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Wammu
The main features of gammu/wammu are: Media and Graphics.
Projects with overlapping indexed features include: chartjs/chart.js — Chart.js is a declarative data visualization framework that renders interactive, responsive charts directly onto an… crytek-cryengine/cryengine. fabricjs/fabric.js — Fabric.js is an object-oriented canvas library that provides an interactive framework for managing shapes, images, and… goldfire/howler.js — Howler.js is a JavaScript library that provides a unified interface for managing audio playback across web browsers.… greensock/gsap — GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and… bjorn/tiled — Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game…
Chart.js is a declarative data visualization framework that renders interactive, responsive charts directly onto an HTML5 canvas element. It functions as a configuration-driven engine, transforming structured datasets into complex graphical representations by merging user-defined settings with global defaults. The library utilizes a high-performance rendering pipeline that executes drawing commands during each animation frame to maintain smooth visual feedback. The project distinguishes itself through a modular, extensible architecture that allows developers to register custom scales, control
Fabric.js is an object-oriented canvas library that provides an interactive framework for managing shapes, images, and text within an HTML5 canvas environment. It abstracts raw pixel-based drawing commands into a structured hierarchy of objects, enabling developers to manipulate, transform, and animate elements through a centralized event-driven system. The library distinguishes itself by offering comprehensive state serialization, allowing complex graphic compositions to be converted into JSON or SVG formats for persistent storage and reconstruction. It includes a built-in SVG parser that co
Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps. The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates. The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment