30 open-source projects similar to gameservermanagers/linuxgsm, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best LinuxGSM alternative.
RCON client for executing queries on game server.
Sunshine is a self-hosted remote desktop and game streaming server designed to broadcast desktop environments and applications over a network. It functions as a host application that captures system display output and encodes it into low-latency video streams for transmission to remote client devices. The system distinguishes itself through hardware-accelerated media encoding, which utilizes graphics processor pipelines to compress high-resolution video in real time. To ensure interactive control, it performs virtual input emulation by translating remote controller and keyboard signals into n
Admin, ban, and comms management system for the Source engine
Kubek - Web Minecraft servers dashboard
A free, open source server hosting tool for Minecraft and other multiplayer games
A monolithic lancache service capable of caching all CDNs in a single instance
This project is a game server management panel and multi-user administration tool. It provides a centralized web interface and orchestrator for deploying, configuring, and monitoring game servers running inside isolated Docker containers. The system manages the full lifecycle of server instances, from mapping network allocations and IP addresses to enforcing resource limits through containerization. It includes a hosting dashboard for handling server backups via local or cloud storage and a control plane for remote-agent communication with server nodes. Administrative capabilities cover role
PufferPanel is an open source game server management panel, designed for both small networks and personal use
Lightweight Source RCON client that works on Windows, macOS, & Linux.
Fabric is a command-line interface and framework designed to integrate artificial intelligence reasoning into shell-based workflows. It functions as an orchestration tool that connects local data pipelines to remote artificial intelligence services, allowing users to automate content analysis and complex reasoning tasks directly from the terminal. The project distinguishes itself through a modular architecture that treats prompt patterns as version-controlled, reusable logic stored on the local filesystem. By utilizing standard input and output streams, it enables users to chain these analyti
EmuLinkerSF is a modified version of EmuLinker Kaillera network server created by Moosehead with new features by Suprafast.
Grafana is an observability data platform designed to aggregate metrics, logs, and traces from diverse sources into a unified environment. It functions as a centralized interface for visualizing complex telemetry data, transforming raw streams into interactive dashboards that support real-time system health tracking and performance monitoring. The platform distinguishes itself through a plugin-based modular architecture that integrates disparate databases, cloud services, and monitoring tools via a standardized data abstraction layer. This framework allows for the dynamic loading of external
Fast paced HTML5 puzzle game inspired by Tetris!
Lila is a comprehensive, open-source chess gaming platform designed for real-time multiplayer interaction, competitive tournament management, and deep strategic analysis. It provides a global environment where users can engage in live matches, participate in structured competitions, and access extensive archives of historical game data for research and study. The platform distinguishes itself through a highly scalable architecture that utilizes actor-model concurrency and event-sourced game states to ensure precise match reconstruction and fault tolerance. It integrates distributed engine eva
Luanti is an open-source sandbox game engine designed for the creation and exploration of interactive three-dimensional voxel environments. It functions as a platform for building persistent digital spaces where users can modify block-based worlds and share custom content. The engine provides a framework for multiplayer interaction, utilizing a client-server architecture to synchronize world states across connected participants. It incorporates a scripting interface that allows for the integration of user-created modifications, alongside a centralized distribution system for managing and inst
Multi Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
A web-app for conducting a quiz over the internet
An Ace of Spades 0.75 server based on PySnip.
Prometheus is a comprehensive monitoring and alerting platform designed to track infrastructure health and application performance. It functions as a time series database that ingests, indexes, and queries high-frequency numerical data points. By utilizing a pull-based model, the system periodically collects multi-dimensional metrics from monitored targets, storing them in an optimized block storage format that supports high-throughput ingestion and efficient historical analysis. The platform distinguishes itself through a specialized query engine that enables real-time analysis of performanc
Base environment for Red Eclipse and associated source files.
Romm is a self-hosted game library manager and ROM management web interface. It serves as a central server for storing and categorizing game files and emulator firmware, providing a web-based browser to organize collections through automated library scanning and metadata retrieval. The project distinguishes itself by integrating a web-based emulator frontend that uses WebAssembly to play games directly in the browser. It further provides a game save synchronization server that uses SSH-based synchronization to transfer save states and progress between the server and registered handheld device
Supervisor is a process control system for Unix environments that ensures background processes remain running by automatically restarting them if they crash or exit. It functions as a daemon manager that provides a centralized way to start, stop, and monitor the lifecycle of long-running background tasks. The system utilizes a client-server architecture to control multiple processes through a command line interface. This allows for the orchestration of system services and background daemon control without requiring manual shell intervention. The tool covers application process supervision an
A retro multiplayer shooter
Battle for Wesnoth is an open-source turn-based strategy game set in a high fantasy world, built around hex-grid tactical combat. At its core, it is both a complete game and a game engine, offering single-player campaigns and multiplayer battles where players command faction-specific units across terrain that provides tactical advantages. The project is fundamentally a turn-based strategy game with a dedicated multiplayer platform, supporting online and local matches with replay recording and playback. What distinguishes Wesnoth is its deep commitment to custom content creation and modding. T
Compatible client of Ace of Spades 0.75
DEPRECATED Git mirror of the 0 A.D. SVN source code (migrated to https://gitea.wildfiregames.com on August 20th 2024)
Open source RTS game running on the Spring/Recoil engine
Ansible is an agentless infrastructure automation engine designed to manage remote servers and network devices. It functions as a cross-platform orchestration tool that coordinates system updates, software installations, and service configurations from a centralized management workstation. By utilizing a declarative approach, it allows users to define desired system states through human-readable configuration files, ensuring consistency across distributed environments. The platform operates by establishing secure shell connections to target nodes, eliminating the need for persistent agent sof
Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active