, and persistent hardware setups. It includes specialized tools for hardware driver d

    C#cross-platformcsharpdotnet-core
    View on GitHub↗3,612
  • iree-org/ireeiree-org avatar

    iree-org/iree

    3,819View on GitHub↗

    IREE is an MLIR-based compiler toolchain and runtime designed to translate machine learning models from various frameworks into optimized binaries for execution across diverse hardware targets. It provides a unified pipeline to ingest models from PyTorch, TensorFlow, JAX, and ONNX, lowering them into a common intermediate representation for deployment on CPUs, GPUs, and bare-metal embedded systems. The project distinguishes itself through a bytecode virtual machine and a hardware abstraction layer that decouple high-level model logic from specific hardware instruction sets. It supports sophis

    C++compilercudajax
    View on GitHub↗3,819
  • hybridgroup/gobothybridgroup avatar

    hybridgroup/gobot

    9,425View on GitHub↗

    Gobot is a robotics framework for the Go programming language designed for developing robotics, drones, and IoT applications. It provides a hardware abstraction layer with standardized drivers to interact with GPIO, I2C, SPI, and PWM interfaces across various single-board computers and microcontrollers. The framework functions as an IoT device orchestrator and BLE device manager, enabling the coordination of multiple sensors, actuators, and Bluetooth Low Energy peripherals. It includes specialized interfaces for drone control, allowing for the management of flight maneuvers and video streams

    Goarduinobeaglebonebeaglebone-black
    View on GitHub↗9,425
  • tinygo-org/tinygotinygo-org avatar

    tinygo-org/tinygo

    17,529View on GitHub↗

    TinyGo is a specialized compiler and development toolkit designed to bring the Go programming language to resource-constrained microcontrollers and WebAssembly environments. It provides a bare-metal runtime environment that enables high-level code execution without the need for a traditional operating system, utilizing an LLVM-based backend to generate efficient machine instructions. The project distinguishes itself through aggressive optimization techniques tailored for small hardware, including a static memory allocation strategy and whole-program dead code elimination that significantly re

    Goadafruitarduinoarm
    View on GitHub↗17,529
  • cfenollosa/os-tutorialcfenollosa avatar

    cfenollosa/os-tutorial

    30,551View on GitHub↗

    This project is an educational curriculum designed to teach the fundamentals of operating system development and low-level systems programming. It provides a structured sequence of lessons and code samples that guide users through building a functional kernel and bootloader from scratch, enabling a practical understanding of how software interacts directly with computer hardware. The repository distinguishes itself by focusing on the core mechanics of bare-metal execution. It covers the implementation of essential system components, including assembly-based bootloaders that transition process

    C
    View on GitHub↗30,551
  • torvalds/linuxtorvalds avatar

    torvalds/linux

    237,355View on GitHub↗

    The Linux kernel is a monolithic operating system core that manages hardware resources, memory, and process scheduling across diverse computing architectures. It provides a standardized, POSIX-compliant environment for application execution while maintaining a modular driver framework that allows for the dynamic loading and removal of hardware interfaces. The project is distinguished by its high-performance concurrency toolkit, which utilizes lockless synchronization primitives and read-copy-update mechanisms to manage shared data access in multi-core environments. It incorporates a comprehen

    C
    View on GitHub↗237,355
  • terkelg/awesome-creative-codingterkelg avatar

    terkelg/awesome-creative-coding

    14,480View on GitHub↗

    This project is a curated resource repository and learning platform dedicated to creative coding, generative art, and graphics programming. It serves as a comprehensive directory for developers and artists seeking to build interactive media, procedural visuals, and real-time digital experiences. The collection distinguishes itself by aggregating a wide range of technical tools, frameworks, and educational materials necessary for mastering creative technology. It provides access to specialized graphics libraries, shader editors, and hardware interfaces, while also offering guidance on the math

    HTML3d-graphicsartawesome
    View on GitHub↗14,480
  • glfw/glfwglfw avatar

    glfw/glfw

    14,716View on GitHub↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

    Cclinuxmacos
    View on GitHub↗14,716
  • esphome/esphomeesphome avatar

    esphome/esphome

    10,591View on GitHub↗

    ESPHome is a framework for creating and managing custom firmware for microcontrollers, specifically targeting ESP32 and ESP8266 architectures. It replaces the need for writing complex embedded C++ code by allowing users to define hardware behavior, pin configurations, and automation logic through simple, declarative text files. The system automatically compiles these configurations into optimized binary images, providing a streamlined path from design to deployment. The project distinguishes itself through a modular, component-based architecture that emphasizes local-first control, ensuring t

    C++esp32esp8266hacktoberfest
    View on GitHub↗10,591
  • librespot-org/librespotlibrespot-org avatar

    librespot-org/librespot

    6,833View on GitHub↗

    librespot is an open-source audio streaming client and library used to implement custom music players that authenticate and stream audio from the Spotify service. It functions as a framework for fetching, decoding, and routing remote audio streams to various system backends and audio sinks. The project specifically implements a Spotify Connect receiver, allowing it to act as a remote-controllable playback endpoint that appears as a selectable device within other Spotify applications. This enables the creation of virtual playback devices, headless music playback on remote servers, and the inte

    Rust
    View on GitHub↗6,833
  • s-matyukevich/raspberry-pi-oss-matyukevich avatar

    s-matyukevich/raspberry-pi-os

    13,854View on GitHub↗

    This project is a bare-metal operating system developed for ARM64 architecture. It serves as a low-level implementation of kernel engineering, focusing on the fundamental construction of an OS from the hardware level up. The system is distinguished by its comprehensive approach to ARM64 processor control, featuring a red-black tree task scheduler and a hierarchical page table system for virtual memory management. It implements a sophisticated privilege model that handles transitions between kernel and user modes, ensuring process isolation through address space splitting and exception level m

    Carmarmv8assembler
    View on GitHub↗13,854
  • liquidctl/liquidctlliquidctl avatar

    liquidctl/liquidctl

    2,544View on GitHub↗

    liquidctl is a command line interface and set of Python drivers used to monitor and control liquid cooling hardware. It functions as a liquid cooler controller, hardware telemetry tool, and RGB lighting controller, providing a unified way to manage temperatures, fan speeds, and pump rates for all-in-one and custom loop cooling systems. The project provides a Python hardware driver that enables programmatic control and telemetry collection without relying solely on the command line. It allows for the configuration of device lighting using standard RGB, HSV, and HSL formats. The system include

    Pythonaquacomputerasuscorsair
    View on GitHub↗2,544
  • idea4good/guiliteidea4good avatar

    idea4good/GuiLite

    7,749View on GitHub↗

    GuiLite is a header-only C++ graphical user interface library and cross-platform framework. It provides a minimal implementation for rendering user interfaces and visual widgets across diverse environments, ranging from resource-constrained microcontrollers and embedded hardware to full desktop operating systems. The library functions as an embedded graphics system for composing visual layouts and rendering multi-language text using UTF-8 encoding and compatible font engines. It supports the integration of multimedia content, including the display of 3D graphics and video playback. The frame

    C++
    View on GitHub↗7,749
  • nannou-org/nannounannou-org avatar

    nannou-org/nannou

    6,707View on GitHub↗

    Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader

    Rustcreative-coding
    View on GitHub↗6,707
  • vurtun/nuklearvurtun avatar

    vurtun/nuklear

    14,186View on GitHub↗

    Nuklear is a portable, header-only immediate mode graphical user interface library written in C. It is designed to function as a lightweight framework for creating interfaces that render directly to hardware, making it suitable for integration into custom graphics engines, embedded systems, and resource-constrained environments. The library operates by generating abstract draw commands that are converted into vertex buffers, allowing for hardware-accelerated rendering through standard graphics APIs. By utilizing an immediate mode approach, the interface state is defined and updated within the

    Ccc89gui
    View on GitHub↗14,186
  • waydroid/waydroidwaydroid avatar

    waydroid/waydroid

    11,549View on GitHub↗

    Waydroid is a containerized mobile runtime that executes a full Android operating system directly on Linux desktop environments. By utilizing Linux kernel namespaces, it isolates the mobile environment while sharing the host kernel to provide native-like performance and hardware access for mobile applications. The project distinguishes itself through deep integration with the host system, bridging mobile display buffers to native desktop windows and translating host input events into mobile gestures. It enables multi-window management, allowing mobile applications to run alongside native desk

    Pythonandroidlinux
    View on GitHub↗11,549