30 open-source projects similar to creators-of-create/create, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Create alternative.
shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec
OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t
The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics sandbox. It provides a simulation environment where solids, liquids, and gases interact based on heat, pressure, and velocity. The project is a scriptable sandbox environment, offering an external scripting interface and behavioral scripting to modify game mechanics, automate tasks, and define custom simulation logic. The software supports the construction of complex machinery, physical structures, and functional logic circuits through simulated electronic components and sensors. I
This project is a headless commerce API and a REST-based gateway that exposes e-commerce business logic and product data to decoupled frontend applications. It provides a centralized system for handling online store operations through a set of commerce interfaces. The platform is designed for large-scale marketplace management, featuring a multi-tenant architecture that isolates data for multiple independent vendors, channels, and warehouses within a single installation. It distinguishes itself with an automated subscription billing system for recurring payment cycles and a tiered pricing eng
WooCommerce is a comprehensive eCommerce framework for WordPress that transforms websites into fully functional online stores for physical and digital goods. It serves as a digital storefront manager for product catalogs, inventory, and customer orders across retail and wholesale business models. The system functions as a payment gateway integrator, connecting shops to diverse processors for credit cards, digital wallets, and subscriptions. It also operates as an order fulfillment system for calculating shipping rates, generating labels, and coordinating delivery via third-party couriers, whi
This project is a reference collection of practical examples demonstrating the implementation of common software design patterns in Kotlin. It serves as a guide to architectural best practices and object-oriented principles through the application of behavioral, creational, and structural patterns. The collection provides concrete implementations to demonstrate how to decouple object instantiation, manage communication and responsibility between objects, and organize complex class and object relationships. The reference covers creational patterns such as factories and builders, structural pa
A Dark Room is a minimalist text-based survival game that blends incremental resource management with an atmospheric narrative adventure. It functions as a resource management simulation where players collect and spend limited materials to ensure survival within a text-driven environment. The experience focuses on atmospheric horror, utilizing a minimalist interface to build tension and isolation. The gameplay features a branching narrative that evolves based on player decisions and the successful management of survival mechanics, such as a fire maintenance system requiring wood consumption t
Sylius is a PHP-based digital commerce framework built on Symfony for managing product catalogs, orders, and customer transactions. It functions as an API-first headless commerce engine that delivers store data via REST to decoupled frontend interfaces and external systems. The platform includes a specialized B2B eCommerce framework with tools for managing wholesale operations and corporate pricing. It also acts as a multi-store commerce manager, allowing the coordination of product inventory and sales across multiple digital storefronts from a single installation. The system covers broader
Eve is a domain-specific language IDE and integrated logic editor that combines a custom programming language with a dedicated editor to define application logic and state. It functions as a reactive state management system that monitors state variables and automatically triggers functional responses. The environment features an integrated runtime-editor loop that couples the language execution environment with the text editor to accelerate the development cycle. This setup enables the definition of software behavior and state transitions using an embedded domain-specific language. The proje
SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time
Medusa is a headless commerce engine designed as a modular, API-first platform for building custom digital storefronts and business applications. Its architecture is built on a decoupled system where core business logic is encapsulated into independent, swappable modules that communicate through defined interfaces, allowing developers to incrementally adopt or replace components to fit specific operational needs. The platform distinguishes itself through a highly extensible design that supports complex commerce requirements, including multi-vendor marketplace operations, B2B purchasing workfl
Documentation for the General Bikeshare Feed Specification, a standardized data feed for shared mobility system availability. Maintained by MobilityData
Machine learning for transportation data imputation and prediction.
A python3 module for the Open Glider Network (OGN)
Saleor is a headless, API-first commerce platform designed to manage complex retail operations through a decoupled architecture. It provides a centralized backend that uses a GraphQL-based interface to handle product catalogs, order lifecycles, and multi-channel sales across diverse global markets. By separating the commerce engine from the storefront, the platform enables developers to build custom, high-performance shopping experiences while maintaining granular control over data interactions. The platform distinguishes itself through an event-driven architecture that allows for deep extens
This project is a collection of simplified explanations and code implementations for common software design patterns using JavaScript. It serves as a guide for implementing creational, structural, and behavioral design patterns to solve software architecture problems. The resource categorizes patterns into three primary groups. Creational patterns focus on flexible object instantiation and resource management. Structural patterns organize object relationships and interfaces to form efficient structures. Behavioral patterns manage communication and interaction between objects. The material co
Vendure is a Node.js e-commerce engine and headless commerce framework built with NestJS and TypeScript. It serves as a multi-channel commerce platform that manages product catalogs, orders, and customers via a strongly typed GraphQL API. The platform is distinguished by its highly extensible architecture, featuring a customizable administrative dashboard where developers can inject custom React components and entity views. It supports multi-channel commerce, allowing the isolation of products, currencies, and regional catalogs from a single unified backend. The engine covers a broad range o
Brooklyn is a web-based visualizer and animation loop player that functions as an Apple-inspired screensaver. It uses an HTML5 Canvas rendering pipeline to draw high-fidelity motion graphics to a screen buffer for full-screen display. The project recreates specific visual animations from a 2018 Apple technology event. It features a customizable animation loop where the playback sequence and repetition counts can be configured. The system includes a theme-driven color mapping engine that allows users to toggle between light and dark color schemes. Playback is managed through state-driven tran
PokemonGo-Bot is a programmable automation tool designed to manage Pokémon GO gameplay. It functions as an automated game bot and interaction framework that handles creature capture, item collection, and inventory management through a rule-based system. The project features a remote controller interface that allows users to trigger game actions and receive real-time event reports via a messaging bridge, specifically integrating with Telegram. It employs coordinate-based navigation and human movement simulation to traverse the game world and locate specific entities. The software covers broad
TrackWeight is a digital weighing instrument and pressure-to-weight converter designed to measure the mass of objects. It functions as a pressure sensor weight scale that translates data from a touch surface into weight measurements in grams. The system integrates pressure sensor data to enable digital weight measurement and embedded weight tracking. It converts raw pressure readings into standardized weight units to quantify the mass of objects or fingers in contact with a sensory surface. The implementation includes analog-to-digital signal conversion, linear regression calibration for acc