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adventuregamestudio avatar

adventuregamestudio/ags

0
View on GitHub↗
827 stars·167 forks·C++·18 views

Ags

AGS editor and engine source code

Features

  • Game Engines - Specialized engine for point-and-click adventure game creation.

Star history

Star history chart for adventuregamestudio/agsStar history chart for adventuregamestudio/ags

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does adventuregamestudio/ags do?

AGS editor and engine source code

What are the main features of adventuregamestudio/ags?

The main features of adventuregamestudio/ags are: Game Engines.

Which projects share features with adventuregamestudio/ags?

Projects with overlapping indexed features include: adriengivry/overload — Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and… akien-mga/dynadungeons — Bomberman clone using Godot Engine - Not actively developed since 2015. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… amethyst/amethyst — Amethyst is a data-driven game engine written in Rust for building high-performance 2D and 3D games. It is built on an… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity… 4ian/gdevelop — GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting…

Projects sharing features with Ags

These projects share indexed features with Ags. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • adriengivry/overloadA

    adriengivry/Overload

    0View on GitHub↗

    Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and Adrien GIVRY. Overload is now a community project, opened to any contribution.

    View on GitHub↗0
  • akien-mga/dynadungeonsakien-mga avatar

    akien-mga/dynadungeons

    238View on GitHub↗

    Bomberman clone using Godot Engine - Not actively developed since 2015.

    GDScript
    View on GitHub↗238
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • 4ian/gdevelop4ian avatar

    4ian/GDevelop

    20,609View on GitHub↗

    GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop

    JavaScript2d-game2d-game-engine3d
    View on GitHub↗20,609
Compare all 30 related projects→