Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and Adrien GIVRY. Overload is now a community project, opened to any contribution.
Bomberman clone using Godot Engine - Not actively developed since 2015.
GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop